Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 91 92 93 [94] 95 96 97 ... 137
Author Topic: WIP PSA Workshop  (Read 705403 times)
0 Members and 1 Guest are viewing this topic.
JamietheAuraUser
Extreme Kitten
*******
Offline Offline

Posts: 386


Deadly Flower

  • Awards Starstormer Constructive

  • View Profile Awards
    « Reply #1395 on: June 22, 2014, 10:27:47 AM »


    Something about the pose she ends in seems wrong. Like, it might look okay on someone like Link, or on Samus if she were in her Power Suit, but it doesn't look right for ZSS.
    Logged


    "I reject your reality, and substitute my own!"
    "We're the Mythbusters, we blow **** up." -- Adam Savage

    "No, the solution is not to make a gatling gun out of bazookas."

    pikazz
    Heroic Kitten
    **
    Offline Offline

    Posts: 2286


    Machinimator!

  • Awards Renowned Hacker Good Citizen Pin Collector Helping Hand

  • View Profile Awards
    « Reply #1396 on: June 23, 2014, 04:47:05 AM »


    Thanks Eternal Yoshi,



    I converted all my keys to spline.  I'm pretty much cleaning up the curves and then I'm done. -...though she seems floaty now


    ehh...Looking at these more.. I realized that the animation lacks Samus's personality....which is sorta important........Ehh I'll try to focus on character/personality better for future animations since this ones nearly done Sad

    great example would be the "base pose", the flip, the legs and the end pose!
    the base pose, try to make her something that Samus would stand like

    the flip looks like something a kid would do, add something more samus to it like close the widthen of her legs, make her spine straight like she does on his Down B attack

    legs, please put the legs more together, samus isnt that type of woman who shows it all!

    the end pose, you can try to make her show his back and look behind?

    but regaless of its not "samus personallity", its a excellent animation!
    Logged

    Stupid Tinypic :C

    TheShyGuy
    Holy Kitten
    *
    Offline Offline

    Posts: 1003


  • Awards Super Saiyan Topic KCMM Veteran Heart Container Dedicated Hacker

  • View Profile Awards
    « Reply #1397 on: June 23, 2014, 02:53:55 PM »


    Thanks for the feedback guys.  I'm unsure if I'll change the current animation to have more personality since it's nearly done.  Also the animation is just for looks, it won't even be for anything.    The next few animations I do will be for actual game use and I'll make sure to pay more attention to character.  -I don't have a use for any animations hacking-wise since I don't PSA, so I'll probably put future animations up for download
    Logged

    Large Leader
    I'm shocked I'm allowed to still have this.
    Moderator
    ****
    Offline Offline

    Posts: 3036


  • Awards Diamond in the Rough Renowned Hacker Active Contributor Super Saiyan Topic

  • View Profile Awards
    « Reply #1398 on: June 23, 2014, 03:31:40 PM »


    New wait animation for my eventual revamp for Hector

    Logged



    Quote from: Miacis
    In other words, LURK MORE.
    Quote from: LC-DDM
    In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE.
    Quote from: Miacis
    3. ... You seriously don't know who Clinton is?
    Quote from: Haseyo
    If only hacking Brawl paid bills.
    Quote from: Nanobuds
    O snap
    Quote from: DrPanda
    But you are in a Smash Bros. thread.
    You can't have an opinion here.

    Eternal Yoshi
    Heroic Kitten
    **
    Offline Offline

    Posts: 2425


    Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #1399 on: June 23, 2014, 07:54:02 PM »


    I think that should be a wait 2 or 3, because I think that's a little too much arm movement on his left arm for a Wait1.
    Logged


    Large Leader
    I'm shocked I'm allowed to still have this.
    Moderator
    ****
    Offline Offline

    Posts: 3036


  • Awards Diamond in the Rough Renowned Hacker Active Contributor Super Saiyan Topic

  • View Profile Awards
    « Reply #1400 on: June 23, 2014, 08:17:36 PM »


    I think that should be a wait 2 or 3, because I think that's a little too much arm movement on his left arm for a Wait1.

    I have the animation labelled as Wait2 (I'm thinking about only giving him 2 wait animations, like my Dark Link). Any other critiquing you would like to add? (aside from the clipping, I forgot to add the Tsune bone in the control rig, so I have to add it manually)
    Logged



    Quote from: Miacis
    In other words, LURK MORE.
    Quote from: LC-DDM
    In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE.
    Quote from: Miacis
    3. ... You seriously don't know who Clinton is?
    Quote from: Haseyo
    If only hacking Brawl paid bills.
    Quote from: Nanobuds
    O snap
    Quote from: DrPanda
    But you are in a Smash Bros. thread.
    You can't have an opinion here.

    TheShyGuy
    Holy Kitten
    *
    Offline Offline

    Posts: 1003


  • Awards Super Saiyan Topic KCMM Veteran Heart Container Dedicated Hacker

  • View Profile Awards
    « Reply #1401 on: June 23, 2014, 08:50:28 PM »


    The axe feels a bit weightless because it moves too much with ease. If you want to keep the motion, have the axe and upperbody/shoulders drag/lag before moving. (Link for better explanation)   I'm unsure how I feel about the knees popping like that either for an action like that.  I also noticed that the hips are completely horizontal.  Having them tilted higher on the back leg could add to the weight of the character + axe in general (weight distribution).  Doing so should also help break up the "twinning" of both knees popping up at the same time which looks odd.
    « Last Edit: June 23, 2014, 08:54:55 PM by TheShyGuy » Logged

    SonicBrawler
    Magical Girl
    Overlord Kitten
    ******
    Offline Offline

    Posts: 6977


    Bae

  • Awards Star Hacker Active Contributor Renowned Hacker Heart Container

  • View Profile WWW Awards
    « Reply #1402 on: June 23, 2014, 08:57:38 PM »


    that cape movement doesnt look right
    Logged

    Quotes:
    Not all people have the luxury of being able to buy things whenever they want.

    Some people are barely scraping by in the economy.
    Modding has made you guys so spoiled.

    Large Leader
    I'm shocked I'm allowed to still have this.
    Moderator
    ****
    Offline Offline

    Posts: 3036


  • Awards Diamond in the Rough Renowned Hacker Active Contributor Super Saiyan Topic

  • View Profile Awards
    « Reply #1403 on: June 23, 2014, 09:30:45 PM »


    The axe feels a bit weightless because it moves too much with ease. If you want to keep the motion, have the axe and upperbody/shoulders drag/lag before moving. (Link for better explanation)   I'm unsure how I feel about the knees popping like that either for an action like that.  I also noticed that the hips are completely horizontal.  Having them tilted higher on the back leg could add to the weight of the character + axe in general (weight distribution).  Doing so should also help break up the "twinning" of both knees popping up at the same time which looks odd.


    I think I forgot to animate the legs moving up in a keyframe before the popping actually occurs, making it slightly smoother. The axe itself is balanced on his shoulders (or as close as possible), so that's where you probably get the weightlessness from. I also want to give it a bit of the Ike "I can hold it in one hand and you can't" feeling. I'll see what I can do with the axe.

    That being said, I thought I had tilted the hips forward, towards the direction he's facing (I had been acting the animation out earlier, and that's what seemed most natural to me). I'll have to check that tomorrow.

    that cape movement doesnt look right


    The cape isn't animated, so that's why it might look odd. I'll let the physics and gravity do the work. If it needs touch up that I can do via animations, then I'll fix it.

    I'll be posting the attack11 up tomorrow. I know for a fact that it needs polish and I want to know what you guys think of it.

    Thanks for the feedback, much appreciated.
    Logged



    Quote from: Miacis
    In other words, LURK MORE.
    Quote from: LC-DDM
    In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE.
    Quote from: Miacis
    3. ... You seriously don't know who Clinton is?
    Quote from: Haseyo
    If only hacking Brawl paid bills.
    Quote from: Nanobuds
    O snap
    Quote from: DrPanda
    But you are in a Smash Bros. thread.
    You can't have an opinion here.

    JamietheAuraUser
    Extreme Kitten
    *******
    Offline Offline

    Posts: 386


    Deadly Flower

  • Awards Starstormer Constructive

  • View Profile Awards
    « Reply #1404 on: June 23, 2014, 10:06:56 PM »


    On the subject of Hector, does he have anything resembling a Special Grab available to him? If so, he needs a GBA-style Critical Hit as his Final Smash. Like, a rectangle of white light appears over him and the area in front of him. If it catches anyone in its area, they and Hector are pulled far into the foreground right in front of the screen, with the stage in the background darkened and possibly even blurred. Then, Hector slams the foe with a critical hit, and he and the opponent are zoomed back out to the stage proper before the foe goes flying.
    Logged


    "I reject your reality, and substitute my own!"
    "We're the Mythbusters, we blow **** up." -- Adam Savage

    "No, the solution is not to make a gatling gun out of bazookas."

    Rosetta-Hime
    Holy Kitten
    *
    Offline Offline

    Posts: 1142


  • Awards Heart Container Dedicated Hacker >9000 Famous Hacker

  • View Profile Awards
    « Reply #1405 on: June 23, 2014, 10:30:42 PM »


    I have a little bit to show off for different characters.


    Palutena's Wait


    Rosalina's Final Smash


    Peach and Daisy's Wait


    Rosalina's Entry

    « Last Edit: June 24, 2014, 10:08:54 AM by Rosetta-Hime » Logged

    Large Leader
    I'm shocked I'm allowed to still have this.
    Moderator
    ****
    Offline Offline

    Posts: 3036


  • Awards Diamond in the Rough Renowned Hacker Active Contributor Super Saiyan Topic

  • View Profile Awards
    « Reply #1406 on: June 24, 2014, 09:50:32 AM »


    On the subject of Hector, does he have anything resembling a Special Grab available to him? If so, he needs a GBA-style Critical Hit as his Final Smash. Like, a rectangle of white light appears over him and the area in front of him. If it catches anyone in its area, they and Hector are pulled far into the foreground right in front of the screen, with the stage in the background darkened and possibly even blurred. Then, Hector slams the foe with a critical hit, and he and the opponent are zoomed back out to the stage proper before the foe goes flying.

    The moveset (and that specific move) are already done. I'm just trying to improve/change a lot of animations. What he does right now is that he throws a small throwing axe and then slams on top of the opponent using his Crit animation. Its really bad quality, and the ext gfx references are messed up. But I'm going to improve the animation.
    Logged



    Quote from: Miacis
    In other words, LURK MORE.
    Quote from: LC-DDM
    In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE.
    Quote from: Miacis
    3. ... You seriously don't know who Clinton is?
    Quote from: Haseyo
    If only hacking Brawl paid bills.
    Quote from: Nanobuds
    O snap
    Quote from: DrPanda
    But you are in a Smash Bros. thread.
    You can't have an opinion here.

    JamietheAuraUser
    Extreme Kitten
    *******
    Offline Offline

    Posts: 386


    Deadly Flower

  • Awards Starstormer Constructive

  • View Profile Awards
    « Reply #1407 on: June 24, 2014, 12:23:15 PM »


    I was just trying to suggest something I thought sounded really flippin' cool, and like a neat reference to the graphical style of the original GBA games.
    Logged


    "I reject your reality, and substitute my own!"
    "We're the Mythbusters, we blow **** up." -- Adam Savage

    "No, the solution is not to make a gatling gun out of bazookas."

    Large Leader
    I'm shocked I'm allowed to still have this.
    Moderator
    ****
    Offline Offline

    Posts: 3036


  • Awards Diamond in the Rough Renowned Hacker Active Contributor Super Saiyan Topic

  • View Profile Awards
    « Reply #1408 on: June 24, 2014, 12:36:43 PM »


    I was just trying to suggest something I thought sounded really flippin' cool, and like a neat reference to the graphical style of the original GBA games.

    And I was just saying that I've already done it Tongue

    The reason I didn't use the white line is because it'd be impossible to tell how it'd hit (the line just appears and then thins out). That's why I stuck with the throwing axe.
    Logged



    Quote from: Miacis
    In other words, LURK MORE.
    Quote from: LC-DDM
    In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE.
    Quote from: Miacis
    3. ... You seriously don't know who Clinton is?
    Quote from: Haseyo
    If only hacking Brawl paid bills.
    Quote from: Nanobuds
    O snap
    Quote from: DrPanda
    But you are in a Smash Bros. thread.
    You can't have an opinion here.

    JamietheAuraUser
    Extreme Kitten
    *******
    Offline Offline

    Posts: 386


    Deadly Flower

  • Awards Starstormer Constructive

  • View Profile Awards
    « Reply #1409 on: June 24, 2014, 12:46:29 PM »


    White line? Nah, I was thinking a blinking white rectangle over Hector and his foe, like when you confirm an attack action on a foe and the camera zooms into the combat screen. And then the map is still visible in the background, just darkened out.
    Logged


    "I reject your reality, and substitute my own!"
    "We're the Mythbusters, we blow **** up." -- Adam Savage

    "No, the solution is not to make a gatling gun out of bazookas."

    Pages:  1 ... 91 92 93 [94] 95 96 97 ... 137
    Print
    Jump to: