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« Reply #15 on: July 17, 2012, 11:25:22 AM » |
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agoaj,
This works really well. Thanks for sharing, this makes life much easier.
To those having an error saying something about a process already using your file: try renaming the .wav you are inserting to something else (and perhaps put said sound in a different folder). Trying to insert "sound.wav" in the same directory/folder gave me an error.
Also, last I looked in the credits, Mastaklo is still misspelled.
I hope this helps, and great work!
-checkmate
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« Reply #16 on: July 17, 2012, 03:24:06 PM » |
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To get the files, just download original Sawndz, run the program and copy these files.
well i tried that, the 0.02 version, and i didnt get those files at all.
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« Reply #17 on: July 17, 2012, 03:25:57 PM » |
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Now I have no excuse not to make my characters less seamful. well i tried that, the 0.02 version, and i didnt get those files at all.
Try running SAWNDZ .1, worked for me.
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« Last Edit: July 17, 2012, 03:26:52 PM by Anonymous »
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« Reply #18 on: July 17, 2012, 03:35:20 PM » |
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Now I have no excuse not to make my characters less seamful. Try running SAWNDZ .1, worked for me.
link to that? i looked in the sawndz thread on here and i didnt see 0.1 at all lol
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« Reply #19 on: July 17, 2012, 03:41:29 PM » |
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link to that? i looked in the sawndz thread on here and i didnt see 0.1 at all lol
...strange... it isn't there anymore. I have .062 aswell, and that did the trick. and this I can confirm is on jaklub's thread.
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« Reply #20 on: July 17, 2012, 04:06:03 PM » |
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yeah, i got the files now.. also i tried to import my sfx into the character names, and they to import/replace... but not updating the sfx in my brsar at all
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« Reply #21 on: July 17, 2012, 04:54:58 PM » |
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yeah, i got the files now.. also i tried to import my sfx into the character names, and they to import/replace... but not updating the sfx in my brsar at all
Can you post the green text that shows up when you insert a sound? Post Merge: July 17, 2012, 11:36:06 PM
I just updated it to 1.0.1, cleaned up the code and fixed some small bugs. It now prints any exceptions to the console window so you can paste that here if anything goes wrong. Also moved the source code to googlecode.
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« Last Edit: July 17, 2012, 11:36:07 PM by agoaj »
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« Reply #22 on: July 18, 2012, 01:03:54 AM » |
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Once I get the hang of this version, Things will be so much easier. I pretty much check my modded sound file with this program and found that I can still add a bit more sound files to fix up some of my sounds.
It gives that "heads up, brick wall!" kind of feel to it, I'll know when to bring down the frequencies now before I hit the end. This is [censored]ing awesome!
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« Reply #23 on: July 18, 2012, 02:56:44 AM » |
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BY THE WAY... everyone talking about sawndz 0.1, its now 0.12
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« Reply #24 on: July 18, 2012, 04:10:51 AM » |
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Can you post the green text that shows up when you insert a sound?
Post Merge: July 17, 2012, 11:36:06 PM I just updated it to 1.0.1, cleaned up the code and fixed some small bugs. It now prints any exceptions to the console window so you can paste that here if anything goes wrong. Also moved the source code to googlecode.
this is wat i get when i try to insert a sound... sndconv.exe v1.2 Sound converter for Dolphin AX sound player. Copyright 2001 Nintendo Technology Development, Inc.
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« Last Edit: July 18, 2012, 04:14:50 AM by DSX8 »
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« Reply #25 on: July 18, 2012, 04:16:09 AM » |
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Is that with the latest version?
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« Reply #26 on: July 18, 2012, 04:28:41 AM » |
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yeah it said that for me also and its on the newest version also
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« Reply #28 on: July 18, 2012, 04:52:10 AM » |
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« Reply #29 on: July 18, 2012, 05:18:49 AM » |
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