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Author Topic: The_randomizer's Resort: Ayla over Peach incoming!  (Read 91533 times)
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the_randomizer
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    « Reply #75 on: August 10, 2012, 04:11:30 PM »


    Thanks! I'll give that a shot!

    Post Merge: August 10, 2012, 07:44:06 PM
    Anyone know where his cape is supposed to rig?  Every time I rig the cape to BackJa, Jb, etc, it looks funky in Brawl Box (i.e. too short). WTF?  I really want this rig to be the best it could be, but if this is happening....Hoo boy.

    I would REALLY appreciated it if someone could take a look at it.

    Post Merge: August 11, 2012, 04:53:30 PM
    Update: Made changes to torso vertices to better fit his legs. Now they should be a lot easier to fix up and animate!  Oh, and the cape?  I'll need advice for rigging that since it refuses to show up properly in Brawl Box.

    « Last Edit: August 11, 2012, 04:53:30 PM by the_randomizer » Logged

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    « Reply #76 on: August 11, 2012, 05:45:24 PM »


    What do you mean, it shows up screwed up in BB? You mean the cape only having textures on one side like the other preview?

    Other than that, looks pretty dang amazing, man. :3
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    the_randomizer
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    « Reply #77 on: August 11, 2012, 05:53:43 PM »


    What do you mean, it shows up screwed up in BB? You mean the cape only having textures on one side like the other preview?

    Other than that, looks pretty dang amazing, man. :3

    Heheh, thanks! The cape looks normal in 3DS max, but when I rig it to his jacket bones, it halves in size in Brawl Box on all animations.   As for extending his torso, I can't quite seem to figure out how to "trick" the program into thinking that the cutoff (where the torso ends) is where the legs begin, because the leg vertices will still be "there" even if they're hidden in the newly extended torso.
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    « Reply #78 on: August 11, 2012, 05:55:05 PM »


    That's completely weird... I've never heard of that happen. D:
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    TokoyamiTheDark
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    « Reply #79 on: August 11, 2012, 06:34:31 PM »



    What does King K. Rool is holding in his hand?
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    « Reply #80 on: August 11, 2012, 06:44:25 PM »


    It's like a bazooka gun barrel thing... I believe it was taken from the original vertex over D3.
    EDIT: Musket, bazooka gun barrel thing. Same difference. :V
    « Last Edit: August 11, 2012, 06:46:04 PM by ExorcistRain » Logged


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    the_randomizer
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    « Reply #81 on: August 11, 2012, 06:44:38 PM »


    What does King K. Rool is holding in his hand?


    His musket from Donkey Kong Country 2

    It's like a bazooka gun barrel thing... I believe it was taken from the original vertex over D3.


    Yep, that's the one.  Now, the trouble I'm having right now is the actual rigging itself, because his legs are "shorter" (part of it is actually in his torso), and his leg bones are way up there, so rigging is going to be a real PITA.  Suggestions?



    Here's his screwed up cape

    « Last Edit: August 11, 2012, 06:53:08 PM by the_randomizer » Logged

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    « Reply #82 on: August 11, 2012, 07:04:32 PM »


    His musket from Donkey Kong Country 2

    Yep, that's the one.  Now, the trouble I'm having right now is the actual rigging itself, because his legs are "shorter" (part of it is actually in his torso), and his leg bones are way up there, so rigging is going to be a real PITA.  Suggestions?



    Here's his screwed up cape


    Have you tried rigging the cape to the same bones as the neck or head? That's what I did with Human Terra.
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    « Reply #83 on: August 11, 2012, 07:07:06 PM »


    Have you tried rigging the cape to the same bones as the neck or head? That's what I did with Human Terra.

    Actually, wouldn't that mess it up?
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    « Reply #84 on: August 11, 2012, 07:15:08 PM »


    Actually, wouldn't that mess it up?
    I don't know. At least it didn't messed-up Terra, I dunno for King K Rool, though...
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    « Reply #85 on: August 11, 2012, 07:21:33 PM »


    I don't know. At least it didn't messed-up Terra, I dunno for King K Rool, though...

    I'll give that a shot, oh, and check your PMs.  Not sure what to do about the legs, despite the vertex changes I had to make.
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    « Reply #86 on: August 11, 2012, 07:39:40 PM »


    His musket from Donkey Kong Country 2

    Yep, that's the one.  Now, the trouble I'm having right now is the actual rigging itself, because his legs are "shorter" (part of it is actually in his torso), and his leg bones are way up there, so rigging is going to be a real PITA.  Suggestions?



    Here's his screwed up cape

    Hmm well if you want, you could send the .max file to me.
    As I just told someone in a PM, I'm not very good at explaining things. Im srs here
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    « Reply #87 on: August 11, 2012, 08:00:34 PM »


    Oh come on, your explanations are more than sufficient!
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    « Reply #88 on: August 11, 2012, 08:16:46 PM »


    I'll look at the file now and give you some tips.
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    « Reply #89 on: August 11, 2012, 08:18:41 PM »


    I'll look at the file now and give you some tips.


    Thanks! I really appreciate your help!
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