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Author Topic: My PSA Projects Officially Done  (Read 542726 times)
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jrush64
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    « Reply #1035 on: January 11, 2013, 12:09:17 PM »


    Yeah. He'll be able to put on the hollow mask anytime. It will break when he takes damage also.
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    Kagemaru
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    « Reply #1036 on: January 11, 2013, 12:30:18 PM »


    How much damage?
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    jrush64
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    « Reply #1037 on: January 11, 2013, 12:38:38 PM »


    I'm thinking 80 damage. I have the model for a broken mask so I thought I'll just add it.
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    RedMan911
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    « Reply #1038 on: January 11, 2013, 11:23:27 PM »


    Lightning does not have the Final smash loop problem  Kirby Dance
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    "I never cared about justice, and I don't ever recall calling myself a hero... I have always only fought for the people that I believe in. I won't hesitate... If an enemy appears before me, I will destroy it!"

    jrush64
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    « Reply #1039 on: January 12, 2013, 10:37:37 AM »


    @Redman, thats good I guess. I programmed it in a different way. I'll probably update both Riku and Roxas the same way.

    On another note, Aqua and Terra are both in testing mode now. All base animations are complete. All Terra's command styles are complete. Aqua only Spell Weaver remaining.

    I'll PSa their attacks then get back to work on Ven.

    Post Merge: January 12, 2013, 11:37:15 AM
    After looking at some more videos. They need to have some variation of the on-hit-cancel. At least Aqua and Terra definitely need it.

    Makes their PSA more complicated  Mario Facepalm
    « Last Edit: January 12, 2013, 11:37:15 AM by jrush64 » Logged

    Superlucario603
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    « Reply #1040 on: January 12, 2013, 11:49:12 AM »


    @Redman, thats good I guess. I programmed it in a different way. I'll probably update both Riku and Roxas the same way.

    On another note, Aqua and Terra are both in testing mode now. All base animations are complete. All Terra's command styles are complete. Aqua only Spell Weaver remaining.

    I'll PSa their attacks then get back to work on Ven.

    Post Merge: January 12, 2013, 11:37:15 AM
    After looking at some more videos. They need to have some variation of the on-hit-cancel. At least Aqua and Terra definitely need it.

    Makes their PSA more complicated  Mario Facepalm

    So wait, does that mean they're about ready to be released???
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    Chaos_Knight
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    « Reply #1041 on: January 12, 2013, 12:07:48 PM »


    So wait, does that mean they're about ready to be released???
    I'm pretty sure when Ven is done.
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    jrush64
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    « Reply #1042 on: January 12, 2013, 12:33:16 PM »


    I haven't started PSA yet. They're models aren't fully complete yet. So no, they aren't ready to be released yet.
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    Kagemaru
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    « Reply #1043 on: January 12, 2013, 01:45:41 PM »


    I was about to ask where was Ven's update, but all his styles are done already xD I just forgot.

    His misc animations can use either Roxas or Soras though. Like the falls and runs. Since all 3 of them run the same.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    jrush64
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    « Reply #1044 on: January 12, 2013, 01:55:34 PM »


    After putting all their moves together. Aqua and Terra are definitely complete moveset wise. Aqua still has 1 command style left though.

    Ven on the other hand probably needs 2 or 3 more animations to complete his moves. I'm going to use the roll-a-die  command to switch between tilts as they have more than necessary.

    That's why they need something like the OHC with finishers to end the combos.
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    Superlucario603
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    « Reply #1045 on: January 12, 2013, 03:49:18 PM »


    After putting all their moves together. Aqua and Terra are definitely complete moveset wise. Aqua still has 1 command style left though.

    Ven on the other hand probably needs 2 or 3 more animations to complete his moves. I'm going to use the roll-a-die  command to switch between tilts as they have more than necessary.

    That's why they need something like the OHC with finishers to end the combos.

    Curiosity forces me to ask... what IS the roll a die thing anyway....?
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    Chaos_Knight
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    « Reply #1046 on: January 12, 2013, 03:54:23 PM »


    Curiosity forces me to ask... what IS the roll a die thing anyway....?
    Probably a luck based attack. Take G&W's Side-B for example.
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    Superlucario603
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    « Reply #1047 on: January 12, 2013, 03:57:31 PM »


    Probably a luck based attack. Take G&W's Side-B for example.

    Ohhh.. is it possible to do that with a FS...?
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    jrush64
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    « Reply #1048 on: January 12, 2013, 04:23:56 PM »


    Roll-a-die is random events. I used it for Lightning's side-b. I'm using it for Zack's final smash. if it's possible, he's going to have like 6 final smashes. Heli-assault, lucky stars, octo-slash..

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    Superlucario603
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    « Reply #1049 on: January 12, 2013, 04:39:26 PM »


    Roll-a-die is random events. I used it for Lightning's side-b. I'm using it for Zack's final smash. if it's possible, he's going to have like 6 final smashes. Heli-assault, lucky stars, octo-slash..



    That would be really cool to do with Zack's FS... (Assault Strike lol). But what about his summons?? Would that be in his FS too or would they even be part of his FS?
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