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Author Topic: 2D model animation problems  (Read 1002 times)
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obliterator
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« on: December 03, 2012, 06:03:12 PM »


im doing an animation using 2D models, so i put a model in a certain area of the stage, after 7 frames i make the model's X scale become 0 so it won't be visible, then in that 7th frame i place the next model in the same position as the other one, and so on... so the animation looks fluid, but after someone uses a final smash it gets a bit messed up. so i wonder if there's a better way to do this animation, maybe some way to make one single model change textures after a certain amount of frames but i'm not sure if that can be done?  Im srs here
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    « Reply #1 on: December 03, 2012, 06:48:11 PM »


    Such a perfect question for me to answer!

    http://forums.kc-mm.com/index.php?topic=45632.0

    You may find this more easier to deal with...
    « Last Edit: December 03, 2012, 06:56:16 PM by A Bloody Canadian » Logged


    obliterator
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    « Reply #2 on: December 03, 2012, 10:44:52 PM »


    exactly what i was looking for, it worked perfectly, thanks man!
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    "When the moon is full and the trees are bare- Walk through the Cemetery if you dare. Where skeletons rot and corpses fester- Locate to the tomb with the skull of a Jester. Feed him the token all shiny and new- It is then that CarnEvil will return for YOU!"

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