|
 |
« Reply #810 on: July 25, 2013, 11:33:07 AM » |
|
The P&P rels are nice, though I know how to edit the P&P rels to port him where I want  I would really like to see the Aerodactyl model working with this psa, or possibly Garchomp. Randomly tried the Aerodactyl model and it froze on stage select, but when I picked 4 dragonites the model with Aerodactyl worked for a brief 10 seconds and then froze X)
|
|
|
Logged
|
You Never Know!
|
|
|
|
|
 |
« Reply #811 on: July 25, 2013, 11:45:09 AM » |
|
There's a few things I see Dragonite needs...Namely...
1. Fixed Normals and Shaders 2. A brand new, Brawl-like texture.
-and maybe...
3. A dragonscale specular map?
|
|
|
Logged
|
 3DS Friend Code: 2895-6640-9302
|
|
|
|
|
 |
« Reply #812 on: July 25, 2013, 12:59:21 PM » |
|
 FIXED DOWN B FREEZE  Shouldn't freeze ever, If someone gets one please let me know. I'm also working on a motion where Dragonite has a smarter AI right now, and when its done I'll post it in his download Info. The P&P rels are nice, though I know how to edit the P&P rels to port him where I want  I would really like to see the Aerodactyl model working with this psa, or possibly Garchomp. Randomly tried the Aerodactyl model and it froze on stage select, but when I picked 4 dragonites the model with Aerodactyl worked for a brief 10 seconds and then froze X) As I said I would have to prepare any Charizard model before it could be used, cause of the model swap and such. I can do Aerodactyl and Garchomp. There's a few things I see Dragonite needs...Namely...
1. Fixed Normals and Shaders 2. A brand new, Brawl-like texture.
-and maybe...
3. A dragonscale specular map?
...Yes he does, though sadly I don't know much about how shaders or normals, and definitely and even less about texturing and modeling. I can make a pretty good recolor lol but that about as much as I've got.
|
|
« Last Edit: July 25, 2013, 01:01:33 PM by RevenantGenesis »
|
Logged
|
|
|
|
|
|
 |
« Reply #813 on: July 25, 2013, 01:14:27 PM » |
|
I'm also working on a motion where Dragonite has a smarter AI right now, and when its done I'll post it in his download Info.
As I said I would have to prepare any Charizard model before it could be used, cause of the model swap and such. I can do Aerodactyl and Garchomp.
Sweet, that would be awesome, and a smarter AI is always nice if you want to have the CPU not killing itself half the time 
|
|
|
Logged
|
You Never Know!
|
|
|
|
|
 |
« Reply #814 on: July 25, 2013, 02:49:39 PM » |
|
I can texture him if the UVs are redone for high quality texturing.
|
|
|
Logged
|
 3DS Friend Code: 2895-6640-9302
|
|
|
|
|
 |
« Reply #815 on: July 25, 2013, 03:16:46 PM » |
|
the thing he needed the most was a better taill rig the textures are preety aceptable imo sure it can be improved upon no doubts about that but it isnt what most ppl notice right away.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #816 on: July 25, 2013, 03:20:56 PM » |
|
the thing he needed the most was a better taill rig the textures are preety aceptable imo sure it can be improved upon no doubts about that but it isnt what most ppl notice right away.
-and you would be wrong. Pretty much every texture in the game has you over a barrel on that.
|
|
|
Logged
|
 3DS Friend Code: 2895-6640-9302
|
|
|
|
|
 |
« Reply #817 on: July 25, 2013, 04:26:27 PM » |
|
-and you would be wrong. Pretty much every texture in the game has you over a barrel on that.
Lol. It would be awesome to have a more HD looking texture, I love how Zoroark, Kabutops, and the other HD Pokemon look, seems more fitting to brawl, especially in comparison to the Pokemon on the original brawl roster like Charizard and Pika. If you would like to make the texture I will look into fixing the UVs.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #818 on: July 25, 2013, 08:25:48 PM » |
|
Hold off on that texture velen, we may be changing models.
|
|
|
Logged
|
|
|
|
|
|
|
 |
« Reply #820 on: July 26, 2013, 05:16:50 PM » |
|
Is Flygon's Dragonite in the download?
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #821 on: July 26, 2013, 05:25:28 PM » |
|
You are so awesome  What is the difference between the FitPit.pac file and the FitPit2.pac? And also, I just tried out Aero over Dragonite. His head is exploded :C By the way, the link for the recolors for Garchomp is working so you can get him from there. http://www.mediafire.com/download/zajwb31yxxb2yk4/Garchomp+Recolors.rar
|
|
« Last Edit: July 26, 2013, 05:47:45 PM by zutox »
|
Logged
|
You Never Know!
|
|
|
|
|
 |
« Reply #822 on: July 26, 2013, 05:58:44 PM » |
|
hahaha I didn't test in game, Lemme take a look and I'll get back. Also the FitPit2 shouldn't be there, I was gonna remove it when I updated the download with the new model.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #823 on: July 26, 2013, 06:09:39 PM » |
|
Hm...
I decided to give the Dragonite PSA a try yesterday.
I find it to be a bit unbalanced. Ex: The attacks do a large amount of damage (The overall damage of attacks is 11 minimum and 20+ maximum), and the character itself is quite slow, making Dragonite have a difficult time with matchups against quick characters and/or quick attacks. The Final Smash also seems more suited for 3-4 Player matches, rather than the usual 2 Player matches.
Also a minor nitpick, but the Taunts seem to be completely unedited. Also, you seem to have forgotten to remove Pit's voice from his Aerial Side Special.
All and all, this PSA does have potential, but I'll pass on this one. Though I could possibly help you guys if you plan on a revamp in the near future.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #824 on: July 26, 2013, 10:47:54 PM » |
|
Hm...
I decided to give the Dragonite PSA a try yesterday.
I find it to be a bit unbalanced. Ex: The attacks do a large amount of damage (The overall damage of attacks is 11 minimum and 20+ maximum), and the character itself is quite slow, making Dragonite have a difficult time with matchups against quick characters and/or quick attacks. The Final Smash also seems more suited for 3-4 Player matches, rather than the usual 2 Player matches.
Also a minor nitpick, but the Taunts seem to be completely unedited. Also, you seem to have forgotten to remove Pit's voice from his Aerial Side Special.
All and all, this PSA does have potential, but I'll pass on this one. Though I could possibly help you guys if you plan on a revamp in the near future.
Thanks for the feedback Jiggs, we will rework his damages to be lower because I do agree, 20 is a bit high. Though we did intend him to be a slow character, he probably doesn't have the tools to compete with the fast characters. He was our first take on a slow powerhouse so we had a hard time balancing him correctly. I'm glad you didn't mention Hyper Beam haha. Also the Final Smash was intended to be similar to Ness and Lucas's but I could see moving the hitboxes around a bit to make it easier to hit a single target. This was our first shot at a Final Smash. I am actually going to update the download with a few fixes and a new model once Velen makes a texture for it and i'd be very interested to hear more of your input so we can get him balanced as much as possible. Oh and the taunts are kind of my fault  I know its a very common excuse but we were in a bit of a rush to get him out, when we update his download I'll give him some cool taunts. Post Merge: July 26, 2013, 10:59:02 PM
Also, hey zutox I assume this is the problem your talking about.   I'm not quite sure why this is happening, I'll have to ask around but I'll get back to you soon.
|
|
« Last Edit: July 26, 2013, 10:59:04 PM by RevenantGenesis »
|
Logged
|
|
|
|
|
|