im doing an animation using 2D models, so i put a model in a certain area of the stage, after 7 frames i make the model's X scale become 0 so it won't be visible, then in that 7th frame i place the next model in the same position as the other one, and so on... so the animation looks fluid, but after someone uses a final smash it gets a bit messed up. so i wonder if there's a better way to do this animation, maybe some way to make one single model change textures after a certain amount of frames but i'm not sure if that can be done?
