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Author Topic: Super Sawndz!  (Read 184154 times)
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agoaj
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    « on: July 15, 2012, 11:20:45 PM »


    UPDATE!

    June 16th 2022
    QuickLava updated Super Sawndz and has made it way easier to use.
    Please use their version for future use.
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=221063



    I was thinking about calling this Sawndz 64 but it works on 32 bit as well!

    This is a c# wrapper for Jaklub's sawndz program. I've added the ability to

    • Browse wav ids
    • Preview sounds
    • Select a .brsar file from anywhere to edit
    • Shows file size of sounds and groups. Turns red to notify you size is over 0xDDDDD

    This doesn't come with sndconv.exe/dsptool.dll/soundfile.dll to convert .wav files, but it can use them if you put them in the folder. It also has some of the same stability problems as before(maybe some new ones!) so remember to back up your .brsar. Size limit of 0xDDDDD only matters for most characters, but coloring applies for all.

    « Last Edit: June 16, 2022, 08:39:52 AM by agoaj » Logged

    Segtendo
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    « Reply #1 on: July 16, 2012, 11:44:09 AM »


    Holy [censored]...
    This looks amazing. Im srs here
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    Mastaklo
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    « Reply #2 on: July 16, 2012, 12:21:06 PM »


    finaly its written in c# so it loads up faster
    but how exactly does it work
    i cant figure it out
    maybe youl write a short tut in the op
    also i noticed that my name is speled wrong when you click on About or in the pic in the op
    « Last Edit: July 16, 2012, 12:40:13 PM by Mastaklo » Logged


    DoctorFlux(Mariodk)
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    « Reply #3 on: July 16, 2012, 12:52:23 PM »


    does it work on 64 Bit PCs with preview sounds?
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    Mastaklo
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    « Reply #4 on: July 16, 2012, 12:57:31 PM »


    does it work on 64 Bit PCs with preview sounds?

    i have 64 bit and preview the sound works pretty good
    but i cant figure out how to insert the .wav in the .brsar
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    DoctorFlux(Mariodk)
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    « Reply #5 on: July 16, 2012, 12:58:25 PM »


    cool
    now i can make SFX packs for my movesets xD
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    agoaj
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    « Reply #6 on: July 16, 2012, 03:14:54 PM »


    i have 64 bit and preview the sound works pretty good
    but i cant figure out how to insert the .wav in the .brsar
    You'll need to put sndconv.exe/dsptool.dll/soundfile.dll in the folder with Super Sawndz
    Select the sound file you want to replace on the right.
    Then click the ... button next to input file, select your wav.
    Click insert
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    DSX8
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    « Reply #7 on: July 16, 2012, 03:33:24 PM »


    You'll need to put sndconv.exe/dsptool.dll/soundfile.dll in the folder with Super Sawndz
    Select the sound file you want to replace on the right.
    Then click the ... button next to input file, select your wav.
    Click insert
    and where would i be able to get those files? lol
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    agoaj
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    « Reply #8 on: July 16, 2012, 10:00:12 PM »


    and where would i be able to get those files? lol
    Revolution or Wii SDK
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    DSX8
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    « Reply #9 on: July 16, 2012, 10:03:34 PM »


    Revolution or Wii SDK
    oh ok.. i dont have any of those
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    « Reply #10 on: July 16, 2012, 10:30:45 PM »


    oh ok.. i dont have any of those
    Google.
    « Last Edit: July 16, 2012, 10:31:39 PM by Segtendo » Logged

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    Jaklub
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    « Reply #11 on: July 17, 2012, 02:13:01 AM »


    To get the files, just download original Sawndz, run the program and copy these files.
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    agoaj
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    « Reply #12 on: July 17, 2012, 03:12:05 AM »


    So has anyone been using this and having/not having problems? I just want to check if there any big problems before I put it up in the vault.
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    « Reply #13 on: July 17, 2012, 03:20:44 AM »


    You'll need to put sndconv.exe/dsptool.dll/soundfile.dll in the folder with Super Sawndz
    Select the sound file you want to replace on the right.
    Then click the ... button next to input file, select your wav.
    Click insert
    i tryed that and i got nothing idk if it is me or not but other than that i like this
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    Mastaklo
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    « Reply #14 on: July 17, 2012, 09:32:44 AM »


    when i click on insert it wont do anything
    does it support sounds that are longer than the original one cause mine is 1,40 and the original is 0.80
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