Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-

Started by SonicBrawler, November 10, 2012, 11:40:11 PM

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Lucario Won. Who should be the new Plug and Play?

Yoshi
Captain Falcon
Ganondorf
ROB
Fox
Falco
Luigi
Quote from: Shun_One on April 13, 2013, 09:19:54 PM
So, I played around with the Plug&Play .rels and found something interesting.

I was using Project M 2.5 at the time, so it may have had some effect on what was going on (assuming the PM team edited sora_melee.rel).

I put Marth over ROB, then replaced him with Roy.

I used the following code to make ROB's FitRobot04 (Pink) take over for Red Team so I could have default Roy over default ROB.
Pink is ROB's Red Team Color
064553FC 00000010
06000906 02050004
01030302 0C000000


Solved my problems for the most part. Then I noticed something odd: Whenever I try to select Gray ROB (Black Roy), I am given default Roy. I believe I have figured out why, though.

Marth has no FitMarth06, thus when I select FitRobot06, I am given default Marth(Roy) since Marth's costume list is ended after FitMarth05. I haven't tested this yet, but I think adding a FitMarth06 association to Marth's costume codes will solve this (assuming no one edited sora_melee.rel in PM 2.5).

Ran into the same problem with Lucario(Mewtwo) over Jigglypuff. Lucario has no FitLucario03, so when I select FitPurin03, I get my default costume. This one is an easy fix, since I can just edit Lucario's code to change one of his other costumes to be Blue Team (like that other blue Lucario...)

It's not much, but I thought it was interesting enough to share. I'll test my theory to fix the FitMarth06 thing later and post if it does anything. Someone more well versed in this stuff will likely have a better time with it than I.

Lastly, did porting characters using codes cause this to happen? I don't believe it did, but I thought I'd ask anyway.

That would explain my Mewtwo - Yoshi problem since I go by team colors, my blue one shows up green  :srs:


Currently Waiting For:
Super Smash Bros. 4
A Link Between Worlds
Super Mario 3D World
Mario Kart 8
Zelda U

Just thought I'd report back.

Adding FitMarth06 to Marth's costume table resulted in a silent freeze upon swapping through Marth's costumes. I suppose this is where PW's advice on not messing with the .pac association comes back into play.
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Quote from: ds22 on April 13, 2013, 11:22:45 PM
I just want to correct one misconception in this thread.
There is no way you can have more than 7 'clone' slots without moving a lot of [censored] around.
And trust me, when I say a lot, I mean A WHOLE [censored]ING LOT.
i would be really happy if i could use those 7 atleast, hecks i would only need  5(mewtwo,roy,Goku,ridley,gotenks) since this are the main chars i use that need a total replace over the char they are over.
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Wait - so can we port to Ice Climbers without extra codes?
And wasn't Dant working on a CSS expansion (Brawl Masquerade?)


Currently Waiting For:
Super Smash Bros. 4
A Link Between Worlds
Super Mario 3D World
Mario Kart 8
Zelda U

Quote from: Bakuz (KC) on April 14, 2013, 06:56:04 PM
Wait - so can we port to Ice Climbers without extra codes?
And wasn't Dant working on a CSS expansion (Brawl Masquerade?)
teh CSS Expansion is teh clone engine
brawl Masquerade was extra costume slots

and now you know.
and knowing is half the battle
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well... i looked into Ganondorf's .rel file... no section 8 at all in his.. tried looking for something like his section[8].. no luck at all.
[spoiler]
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Quote from: DSX8 on April 14, 2013, 07:40:15 PM
well... i looked into Ganondorf's .rel file... no section 8 at all in his.. tried looking for something like his section[8].. no luck at all.
[spoiler]
thats because PW added stuff in Section7 and Section8 to make the module have it's prolog in it's module file instead for sora_melee and overriting stuff like ID to Kirbyhat, ID to IC, ID to character colors ect

that you having seems like an untouched ganondorf file
Stupid Tinypic :C

Quote from: pikazz on April 14, 2013, 07:44:04 PM
thats because PW added stuff in Section7 and Section8 to make the module have it's prolog in it's module file instead for sora_melee and overriting stuff like ID to Kirbyhat, ID to IC, ID to character colors ect

that you having seems like an untouched ganondorf file
Quote from: pikazz on April 14, 2013, 07:44:04 PM
thats because PW added stuff in Section7 and Section8 to make the module have it's prolog in it's module file instead for sora_melee and overriting stuff like ID to Kirbyhat, ID to IC, ID to character colors ect

that you having seems like an untouched ganondorf file
Quote from: pikazz on April 14, 2013, 07:44:04 PM
thats because PW added stuff in Section7 and Section8 to make the module have it's prolog in it's module file instead for sora_melee and overriting stuff like ID to Kirbyhat, ID to IC, ID to character colors ect

that you having seems like an untouched ganondorf file
ya its an untouched ganondorf file lol

I was hoping it wouldve still been possible to do xD
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Quote from: PhantomWings on April 11, 2013, 08:11:47 PM
Well it looks like porting Snake was a lot harder than I thought it would be. In the end, I updated the Plug&Play model to v1.2 to cover a certain oddity in sora_melee that made it difficult to patch entry data. There's not too many changes except for a new _prolog function that gets called before the v1.1 function. If anyone's had any problems porting characters over Fox, Falco, Peach, Wario, Metaknight or Snake, then this would be the cause for it.
Does this mean that we will not be able to port anyone over them for now? Or is there something we could do to fix it? Otherwise, great job PW, this will make things a lot easier!

Post Merge: April 15, 2013, 01:37:02 AM

"Courage is not the absence of fear, but rather the judgement that something else is more important than fear."
~Ambrose Redmoon

It's interesting to see progress being made with modules and towards the elusive Clone Engine again! Even getting those 7 slots to work would be amazing, I can't really think of 7 quality movesets I'd want to be standalone anyway, so it sounds like more than enough to me.
I'll just be eagerly lurking to see what more comes of it, just wanted to cheer you guys on and let you know that I appreciate all the progress that's coming from it.

Tried editing the P&P1.2 module of Marth to be used over Olimar for Roy. Nothing wrong. :af:
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Quote from: Segtendo on April 21, 2013, 12:14:24 AM
Tried editing the P&P1.2 module of Marth to be used over Olimar for Roy. Nothing wrong. :af:
how? :srs: you used roys ID?
Stupid Tinypic :C

Quote from: pikazz on April 21, 2013, 09:43:51 PM
how? :srs: you used roys ID?
he means he edited the ids so that marth works over olimar, then put the roy hack on
Quotes:
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May 02, 2013, 10:44:24 PM #433 Last Edit: May 03, 2013, 03:05:57 AM by This Is A Username
I really hate to be a bother, but I have a Mac and the Module Editor doesn't work for me at all. Would anyone be able to edit the plug and play lucario for me to port lucario over ROB?
Edit: I guess I'll ask for marth over jiggs rel while I'm at it.

Quote from: This Is A Username on May 02, 2013, 10:44:24 PM
I really hate to be a bother, but I have a Mac and the Module Editor doesn't work for me at all. Would anyone be able to edit the plug and play lucario for me to port lucario over ROB?
Edit: I guess I'll ask for marth over jiggs rel while I'm at it.

Ever heard of a virtual OS, or even WINE?

Both of those allow you to use .exe files even on a MAC or Linux or any other OS than Windows.
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