Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-

Started by SonicBrawler, November 10, 2012, 11:40:11 PM

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Lucario Won. Who should be the new Plug and Play?

Yoshi
Captain Falcon
Ganondorf
ROB
Fox
Falco
Luigi
Hi.  Don't mind me asking, but do the Ice Climbers have special rules when porting over them?


Currently Waiting For:
Super Smash Bros. 4
A Link Between Worlds
Super Mario 3D World
Mario Kart 8
Zelda U

yes. you need to use a popo over ice climbers code so that you have only popo, then u can port
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Thank you for the help!  Sorry if I asked something already asked.


Currently Waiting For:
Super Smash Bros. 4
A Link Between Worlds
Super Mario 3D World
Mario Kart 8
Zelda U

Quote from: SonicBrawler is gone for now on May 08, 2013, 09:43:10 PMI cant work on the perfect .rel ports because i have bad grades. im done with brawl hacking until i get better grades. bye.

Well... Well... I came back here, I feel like it was a long time ago the last time I came here to be honest. I saw this topic and saw that some progress was made, and thank you to both you Sonic Brawler and PW too, and to all people who helped you. It's a bit sad that you can't work on it anymore, but it's temporary, so focus on your school first, and when you're ready to come back and work on it again, don't hesitate! I think most people here will be patient! Good luck SonicBrawler, real life and grades is the most important!


Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu....

Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!

Hey did you know that Ness is a Perfect porter? I tried my self with a .rel and NO FREEZE AT THE RESULT OR ENTRY :D

Quote from: TheBlueBlur on May 25, 2013, 12:15:05 PM
Hey did you know that Ness is a Perfect porter? I tried my self with a .rel and NO FREEZE AT THE RESULT OR ENTRY :D
Wait wat


Currently Waiting For:
Super Smash Bros. 4
A Link Between Worlds
Super Mario 3D World
Mario Kart 8
Zelda U

Ness is a perfect porter to like Sonic,Marth,Ike,Peach,Jigglypuff,Pit,Metaknight,Link,Lucario and Donkey Kong

Quote from: TheBlueBlur on May 26, 2013, 10:56:11 AM
Ness is a perfect porter to like Sonic,Marth,Ike,Peach,Jigglypuff,Pit,Metaknight,Link,Lucario and Donkey Kong
perfect porter means the articles work not just not freezing on entry/result.
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Quote from: Carnage on May 26, 2013, 11:31:55 AM
perfect porter means the articles work not just not freezing on entry/result.

He is a perfect porter(Ported Zero over Peach over Ness and has the article)

Quote from: TheBlueBlur on May 26, 2013, 02:02:08 PM
He is a perfect porter(Ported Zero over Peach over Ness and has the article)
so you ported peach to ness lol you didnt port ness at all.
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Quote from: Carnage on May 26, 2013, 02:12:38 PM
so you ported peach to ness lol you didnt port ness at all.

Well ok then. Does who I can .rel port without codes is
Ike
Sonic
Ness
Link
Toon Link
Lucario

So yeah

Quote from: PhantomWings on April 11, 2013, 08:11:47 PM
Well it looks like porting Snake was a lot harder than I thought it would be. In the end, I updated the Plug&Play model to v1.2 to cover a certain oddity in sora_melee that made it difficult to patch entry data. There's not too many changes except for a new _prolog function that gets called before the v1.1 function. If anyone's had any problems porting characters over Fox, Falco, Peach, Wario, Metaknight or Snake, then this would be the cause for it.

The 3 new modules are Mario, Sonic and Snake

Plug&Play Modules v1.2:
ft_mario.rel
ft_link.rel
ft_marth.rel
ft_pit.rel
ft_lucario.rel
ft_ike.rel
ft_snake.rel
ft_sonic.rel


While cloning characters to completely new slots is technically possible using the Plug&Play modules, you still need to have interface elements, CSPs, and CSS icons for the new character slot. You also need to add a new .rel and .pac file paths to sora_melee so they get loaded according to the new character Id. Because the .rel can't actually patch it's own file string, you'll have to use codes. Perhaps a creative individual could come up with a patch function that executes on sora_menu_selchar_access.rel or some other modules which makes the appropriate changes when it is loaded.


One other thing to note, while CPUs no longer exhibit behavior dictated by the A.I. controller functions (such as Olimar's constant Neutral B usage) they do still seem to exhibit some behavior of the original characters such as when they use their FS. The only A.I. related data I know of are the A.I. controllers and the A.I. files inside the MotionEtc files so I'm not sure what needs to be patched to fixed this.



I think I'm going to take a break from hacking after this. I've done a pretty hefty hacking marathon this week and have neglected a lot of important things thanks to that. But we have made a lot of progress here.
someone should really put this post on the OP since its one of the best discoveries since model import
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Quote from: TheBlueBlur on May 26, 2013, 03:45:17 PM
Well ok then. Does who I can .rel port without codes is
Ike
Sonic
Ness
Link
Toon Link
Lucario

So yeah

You discovered something that was discovered monts ago.

Great job!

Quote from: TheBlueBlur on May 26, 2013, 03:45:17 PM
Well ok then. Does who I can .rel port without codes is
Ike
Sonic
Ness
Link
Toon Link
Lucario

So yeah

Perfect port means they can go over others, not others can go over them

Quote from: Carnage on May 26, 2013, 03:57:55 PM
someone should really put this post on the OP since its one of the best discoveries since model import
if a mod doesn't get to it i will ASAP
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when sonic brawler comes back he will u date it and have all of this in the vault