Hi, this is a tutorial to get the outline works on Brawl Models imports
Important :
This works fine with low poly models, works with high poly models, but may be cause lagSo Lets start:
First than all you need your model totally rigged:
Now, clone the polygons that you want to give the effect, in this case i dont want the effect over the ness bat
Now asing a black texture for all new polygons:
Press alt + x and aling the cloned polygons with the original polygons:
Now go to modifier (only with the polygons cloned selected) and return to "edit mesh" in the tab:
If this message appers click on YES
Now we need to make the cloned polygons more bigger than the original polygons, the space between one and other will be the black line:
After finish, in the Edit mesh tab, click on the modiffier and click on "Normals"
And click on "Flip Normals"
Now export as a dae, import on brawl box, preview and.....
And that's all
Hope this help someone
!