The_randomizer's Resort: Ayla over Peach incoming!

Started by the_randomizer, August 02, 2012, 04:18:42 AM

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August 02, 2012, 04:18:42 AM Last Edit: November 13, 2014, 07:29:45 AM by the_randomizer
11/12/14 - The very character I wanted to see for a very long time, yes, Ayla from Chrono Trigger, the sexy and very strong cave-woman  ;D  JLSTAR graciously made the club for her and it's been rigged as a weapon over Peach.  :P Lots of props to him as well!



Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206969

Fully rigged
Recolors
Club with wood textures
Sexiness lol


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Here are my current projects hosted on Brawl Vault:

Esper Terra

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26802
Krystal

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27664   
Kalypso

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27953
Final Fantasy X's Shiva

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27751
General Scales

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27880   
King K Rool

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28333
Twilight Princess Zora over Link

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28484
Luminoth from Metroid Prime 2 over Wolf

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28696
Diablos over Ganondorf

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28696
Leslie Ferrarti over Peach

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28696
FF7 Shiva over Peach

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28696
Weregarurumon over Wolf

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28696
Krystal over Peach Final + Recolors

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28696

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Quote from: Nanobuds on August 02, 2012, 04:21:43 AM
yes!!!

what are you using for a sword?

Good question, since I'm not good with texture editing, so I might have to keep Link's Master Sword.  If I can find someone to do that kind of hacking, that would be awesome.


Quote from: Nanobuds on August 02, 2012, 04:25:21 AM
use these :af:

http://www.models-resource.com/wii_gamecube/zeldatwilightprincess/sheet/3967
http://www.models-resource.com/wii_gamecube/zeldatwilightprincess/sheet/3966

Nice! Thanks for the find, but how do I import them, or rather, how do I get them to work with the Link/Zora model?  Do I use Brawl Box and import them somewhere in the MDL0/DAE data? See, this is the kind of thing I know nothing about, adding weapons to characters.  But I'm willing to learn nonetheless.

August 02, 2012, 04:29:43 AM #5 Last Edit: August 02, 2012, 04:30:47 AM by Nanobuds
in 3ds max, just import the model. Its that easy.

What I usually do is make a new 3ds max scene, import the weapon, save it as a .max.

Then I open the character, go to Import>Merge and select the .max of the weapon

Quote from: Nanobuds on August 02, 2012, 04:29:43 AM
in 3ds max, just import the model. Its that easy.

What I usually do is make a new 3ds max scene, import the weapon, save it as a .max.

Then I open the character, go to Import>Merge and select the .max of the weapon

It's that simple?!  Cool, I'll give it a whirl. I know where the sword goes, but the shield, I'm not so sure about, but I think the bone is called "tate"(written as 盾) , which means shield in Japanese, so it makes sense.

correct.

You should also import 2 shields and swords to put on his back like Link.

I can teach you how to fix the visibility. You should also start to learn about adding Final Smash eyes, which i'll also help you with

August 02, 2012, 04:43:04 AM #8 Last Edit: August 02, 2012, 04:48:45 AM by the_randomizer
Quote from: Nanobuds on August 02, 2012, 04:35:45 AM
correct.

You should also import 2 shields and swords to put on his back like Link.

I can teach you how to fix the visibility. You should also start to learn about adding Final Smash eyes, which i'll also help you with

Alright, now I see the shield and sword bones on his backside, so I just import the models and rig them to the appropriate bones.

Edit 10:48PM D'OH!  I probably shouldn't have added the sword AFTER I added the skin mod. Gotta start from scratch it seems.

correct. Rig them to bones that end with "N"

ones that end with "M" are visibility bones, and aren't usually animated.

August 02, 2012, 04:54:29 AM #10 Last Edit: August 02, 2012, 07:36:38 AM by the_randomizer
Quote from: Nanobuds on August 02, 2012, 04:49:12 AM
correct. Rig them to bones that end with "N"

ones that end with "M" are visibility bones, and aren't usually animated.

I'll use the unmodified Link04.pac as a way to compare, just so I know what angles they're at.


Update 11:36 PM  Here is an updated picture showing all shield and sword placements. I believe they are in their rightful positions. 



Post Merge: August 02, 2012, 07:36:38 AM

Edit 2 1:36 AM

Might need help making the textures better; they're way too dark in Brawl Box.

Quote from: the_randomizer on August 02, 2012, 04:54:29 AM
Might need help making the textures better; they're way too dark in Brawl Box.
The textures in BB sometimes look dark, they're fine in-game though.

burning questions? contact me at bjelkiers.tumblr.com

Quote from: ExorcistRain on August 02, 2012, 03:33:05 PM
The textures in BB sometimes look dark, they're fine in-game though.

Makes sense, I wasn't sure, so I'd just thought I'd ask about them.

Twilight Princess models appear dark in BrawlBox. Theyre fine in game.

The arm shield needs to be on the hand a bit more. Thats where the bone is.

August 02, 2012, 03:43:26 PM #14 Last Edit: August 02, 2012, 03:46:20 PM by the_randomizer
Quote from: Nanobuds on August 02, 2012, 03:39:44 PM
Twilight Princess models appear dark in BrawlBox. Theyre fine in game.

The arm shield needs to be on the hand a bit more. Thats where the bone is.

That would explain why it looked off in Brawl Box. I thought that wouldn't happen since I rigged it to the TateN bone.  So, when Link is facing forward in a T-Pose in 3DS Max,  I need to shift the shield a little more to the left...?


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