Hacking Star - I will create new textures that resemble the hack you exactly resemble the hack you want, just for you and I'll added them to the next upload.
Changed the animation, so the hitboxes work perfectly
Replayed as Link. Skyward Strike doesn't hit ANYONE anymore. I suggest that it get replaced with the original Spin Attack until we figure out WHY it's not hitting ANYONE anymore.
I do NOT know why everyone is having these problems, skyward strike was test many times and hits 90% of the time on my wii, riivo or gecko. Also this attack only does not hit Ike. (This attack was created only in psa) It doesn't hit Ike because I copied attacks bair attack for links bair and its interfering with it so the bair has to be literally reamde from scratch. Also skyward strike hitboxes has to be edited because its offsets r a little weird, Omega created the attack and he said he never knew how to do it, when he created it that was his first successful attack. Also This was never said to be the final version of this move because it requires ALOT of attention. First thing first we have to figure out why this is not hurting everyone. So I think we need to edit all the hit boxes and have 1 graphic move with the bbone not 35 different aura graphics.
And does the Attack100 consist of the 8 way slash and its actually a none stop attack now?
ok, it seems i must stick with the skyward sword model for this psa. but i do have one suggestion for consideration. could somebody perhaps make damage facial expressions on the model? just a suggestion
Omega wanted this and he wanted blinking eyes for this model, because he was tired of that "ugly non expressionless stare"
drogoth, I've found that I can hit others with a skyward strike when they are cliffhanging.
That's the only time I've been able to though.
Omega wanted people to get hit on the edge when hanging to the edge to give link something else to fire instead of arrows.
You don't need to worry about using only this hack's model for long. I recall that there will be a left-handed version of our Hero as well.
Also, I think that's a good idea for the face, but there's already a lot on the plate right now.
(I haven't done anything to help yet, but I plan on doing something.

)
Correct there will be a right and left hand model in the final version post. Also there might be 15 different outfits to choose from in the game.
Some reason my BBox isn't shifting Hitboxes over, even though I edited it's position. It's not even editing it's size
Edit: Fixed the Loftwing's size so he/she/it is smaller. Don't know how small though, haven't tested it in game.
And Zero, how did you add the new Subroutines? Using BBox or PSA?
Go to Sub Routines tab and click "Create New" once your done with all the new adding to the sub routine, look at the offset right above all the psa work you just did. replace that with the offset next to the Go button. Then copy what you just replaced. click the Sub Actions tab and go to "Add" double click new event then click change. go to sub routine. Now click offset then paste what you copied into that box. click done. That is how you create a new working sub routines.
Now who wants to test the new loftwing size. (I can't because I got robbed yesterday afternoon and someone took all my stuff, but I had my laptop with me.)
Also Shinda are you able to add a Skyward Strike as the final hit to Final Smash? If you can this would be great and the final smash will be done.
Kienamaru gave a great idea, from the skyward sword game, he said for the final smash have him jump high into the air and lighting strike the sword and we he stabs the ground, The stage where Link has stabbed has a huge electrical shock killing anyone or nearly killing them. (This is the final stab done to the final boss in the game)