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Revan
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    « on: July 06, 2012, 03:37:41 PM »


    Project Super Smash Brothers Pokemon
            

       First off i would like to thank all the creators of the models and PSAs we use to make all this possible. This is the Information thread for the progress on Project Pokemon. We plan to create complete PSAs for every pokemon on the roster. I know Pokebrawl is already in existance, but what we're going for is a brawl with all new movesets as well.

    *In order to see what is most recently updated, use CTRL+F and search the most recent date listed.

    Index
    1. The Team
    2. Info (Updated 7/11)
    3. Screenshots (Updated 3/17)
    4. Pokemon on the Roster (Updated 6/27)
    2nd Post
    5. Pokemon Info and Roster Pic (Updated 7/17)
    6. Downloads

    1. --------------------------------------------------------------------------------------------------

    The Project Pokemon Team:
    Listed by join date
    RevenantGenesis: Lead PSA Design
    ShinyMammoth: Lead PSA Design
    xZedkiel: Moveset Design, and Head of CSS, CSP, and Recolor Design.
    Master Gawain[???]: Videographer, and CSS
    Carnage: PSA Design, and Technical Coding
    Flygon: Head Model Importer
    Kashomaru: Videographer

    2. --------------------------------------------------------------------------------------------------

    We plan to cover every Character, Stage, Subspace Villain, Boss Battle, and Multi-Man battle with all Pokemon. If anyone can assist us dont be afraid to offer, we will take all the help we can get. Kirby Dance

    *Any progress posted is the progress until the next version of our PSAs are released, not any of the versions on the vault.*

    ----------------------------------------------------------------------------------------------------

    *Gyarados* Gyarados will soon be added to the roster. That is, as soon as we figure out who he's going over.

    *New Pokemon Profiles* Ive added a few new profiles for a few pokemon, but they dont contain any info besides CSPs. Soon the new profiles will be updated with movesets and progress like the others.

    *Movesets Added* Any Pokemon updated within the past couple weeks (today being 3/30) should have movesets. Check them out if anyone's interested and feel free to comment.

    *Screenshots Added!* Post cool In-Game screenshots of pokemon on the topic and if they're cool we'll add them to the new "Screenshots" section. Just say who's the main Pokemon in the pic (If theres more than one) under the picture, and we'll get back to you if your screenshot is going to be used. Happy Face

    *Guest Pokemon Needed* So its harder than I thought to find Guest Pokemon for everybody. Anyone not listed is lacking a guest. High priority pokemon would be:
    Blaziken
    Electivire
    Empoleon
    Gallade
    Gengar
    Torterra

    What's Needed/Problems Oh shi~

    -Empoleon- Model swap freezes on entry in Riivo but plays with Gecko.
    -Gengar- Side B External Graphic isn't functioning correctly
    -Heracross- Over Bowser Model.
    -Marowak- Over Toon Link Model.
    -Rhyperior- Cant edit the Dedede.pac in BB without corruption. This is a baaad one.
    -Tyranitar- over Charizard Model.
    -Darkrai- Having Ext Graphic problems.
    -Kabutops- Freezes when grabbed because of the model swap over Lucas
    -Torterra- Can be grabbed, but not thrown because of the model swap over Yoshi


    3. --------------------------------------------------------------------------------------------------


    *SCREENSHOTS* (Updated 3/17)
    Blaziken



    Darkrai

    Deoxys

    Dragonite


    Electivire


    [/URL][/img]
    Gengar



    Old Model


    Groudon

    Kabutops

    Mewtwo cause he's cool
    Typhlosion





    Zoroark






    4. --------------------------------------------------------------------------------------------------


    Characters on the roster are:


    Beedrill: Meta-Knight
    Bisharp: Mario
    Blastoise: Squirtle
    Blaziken: Captain Falcon
    Charizard:
    Dragonite: Pit
    Electivire: DK
    Empoleon: Ike
    Flygon: Ness
    Gallade: Sheik
    Gardevoir: Zelda
    Gengar: Wario
    Groudon: Bowser
    Haunter: Sonic
    Haxorus: Peach
    Heracross: Olimar
    Infernape: Fox
    Jigglypuff:
    Kabutops: Lucas
    Kyogre: Samus
    Lucario:
    Marowak: ToonLink
    Mew: Kirby
    Mewtwo: Rob
    Oak: Snake
    Pikachu:
    Rayquaza: ZSS
    Scizor: Falco
    Shinx: Ice Climbers
    Torterra: Yoshi
    Treecko: Luigi
    Typhlosion: Link
    Tyranitar: Diddy
    Venausaur: Ivysaur
    Zoroark: Wolf


    All Pokemon will have Recolors, CSPs, and a Guest Pokemon as one of their Recolors.

    Guest Characters:
    Blastoise: Squirtle
    Charizard: Charmander
    Dragonite: Hydregon
    Gardevoir: Mismagus
    Tyranitar: Garchomp
    Jigglypuff: Wigglytuff
    Mew: Victini
    Raichu: Pikachu
    Scizor: Falco
    Treecko: Snivy
    Venasaur: Bulbasaur
    Wes: Pokemon Trainer
    « Last Edit: November 13, 2013, 04:47:16 PM by RevenantGenesis » Logged



    Personal PSA Thread: http://forums.kc-mm.com/index.php?topic=64229.0
    Project Pokemon: http://forums.kc-mm.com/index.php?topic=47219.0
    "If we save her, I am going to take off her pants and play Slip'N'Slide. Wicky wicky wick, wicky wicky wick, Fresh Cowboy from the Westside"

    Revan
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    « Reply #1 on: July 07, 2012, 12:20:34 AM »


    5. --------------------------------------------------------------------------------------------------



    Bisharp Over Mario (Updated 4/28)



    Were Using the "Bisharp (Pokémon BW) by Soneek" with recolors by Zedkiel. Im really happy with our plans for Bisharp, Zed wrote out most of the moveset, and Mammoth and I are doing the rest. Bisharp is going to be a technical character, based around his 3 forms. Bisharps base form is going to be generally slower, and weaker than other characters, with several of his moves doing only base knockback, with hardly any growth, forcing the player to make a choice to use one of two stat boosts. These two boosts are Iron Defense, and Swords Dance.

    Bisharps Down B will be Iron Defense, and using it will be similar to using a counter move. When Iron Defense is used, Bisharp will take stance, and if he gets hit, he will clank and activate the Iron Defense form, which would increase his Defensive Stats.

    Neutral B will B Swords Dance, which is a 140 frame move that does no damage. If the move is pulled off then Bisharps Swords Dance form will now be active, increasing the damage and knockback of all of his moves.  


    Moveset and Progress: V1.0
    -Animations 80%
    -Codding        45%
    -Final Smash
       -Animation 0%
       -Codding      0%
    Moveset
     
       Tilts
    Dash Attack: Bisharp hops and dives and stops abruptly as if he is sticking in the ground.
    A Combo: Punch, a sweeping kick, then a lunging elbow.
    Forward A: A reaching punch
    Down A: Bisharp throws a sweeping low kick
    Up A: A jumping upward punch

       Smashes
    Side Smash: Two part. Bisharp slashes with his elbow blades, rears back and slashes with his blade head.
    Up Smash: A powerful upward slash with the blade on his head.
    Down Smash: Bisharp throws his arms out to his sides slashing targets on either side of him.

       Aerials
    Neutral A: A slightly downward kick that lasts while he spins
    Forward A: Bisharp winds up and releases a powerful slash with his elbow.
    Up A: A front flip kick
    Down A: Bisharp hurls himself downward spinning violently.
    Back A: Two slow backward kicks.

       Specials
    Special N: [Swords Dance] Bisharp does swords dance, strengthening his attack. All of Bisharps attacks will have increased damage while swords dance is active.
    Special N-Swords Dance: [Fury Cutter] Bisharp will slash in front of him, and with appropriate button timing will continue to slash and increase the damage of the attack. Attacks a maximum of 5 times.
    Special Forward: [Faint Attack] Bisharp "faints" and then quickly attacks his target. Will be just a forward head attack, if filesize allows there will be variants for swords dance and Iron defense as well.
    Special Hi: [Magnet Rise] Bisharp levitates using electrically generated magnetism. A controllable move.
    Special Lw: [Iron Defense] Bisharp kneels down to focus his defense. This move is a counter and if successful triggers Bishards Iron defense moveset. While in Iron defense Bisharp is metal, and if filesize allows all attacks will be slower.
    Special Lw-Iron Defense:[Metal Burst] Bisharp kneels down, if he is attacked he will bust with kinetic force damaging the attacker.


    Blaziken Over Captain Falcon (Updated 5/23) -Download Available



    Blaziken is going great, still working on giving him his own B moves. The original texture is the "Blaziken (Pok Park Wii: Pikachu's Adventure) by Soneek with credit to Nintendo" and id like to give a special thanks to Zedkiel for the recolors. We have CSPs, recolors, character select icon, and the icon name.


    Blaziken Vs Charizard


    Brave Bird


    Moveset and Progress:V1.7
    -Animations  100%
    -Codding       100%
    -Final Smash
       -Animation 0%
       -Codding    0%
    Moveset
       Tilts
    Dash Attack: Blaziken Leaps forward with his flame cloak and deals fire damage.
    A Combo: Punch, Punch, Knee, Then several fast flaming kicks for the Attack 100
    Forward A: Blaziken does a quick kick. (Similar to CF's but he doesnt spin afterward.)
    Down A: A sweeping Kick.
    Up A: Blaziken jumps up and does a flip kick.

       Smashes
    Side Smash: Blaziken throws out a strong, flaming knee.
    Up Smash: First Blaziken thrusts his leg straight up, then slams it down. (Like CF's Up Tilt, but with framing and damage of a smash, plus asthetic changes.
    Down Smash: A strong sweep kick on both sides.

       Aerials
    Neutral A: After outstretching his leg, Blaziken spins around and atttacks both sides with his leg (Based after Tatsumaki)
    Forward A: Blaziken throws out a strong knee, with a small hitbox that does Flame hitboxes, and more damage.
    Up A: A backflip kick which is taken from CF
    Down A: Blaziken throws out a leg, then throws his heel down to spike opponents under him, then flips back into stance.
    Back A: A swift kick behind Blaziken.

       Specials
    Special N: [Mega Kick] Blaziken pulls his leg back for an increadible kick. (Framing and Damage similar to Falcon Punch)
    Special Forward: [Brave Bird] A three stage charge move, Blaziken cloaks himself in blue energy, then flys forward with a blue flaming bird graphic.
    Special Hi: [Sky Uppercut] Blaziken Jumps up and thrusts his fist upward with high hitlag. The attack does the most damage and hitlag at the end of the damage frames.
    Special Lw: [Blaze Kick] Will remain CF's


    Plans:
     
    Download: 1.7http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32032&Moderated=All&facebook=true


    [url=http://www.youtube.com/watch?v=RHy9Wi3Zj6A#ws]
    1.5 Video



    Darkrai Over Ganondorf (Updated 6/27) -Download Available


    V1 CSPs

    V1.5 CSPs


    Currently We are using the "Darkrai psa V1 by Carnage, Alses with credit to Aafyre, everyone who worked on mewtwo 1.01psa ,Abbi. for the pictures and to MarioDK for the down B animation" The only change we made to the PSA is his AttackS4High. We have CSPs, recolors, character select icon, and the icon name. Congratulations to all who worked on the original PSA.

    The new version of Darkrai will have a lot of similarities with both the Darkrai over Lucario, and the Darkrai over Gannon. Ours will be a mix of both, with a few completely new moves, and new external graphics.

    Moveset and Progress:V1.5
    -Animations 90%
    -Codding      75%
    -Final Smash
       -Animation 0%
       -Codding    0%
    Moveset
       Tilts
    Dash Attack: Darkrai throws a Shadow Claw.
    AA Combo: Punch, Punch
    Forward A: Darkrai channels energy into his palms and throws them forward.
    Down A: A low punch.
    Up A: A quick uppercut.

       Smashes
    Side Smash: Darkrai Lets out a burst of dark energy infront of him.
    Up Smash: Darkrai channels energy into his hand and throws it upward as he spins, dealing massive damage.
    Down Smash: Darkrai sends out a dark burst near the ground.

       Aerials
    Neutral A: An explosion of dark energy around Darkrai.
    Forward A: Darkrai throws an overhead punch.
    Up A: Darkrai flips and slashes with his hand.
    Down A: An overhead slam downward, spiking opponents.
    Back A: Darkrai throws his hand backward.

       Specials
    Special N: [Dark Pulse] A three stage charge move, Darkrai channels black energy into an orb, then hurls it forward.
    Special Forward: [Dream Eater] Darkrai leaps forward and grabbs the opponent, then pulls them down into a Dark Void and eats their dreams.
    Special Hi: [Nightmare] Darkrai Jumps up into a Dark Void and attempts to pull an opponent in with him. If he does, he travels through the void upward with the opponent dealing damage in their Nightmares. If Darkrai doesnt grab an opponent, he still travels upward through the void.
    Special Lw: [Dark Void] Darkrai pulls targets around him into the void putting them to sleep.

    Download:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21017

    Deoxys Over Marth (Updated 7/13/12)



    Deoxys the DNA Pokemon makes his way into Pokemon Brawl. For his base structure we used the Mewtwo Alpha (BETA 1 ver.) Over Marth V1.1 by Carnage, AGFanProduction with credit to Everyone who worked on the original melee Mewtwo alpha(Beta) and DataDrain, GBC, M2000,Aafyre and LittleBoygos for the extra models/texture (definately a mouthfull of credit) and we used the Deoxys Attack form (Although its named Speed in the file) as his original texture. Deoxys currently has CSPs, Recolors, and the Char select Icon and name. I am taking some time to rework the mewtwo psa we started with to make Deoxys unique to Mewtwo. Deoxys has aura effects for his attacks instead of darkness and purple stuff, and this is justified in my mind by two ways. The Aura effect used by Lucario is only used in the actual pokemon games by one attack he uses, that many other pokemon may also learn, and in the anime psychic energy is often portrayed as a blue color. The other reason is that I dont want to see a bunch of pokemon using darkness on field.

    Progress:
    -Animations 60%
    -Codding      45%
    -Final Smash
       -Animation 0%
       -Codding    0%


    Plans: Increased strength on all moves, increased running speed, decreased weight (like having a weak defense because he's in attack form.)  



    Dragonite Over Pit (Updated 7/17)



    As of right now, were using "Dragonite by TheBen" as our model, though the rigging in his tail is a little blockey, I still like it better than the other one on the vault. In the future I would like to get a model with a better tail. But his PSA is turning out pretty cool, currently he is in the works for getting Hyper Beam, Whirlwind, and Outrage as his Special moves.

    Moveset and Progress: V1.0
    -Animations 100%
    -Codding         95%
    -Final Smash
       -Animation 0%
       -Codding      0%
    Moveset
       Tilts
    Dash Attack: Dragonite does a corkscrew and flies forward.  
    A Combo: Head Smash, Tail Attack
    Forward A: A swift kick.
    Down A: Dragonite sweeps the opponent with his tail.
    Up A: N/A

       Smashes
    Side Smash: Dragonite dashes forward and slams the horn on his head into opponents in front of him.
    Up Smash: Dragonite flies up, then tucks in his wings and spins out.
    Down Smash:  A tail attack on both sides.

       Aerials
    Neutral A: Dragonite spreads his wings causing damage.
    Forward A: Dragonite does a headbutt.
    Up A: Dragonite turns toward the screen, then flies upward and backflips, dealing damage with his entire body.
    Down A: A downward tail attack.
    Back A: Dragonite flips around and slams his wing behind him.

       Specials
    Special N: [Hyper Beam] Dragonite shoots a huge blast of powerful energy for decent amount of time. The attack will also have an increadible cooldown at 140 frames.
    Special Forward: [Whirlwind] A press and hold attack, Dragonite flys slightly above the ground, then sends out continious bursts of strong wind, dealing damage every couple seconds.
    Special Hi: [Fly] (The beginning stage of this attack will be like Pits) Dragonite Flys up with a degree of control. (The second part of this attack hasnt been fully thought out yet. But it has a few ideas. One is that when you press a specific button, Dragonite will do a different attack out of his Fly. Down B would be where he stomped down to the ground. Like how Fly works in the pokemon games.
    Special Lw: [Outrage] A Press and Hold Stance, where Dragonite goes crazy and starts rabidly attacking with various attacks. Dragonite can move forward, turn around, and jump while using Outrage. Dragonite will aslo take a percentage of damage for every few seconds he's using outrage.
     


    Electivire Over DK (Updated 5/10) -Download Available



       Electivire is one of the best looking PSAs purley because Donkey Kong's movement is so close to Electivire's  it made it easy. We used the "Electivire - V2 by LittleBoygos, Nanobuds, and Bav" as the original texture. We also gave him a sizemod with PSA. We have CSPs, recolors, character select icon, and the icon name.

    Moveset and Progress:V1.49
    -Animations 100%
    -Codding      100%
    -Final Smash
       -Animation 0%
       -Codding    0%
    Moveset
       Tilts
    Dash Attack: Electivire charges with his shoulder.
    A Combo: Jab followed by a leaping punch.
    Forward A: A long reaching punch.
    Down A: Two quick low hooks.
    Up A: A standing uppercut.

       Smashes
    Side Smash: Electivire winds up for a powerful electric punch.
    Up Smash: Three overhead swings ending with a powerful slam behind him.
    Down Smash: Electivire spins twice in place charged with electricity.

       Aerials
    Neutral A: Electivire does a few quick spins with his hands out.
    Forward A: A powerful backswing.
    Down A: Electivire looks down then swings a powerful fits underneath him.
    Back A: A quick punch behind the back.
    Up A: A spinning uppercut.

       Specials
    Special N: [Dual Chop] Electivire clasps his hands together for a quick upward club followed by a powerful slam.
    Special Forward: [Wild Charge] Electivire leaps forward with his hands clasped together behind him bringing them down for a powerful slam.
    Special Hi: [Hammer Arm] A high jump followed by a meteor fist/ bowser butt slam attack.
    Special Lw: [Disharge] Electivire charges with electricity for a brief moment before releasing it in one of three stages. Ranging from small, medium, and large blast radius.


    Download: 1.49http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32031&Moderated=All&facebook=true
    Video Outdated
    <a href="http://www.youtube.com/watch?v=9g3d8esoYRo" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=9g3d8esoYRo</a>



    Empoleon Over Ike (Updated 3/23)


       Same porting problems as Emboar. I used the "Knuckles over Falco V2 by calikingz01, KJMA23X with credit to nanobuds" for the .rel and the :Empoleon {Pokemon Platinum} by Flygon" for the texture. We have CSPs from both Zedkiel and myeslf, character select icons, and icon names. Currently Empoleon is at a standstill because of his problems with the model swap I attempted to preform to avoid the problems I was having with the .rel. After the going through the necessary steps of a model swap, when I boot him up he freezes on entry and i cant seem to find out why. Pm me if anyone has any ideas.
    -------- A new update on the model swap problem with Empoleon. We booted the files we have for him in Gecko on Dolphin, and he loaded perfectly, but when we use the same files on Riivo on our Wii he freezes on entry. We have NO idea how to fix this yet.  

    Moveset and Progress: V1.0
    -Animations 45%
    -Codding      0 % (cause he freezes Sad)
    -Final Smash
       -Animation 0%
       -Codding    0%
    Moveset
       Tilts
    Dash Attack: N/A
    AAA Combo: Similar to Falco's with his Attack100
    Forward A: Empoleon slashes in front of him with both flippers.
    Down A: Empoleon shoots a water pulse diagonally at the floor
    Up A: A jumping pecking attack

       Smashes
    Side Smash: Empoleon leaps forward and does an upward slash with his flipper.
    Up Smash: Pulls arms back and "shouts" a shot of water above.
    Down Smash: A Spinning attack with tips of flippers on the ground.

       Aerials
    Neutral A:  Spins with outstretched flippers
    Forward A: Empolen jabs his beak forward while spinning.
    Up A: Claps his flippers together above him for slash damage.
    Down A: Dive's downward with beak at a slight angle.
    Back A: A quick burst of water out of mouth to push him back to shoulder ram backwards

       Specials
    Special N: [Steel Wing] A charge and release move that has three stages.
    Special Forward: [Water Pulse] Empoleon shoots a pulse of water forward. If used in the air, it slightly pushes Empoleon back.
    Special Hi: [Drill Peck] A directional attack, where Empoleon spins out and flys in a direction pressed.
    Special Lw: [Aqua Jet] Empoleon shoots forward being propelled by water. (If used in the air it has the same property as Falcon Kick) Empoleon flys downward diagonally and deals more damage.

       Grab and Throws:
    Pummel: headbutt or double-smacks face with fin
    Fwrd Throw: slashes with both flippers horizontally
    Back Throw: throws behind and smacks away with flipper
    Down Throw: steps on and shots a water pulse down
    Up Throw: throws upwards and shoots a water pulse up



    Flygon Over Ness (Updated 5/17)


    We use "Flygon by Bluebreon" as our model, and it is seeming like Flygon is gonna be one of our most ineresting PSAs seeing as how he will be normally flying, and sometimes grounded. Flygon will fly while waiting, running and obviously jumping, then during some of his attacks he will land before striking. We are also planning on making Flygon have several elemental attacks because of his dragon typing, and because we normally dont stray too far from from the pokemon's base type for their attacks to prevent any unethical or weird moves.

    Progress: V1.0
    -Animations 35%
    -Codding      0 %
    -Final Smash
       -Animation 0%
       -Codding    0%


    Gallade Over Sheik -Download Available


       This was the first moveset we really worked on. The original texture we are using is the "Gallade by Starwaffle." Gallade still has all the same B moves as Sheik, but we are working out how to change them. We have CSPs, recolors, character select icon, and the icon name.

    Progress:
    -Animations 20%
    -Codding     20%
    -Final Smash
       -Animation 0%
       -Codding    0%


    Download:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27459
    <a href="http://www.youtube.com/watch?v=AX-Dsaihblk" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=AX-Dsaihblk</a>


    Gengar Over Wario (Updated 3/23)   -Download Available


       Im excited to work on Gengar because he is one of the coolest pokemon and he has always needed a PSA. We are using the "Gengar (Pokemon RBY) by Aafyre with credit to dingoberriz and BeyondYou" as the original texture, and "Gengar Recolors by ninja_cupcakes, Aafyre." Finally finished both his Up B (Teleport any direction) and his Side B (Shadow Ball) with alot of help from Carnage.

           Gengar Now has a perfect new model that really pulls his PSA together. Right now im working on his down B, and the even newer version should be released soon with more new moves.  Kirby Dance

    Gengar Takes Flight!

    Shadow Ball


    Moveset and Progress:V1.5
    -Animations 95%
    -Codding     75%
    -Final Smash
       -Animation 0%
       -Codding    0%
    Moveset
       Tilts
    Dash Attack: Gengar dives and and slides forward on his face, damaging with his head.
    AA Combo: Slash, Slash
    Forward A: A swift punch
    Down A: Gengar throws his hand forward and sends out a burst of dark energy.
    Up A: Gengar levitates up and spins around.

       Smashes
    Side Smash: Gengar levitates up throws out a pulse of dark energy.
    Up Smash: After laying down on his back, Genger shoots several dark energy shots above him.
    Down Smash: Gengar spins out and does damage all over his body (Wario's)

       Aerials
    Neutral A: Gengar busts with shadow energy all over his body.
    Forward A: An aerial kick.
    Up A: Gengar claps with dark energy above him.
    Down A: A shadow corkscrew attack where Gengar shoots downward.
    Back A: Gengar flips out, damaging behind him.

       Specials
    Special N: [Bite] Gengar bites with stunning hitboxes.
    Special Forward: [Shadow Ball] An orb of shadow energy that does minimal damage.
    Special Hi: [Shadow Sneak] Gengar disappears into the shadows, then reappears in which ever direction is held.
    Special Lw: [Hypnosis] Gengar waves his hands and sends out hypnotic rays all around him. (Similar to Jiggs)

    Plans: Down B (Hypnosis)

    Download:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29702[/url]
    VIDEO OUTDATED


    Groudon Over Bowser (Updated 12/28/12) -Download Available

    (Working on New Version)


    Groudon is probably our most well done PSA. ShinyMammoth and I did the animations and Carnage did the codding. We are currently using “True Sized Groudon (One-Slot) by LCCoolJ95, Aafyre with credit to zanzaroxas for the tutorial ” as the original mode.

    An updated version with better animations will be released soon.

    Progress:
    -Animations 99%
    -Codding     99%
    -Final Smash
       -Animation 0%
       -Codding    0%



    Plans: Make FS

    Download:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30354

    Review by Leonexodio and SonicBrawler
    [url=http://www.youtube.com/watch?v=ZzgLpje6TdU#]Brawl Hack Review:Groudon PSA and extras




    Gyarados Over ???   -Download Available


    Haxorus Over Peach (Updated 5/17)


    Originally, we had planned on using "Haxorus V3 [Pokemon B/W] by ShadowLuigi-NG-" but now that our model importer is doing his own Haxorus, were gonna use his. Haxorus will be a pretty strong character due to his high attack stat in the pokemon games. Haxorus will probably the second strongest character on our roster with the first being Rhyperior. (Think Gannon to Ike) Also seeing as our eyes keep getting bigger the more that we learn, were gonna try to keep Haxorus's PSA will be as simple as possible. Just a slow but strong heavy hitter.

    Progress:
    -Animations 20%
    -Codding     0%
    -Final Smash
       -Animation 0%
       -Codding    0%



    Kabutops Over Lucas (Updated 3/23)



    Currently were using the Kabutops (Pokemon RBY) by Aafyre, Velen Zaiga, and Nanobuds for the model, and I cant say I could imagine a better model. Were having a few problems with the model swap we did to get him over Lucas. Actually the only problem he has is that he freezes when thrown, but if we load him up with Lucas's motion file he doesnt freeze. So we have some experimenting to do on him. But still, even with this problem we have continued to work on other things for him aside from trying to figure out how to fix his problem.

    Moveset and Progress: V1.0
    -Animations 65%
    -Codding        65%
    -Final Smash
       -Animation 0%
       -Codding      0%
    Moveset
       Tilts
    Dash Attack: Kabutops leaps Forward while spinning, barraging opponents with his claws.
    AAA Combo: Slash, Slash, then Kabutops spins around and slashes downward with both claws.
    Forward A Combo: Kabutops slashes downward with one claw, then again with the other claw.
    Down A: A slash with both claws near the ground.
    Up A: Kabutops rips his claw overhead.

       Smashes
    Side Smash Combo: Kabutops does a backslash with his right claw, then does another sideways slash with his other.
    Up Smash: Kabutops jumps up and smashes with his head.
    Down Smash:  A double slash on both sides at high speed.

       Aerials
    Neutral A: Kabutops holds out his claws then frontflips.
    Forward A: A forward slash
    Up A: A quick overhead slash.
    Down A: Kabutops slams both claws downward, then frontflips back into position.
    Back A: A strong backslash behing Kabutops.

       Specials
    Special N: N/A
    Special Forward: N/A
    Special Hi: N/A
    Special Lw: N/A


    Mewtwo Over ROB (Updated 5/23)


    Were not really sure what model were settling on,  there's so many great Mewtwo's out there its hard to choose. We do know that mewtwo will have two guest's, one being Armored Mewtwo, and the other being Mewtwo X&Y
    Were also using Carnage's "Mewtwo Alpha (BETA Release) over Marth V1.1" as the PSA, but it will have serveral updates to the animations, like the charges for his smash attacks, and new graphics. But dont worry, his moveset will remain the same. Plus, im being hopeful when I say this, were trying to give him his own article to replicate Lucario's aura ball while being over Marth. Wish us luck  

    Progress:
    -Animations 80%
    -Codding      90 %
    -Final Smash
       -Animation 0%
       -Codding    0%


    Rhyperior Over Dedede



    Were currently using the Rhyperior {Pokemon Ranger} by Flygon, that he imported for us, as the original model. We have CSPs, Character Select Icon, and Name. Im really enjoying animating Rhyperior. Although his body is pretty awkward, his animations are turning out great. Im trying my best to replicate his stiff, rock pokemon demeanor.


    Progress:
    -Animations 65%
    -Codding      0 %
    -Final Smash
       -Animation 0%
       -Codding    0%


    Scizor Over Falco (Updated 5/23)


    We use "Scizor PSA v2 by KingJigglypuff with credit to Beyond" as our replacement for Falco. This is a great PSA and the moveset is very creative, although it appears to me that the version on the vault isn't as updated as the one used by KingJiggly, because on his tumblr the video featuring him has all kinds of moves I haven't seen, but he looks totally awesome.


    Torterra Over Yoshi (Updated 5/17)


    Im really excited to work on this PSA because Torterra has always been my favorite of the grass starters, and it is gonna be really cool to have someone for Tormod's Venusaur to fight. Torterra will probably be a slower and stronger version of Venusar, with the addition to rock and ground moves.

    Progress:
    -Animations 0%
    -Codding      0%
    -Final Smash
       -Animation 0%
       -Codding    0%


    Treecko Over Luigi (Updated 7/31/12)



    What can I say? Treecko was made over Luigi because there wasn't anyone cool over him besides sudowoodo, but he quickly grew to be one of my favorite PSAs because hes turning out to be really fun to play. We did his size mod in smash attacks, hes faster, he is alot lighter, less gravity and he can jump higher. The original texture were using is "Treecko by Nanobuds" and we have recolors, CSPs, Icon, and Character select Name. We are also considering using a couple of Cornstalks recolors.

    Progress:
    -Animations 45%
    -Codding      45%
    -Final Smash
       -Animation 0%
       -Codding    0%


    Plans: Neutral B (Bullet Seed)  



    Trainer


    Typhlosion Over Link (Updated 5/10)   -Download Available


    Its been a long time but finally, thanks to Carnage, im able to make the Typhlosion PSA. At first nothing was working and I couldn't get anything done. But now a lot of his attacks just randomly started falling into place. Typhlosion is going to be a lot like charizard but not a clone, he will be faster, and most of his attacks will be fire based. (Typhlosion is a Special Attack Based Pokemon)

    The New Version of Typhlosion will have new Air attacks that are better fitting to him, more ext graphics, and his side B will be Flame Wheel.

    Custom Fire Blast Graphic

    Changing Flame Model During Fire Attacks


    Moveset and Progress: V1.2
    -Animations 100%
    -Codding     100%
    -Final Smash
       -Animation 0%
       -Codding    0%
    Moveset
       Tilts
    Dash Attack: Typhlosion leaps out and tackles with his fiery maine.
    A Combo: Slash, Slash, Bite
    Forward A: Typhlosion Smashes his maine into whoever is in front of him.
    Down A: A quick bite.
    Up A: Typhlosion jumps up and shoots out his maine above him.

       Smashes
    Side Smash: Typhlosion throws his head down and explodes a Blast Burn in front of him.
    Up Smash: Typhlosion looks straight up and shoots Flamethrower above him for several frames.
    Down Smash:  A bursting fire attack that damages both sides.

       Aerials
    Neutral A: Typhlosion curls up and spins several times.
    Forward A: Typhlosion engulfs himself in fire and flips forward.
    Up A: After lighting up his maine, typhlosion smashes it upward doing massive damage.
    Down A: A fast, spinout attack that does fire damage.
    Back A: A backwards kick with both legs.

       Specials
    Special N: [Fire Blast] A three stage charge move (technically 4) that when charged fully shoots an immense Fire Blast (Previous stages are Lava Plume)
    Special Forward: [Flame Wheel] Typhloison loads up, then shoots forward while being curled up and cloaked in flames.
    Special Hi: [Fire Spin] Typhlosion bursts with fire and flys upward.
    Special Lw: [Nitro Charge] A quick fire attack that spins Typhlosion on his stomach several times while covered in Fire.


    Plans:

    Download:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32030
    Video Outdated
    <a href="http://www.youtube.com/watch?feature=player_embedded&v=4vtbWbd1oVM" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?feature=player_embedded&v=4vtbWbd1oVM</a>

    Zoroark Over Wolf (Updated 7/23)


    Zoroark, will be one of our craziest PSAs, and momentarily I will explain. We are using a custom model made for Kagemaru, then it was passed down to us. We plan on making it so Zoroark will spawn in as either himself, Raikou, or Entei at random, and he will have the ability to taunt to transform into all three forms. Unfortunately, due to the fileseize issues we have been having, I dont think that the dog forms will be able to do much other than wait, walk and run.
    Aside from his form changing, Zoroark will have a very technical moveset, and instead of explaining it right here I will in the moveset.

    Progress:
    -Animations 90%
    -Codding      45%
    -Final Smash
       -Animation 0%
       -Codding    0%
    Moveset
       Tilts
    Dash Attack: Zoroark front flips and and launches a kick forward with both feet.
    A Combo: Slash, Slash, Kick, Backflip stomp, which turns Zoroark around, plus if the down direction is held at a certain point Zoroark will go into his squat without returning wo the Wait1
    Forward A: A fast kick.
    Down A: A low sweep.
    Up A: An upward claw attack that bursts with dark energy.

       Smashes
    Side Smash: A forward slash attack.
    Up Smash: Zoroark jumps and slashes above him, then flips and slashes with his feet.
    Down Smash: Zoroark does a 360 sweep kick that is followed by a low slash.

       Aerials
    Neutral A: Zoroark lets out a fast kick.
    Forward A: An aerial  slash in front of Zoroark.
    Up A: A vertical backflip kick.
    Down A: Zoroark slashes below him, then flips and kicks below him.
    Back A:  A strong slash behind Zoroark.

       Specials
    Special N: [Nasty Plot] Zoroark enteres a stance and prepares to unleash an attack depending on the direction pressed with B.
       [Night Slash] (Forward) A forward slash with great range.
       [Pursuit] (Up) After jumping, Zoroark attacks opponents trying to flee away from him by jumping. This attack ends with Zoroark in the air.  
       [Shadow Claw] (Back) Zoroark flips around and slashes behind him.
       [Sucker Punch] (Down) Zoroark dissapears and delivers a punch exploding with dark energy.
    Special Forward: [DarkPulse] A slightly guidable projectile that explodes on button release.
    Special Hi: [Agility] Zoroark Leaps in a direction held with intense speed.
    Special Lw: [Night Daze] Zoroark loads up with dark energy and unleashes it on opponents attacking him.




    6. --------------------------------------------------------------------------------------------------

    *Downloads*

    Any questions or comments can be posted below.
     Kirby Dance
    « Last Edit: July 25, 2013, 01:46:45 PM by RevenantGenesis » Logged



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    « Reply #2 on: July 07, 2012, 01:56:24 AM »


    I would like to help on this. I've been wanting to have a game like this for so long.
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    « Reply #3 on: July 07, 2012, 12:29:40 PM »


    mewtwo psa port over marth and use deoxys attack vertex or the normal import
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    « Reply #4 on: July 08, 2012, 03:08:26 AM »


    I would like to help on this. I've been wanting to have a game like this for so long.
    Sounds great, we can use all the help we can get. What do you know how to do?

    mewtwo psa port over marth and use deoxys attack vertex or the normal import

    That works perfect thanks. I dont know how i haven't came across that before, I've looked for a good pokemon over Marth forever.

    Im also planning on using Tormod's Evolved Pokemon PSAs too because I think what he did is perfect.
    The Blaziken V1 PSA will be released soon too. Just working out some last changes before putting it up for download.
    « Last Edit: July 08, 2012, 03:12:14 AM by RevenantGenesis » Logged



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    « Reply #5 on: July 08, 2012, 12:38:18 PM »


    Sounds great, we can use all the help we can get. What do you know how to do?

    Even though I've never released a full PSA, I know how to animate but never completed anything because I was lazy   Tongue , I know CSPs, some things in Smash Attacks, etc.
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    « Reply #6 on: July 08, 2012, 07:00:39 PM »


    why arent u using the actual gallade import? and someone is importing chimchar onto diddy kong and there is a fire psa. also mew over ness is not properly rigged when used with the mew psa animations look messed up. and treeko and meowth need a size mod. and for game and watch the haunter on sonic looks really good with the super fire chaos sonic/shadow psa ive tried it before and it the moveset looks pretty realistic. primape is a better fit on donkey kong than electrivire. Bisharp had some size mod issues an alternative can be using froslass with one of the many ice mario psas
    « Last Edit: July 18, 2012, 01:32:59 PM by TailsxPokemonxBrawler222 » Logged

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    « Reply #7 on: July 08, 2012, 07:45:28 PM »


    I actually made the recolors before the Gallade import came out so eventually im going to make recolors over the actual import, and as for mew im going to try to fix the animations myself. Treecko, Bisharp and meowth I have already sizemoded, and I am using Shadow to start with for haunter but once again i want everyone to have their own moveset, so the psa i use for him to start with doesnt really matter. And Electivire is flat out cooler than Primape.

    Post Merge: July 08, 2012, 07:46:56 PM
    Even though I've never released a full PSA, I know how to animate but never completed anything because I was lazy   Tongue , I know CSPs, some things in Smash Attacks, etc.
    Do you know anything about importing models?
    « Last Edit: July 08, 2012, 07:46:56 PM by RevenantGenesis » Logged



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    « Reply #8 on: July 08, 2012, 08:44:49 PM »


    Do you know anything about importing models?

    I've tried once, didn't go so well.  Undecided
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    « Reply #9 on: July 08, 2012, 08:51:56 PM »


    i can make recolors for the import
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    « Reply #10 on: July 09, 2012, 03:19:51 AM »


    love this project xD also kjp is doing right now hitmonchan over cf psa and porygon z psa over falco Tongue about latias and latios they are rigged to a single bone so you wont be able to animate them at all , you can use all my pokes psas and i made mewtwo on marth so he could be friendly with all marth rel ports since he doesnt use any ext gfx

    i started farfetchd but i lost interest if you want i can send you my files if you guys wanna continue him its a preety simple psa i made mostly changed the gfx colour nb downb  and fs(wich isnt 100% working)
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    « Reply #11 on: July 09, 2012, 06:11:51 PM »


    I've tried once, didn't go so well.  Undecided

    haha no problem. So do I just give you a list of things that i want to be done and you choose what you want to do or what? I've never worked with someone else over the vault. Shinymammoth is my neighbor, and what do you know about altering B moves on PSA?

    love this project xD also kjp is doing right now hitmonchan over cf psa and porygon z psa over falco Tongue about latias and latios they are rigged to a single bone so you wont be able to animate them at all , you can use all my pokes psas and i made mewtwo on marth so he could be friendly with all marth rel ports since he doesnt use any ext gfx

    i started farfetchd but i lost interest if you want i can send you my files if you guys wanna continue him its a preety simple psa i made mostly changed the gfx colour nb downb  and fs(wich isnt 100% working)

    That sucks so bad about L&L haha I'll have to figure out something else for them because i think the idea is really cool.
    and your Mewtwo over marth works perfect. I'll definitely use that for Deoxys, and were thinking about using your haunter too because its pretty badass, but if you want to send me the link to the farfetched files id like to take a look at them. I just posted the Blaziken V1 PSA too and its looking pretty good so far.
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    « Reply #12 on: July 09, 2012, 08:57:26 PM »


    Hmmm, I'll stay tuned into this..
    If you ever need any awesome recolors, just PM me or something.. I'm pretty good at that. o:
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    « Reply #13 on: July 10, 2012, 01:40:26 AM »


    Do you have a video of your Electivire PSA? I wanna see how it is. I made a mini Electivire PSA a long time ago. Cheesy I wanna compare my crappy animations then to yours. xD
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    « Reply #14 on: July 10, 2012, 06:19:01 AM »


    if latios and latias dont work theres always pichu bros or plusle and minun
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