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Author Topic: Project Pokemon Brawl PSA  (Read 295823 times)
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Velen
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    « Reply #840 on: July 27, 2013, 06:20:49 PM »


    Are they bad on his stomach?



    There are some jagged parts on it, might want to check his body too.

    EDIT:

    Update: Showing you an example of what I'm doing with the texture so far, reshading and stuff will come later.

    « Last Edit: July 27, 2013, 08:28:14 PM by Velen » Logged


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    « Reply #841 on: July 27, 2013, 08:52:45 PM »


    There are some jagged parts on it, might want to check his body too.

    EDIT:

    Update: Showing you an example of what I'm doing with the texture so far, reshading and stuff will come later.




    Well I have to say the texture is looking awesome so far, I love the scales. The newest model I sent you though should have a smoother stomach, and the way the animation makes him stand hides it too. The model was vertexed by Carnage to better fit my animations.

    Post Merge: July 28, 2013, 03:50:56 PM
    Hey guys just finished the taunts, just working on getting the last codding adjustments finished and PSA wise he's all good to go. Down taunt will now recharge Hyper Beam's cooldown, though its like 300 frames.
    « Last Edit: July 28, 2013, 03:50:56 PM by RevenantGenesis » Logged



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    « Reply #842 on: July 29, 2013, 02:49:33 AM »


    i hope you got the eyes working with the model i sent you and btw flygon model looks preety good with dragonite animations too Tongue
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    Revan
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    « Reply #843 on: July 29, 2013, 04:26:17 PM »


    i hope you got the eyes working with the model i sent you and btw flygon model looks preety good with dragonite animations too Tongue
    Yeah something happened to the model I had, I'm not really sure what. Once I saved yours as a pair it worked. Just waiting for Velen to get back to me about the texture and he's ready for release.
    Also when editing vertices in BB I keep getting the exploded texture thing wherever I edited the verts. Do you know what I have to do to fix it?
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    « Reply #844 on: July 29, 2013, 05:28:01 PM »


    Yeah something happened to the model I had, I'm not really sure what. Once I saved yours as a pair it worked. Just waiting for Velen to get back to me about the texture and he's ready for release.
    Also when editing vertices in BB I keep getting the exploded texture thing wherever I edited the verts. Do you know what I have to do to fix it?
    nope lol since my first time editing vertices was on bb68d so i just  tryed doing something and it worked  nothing exploded
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    xZedkiel
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    « Reply #845 on: July 31, 2013, 11:57:30 AM »


    Alright, no more procrastination for me -__- I'm gonna start planning out ALL of the recolors tomorrow, and if I don't get you at least Flygon by Saturday, boot me. :| I'm serious Cry But this has to be my motivation.
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    Tormod
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    « Reply #846 on: July 31, 2013, 02:52:11 PM »


    I'm happy to see that dragonite is getting his texture detailed, they never add enough in the pokemon games. Can't wait to see the final product.
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    « Reply #847 on: August 01, 2013, 01:14:33 PM »


    Alright, no more procrastination for me -__- I'm gonna start planning out ALL of the recolors tomorrow, and if I don't get you at least Flygon by Saturday, boot me. :| I'm serious Cry But this has to be my motivation.

    Hahaha alright man serious time. Looking forward to the flygon recolors, they're probably gonna look awesome because of Flygon's details.

    I'm happy to see that dragonite is getting his texture detailed, they never add enough in the pokemon games. Can't wait to see the final product.

    Thanks for the support Tormod, I'm gonna ask Velen how that's going today.

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    Velen
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    « Reply #848 on: August 02, 2013, 05:30:30 PM »


    -and this is why I now think Dragonite's UVs should be completely redone.

    http://imgur.com/F3UVfdV,8NTKNXl,FROXFQL

    Those 3 images.

    There is stretching. Everywhere.
    « Last Edit: August 02, 2013, 05:36:12 PM by Velen » Logged


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    « Reply #849 on: August 02, 2013, 06:42:43 PM »


    -and this is why I now think Dragonite's UVs should be completely redone.

    http://imgur.com/F3UVfdV,8NTKNXl,FROXFQL

    Those 3 images.

    There is stretching. Everywhere.

    Yep.. most notably to give some of those blank spots a place in the textures as opposed to just stretched edges.
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    « Reply #850 on: August 02, 2013, 11:49:25 PM »


    Flygon's coming along nicely I'm glad to report, I should have him done as planned Cheesy motivation accomplished! lol, Maybe I'll take pictures and post them if I have time.
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    TheDMonroeShow
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    « Reply #851 on: August 03, 2013, 09:22:20 PM »


    Sorry if this has already been asked but i was attempting to use groudon and it enters his T-stance on certain moves.

    I'm assuming this has something something to do with with the motion not being in common4, but I use wiiscrubber and run the game on dolphin typically and not revolution. So where would be the equivalent placement for me?
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    xZedkiel
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    « Reply #852 on: August 03, 2013, 11:23:32 PM »


    I'll send you Flygon later, it's actually done. Just need to sleep and get some rest, busy day.
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    pokemoner2500
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    « Reply #853 on: August 04, 2013, 03:45:47 PM »


    There's a meloetta model on in the Brawl Vault that you could make a guest pokemon with just a suggestion.
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    « Reply #854 on: August 04, 2013, 06:17:44 PM »


    Here's a video of me trying out Dragonite over Pit.

    SSB Project M: Draginte V1 over Pit
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