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Author Topic: WIP PSA Workshop  (Read 711184 times)
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Eternal Yoshi
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    « Reply #1170 on: March 25, 2014, 05:04:42 PM »


    Gray Fox's Final smash is around 95% done.




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    « Reply #1171 on: March 25, 2014, 05:19:55 PM »


    cutting the screen  seems preety fun imo
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    Akeno/Archer
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    « Reply #1172 on: March 26, 2014, 08:52:13 AM »


    Gray Fox's Final smash is around 95% done.





    Is that MK's Final Smash effect in the last pic?
    « Last Edit: March 26, 2014, 08:53:50 AM by Red Akeno » Logged

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    « Reply #1173 on: March 26, 2014, 08:54:11 AM »



    All animations need some polish
    Fervent Blow:


    The dash afterwards (needs serious work):

    Godspeed

    Dash afterwards

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    « Reply #1174 on: March 26, 2014, 08:57:34 AM »



    Courtesy of Linkxp500

    Currently in progress...
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    « Reply #1175 on: March 26, 2014, 10:11:36 AM »



    Courtesy of Linkxp500

    Currently in progress...

    what the hell is that?
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    « Reply #1176 on: March 26, 2014, 01:00:33 PM »


    what the hell is that?
    One of the best animations I ever made...
    It's supposed to be a new Final Smash for Toon Link... But it's not over yet... I still need to add some frames to it...
    « Last Edit: March 26, 2014, 01:01:24 PM by Red Akeno » Logged

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    « Reply #1177 on: March 26, 2014, 04:46:41 PM »


    but...
    what's he doing?
    might just be my tiredness, but it looks way too fast for me to analyze xD
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    « Reply #1178 on: March 26, 2014, 05:07:40 PM »


    but...
    what's he doing?
    might just be my tiredness, but it looks way too fast for me to analyze xD
    He spins with his sword, then jump and thrusts his sword, then jump backward, dives and atta-- *animation ends here for now*
    If you saw Shingeki no Kyojin, you'd recognize this...
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    « Reply #1179 on: March 27, 2014, 09:03:05 AM »


    Heartless Angel (I need to see the reference video again to see if I need to add more spinning and delay to the attack):


    Catch (will be slowed down)


    CatchAttack


    CatchWait


    ThrowForward (need some feedback on this):



    ThrowUp

    « Last Edit: March 27, 2014, 10:02:56 AM by Zack Fair » Logged



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    « Reply #1180 on: March 27, 2014, 09:46:24 AM »


    Likin' the progress on Sephiroth so far. Keep it up.
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    « Reply #1181 on: March 27, 2014, 11:54:38 AM »


    IMO, Sephy's Fthrow should lead into a roundhouse kick. That would look more dynamic and forceful.

    As for Uthrow, there should be more force going into the thrust.

    I understand that it would look exaggerated, but smash is full of canon moves and animations that are exaggerated. Just look at Link's wait stances.

    Meanwhile, I haven't updated any throws because throws are a finicky bunch and you kinda need it to transition from CatchWait cleanly if you don't want funky glitches.
    While it is possible to match the pose, it's tedious.

    Still waiting for Dant to pull through.
    « Last Edit: March 27, 2014, 11:56:44 AM by Eternal Yoshi » Logged


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    « Reply #1182 on: March 27, 2014, 12:22:20 PM »


    IMO, Sephy's Fthrow should lead into a roundhouse kick.
    ^This
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    « Reply #1183 on: March 27, 2014, 12:50:57 PM »


    His legs should move a bit on the up throw, and the FThrow looks a little stone-y IMO
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    « Reply #1184 on: March 27, 2014, 01:06:55 PM »


    All things considered, I decided to start reanimating the Grab animations.

    This gif is going at half speed.
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