Aafyre's Unorganized Mess - Genesect Released (finally)

Started by Aafyre, December 10, 2012, 04:18:11 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Yay! youre back. :D

Il be working on Groundon v2 soon.
So you can help texturing if you want, il improve alot the rig.
I learned more about rigging with other projects,after i finished v1 groudon.
Possibly ill take licktuing..was something no one has made atm.
And sounds like a good challenge...ill think about it ;D


Mitsuru looks sooo cash. If no one is interested in rigging her, I'd gladly try my hand at it.

Texture mapping you'd need to find someone else to do that though...

Quote from: XxTAILSxX on December 11, 2012, 08:15:50 PMare u gonna make brawl or pokepark groudon?
Neither. He's gonna make Groudon out of hamm. :srs:
NNID: Cha0sKnight     3DS FC: 4768-7680-2509

That would be great, Ninka. Here's the file that I posted in the request section:
http://www.mediafire.com/?bs8xa9mdqdp5uqk

Feel free to work on it whenever you have time.

December 11, 2012, 08:42:25 PM #20 Last Edit: December 11, 2012, 09:01:17 PM by Ninka_kiwi
Quote from: Aafyre on December 11, 2012, 08:26:06 PM
That would be great, Ninka. Here's the file that I posted in the request section:
http://www.mediafire.com/?bs8xa9mdqdp5uqk

Feel free to work on it whenever you have time.

Hmph, for some reason it's not allowing me to open the max file. Could you possibly re upload the file with the model exported into as a format like DAE? I'm thinking we might have different versions of 3DS max so that's why I can't open it.

Well that's strange.

Okay, I attempted to export the model as DAE and OBJ, and I also saved the scene as a 3ds 2010 file (I use 2011):
http://www.mediafire.com/?fua5zsbd82td57b

When I tried importing the dae, the head got all stretched, and when I tried importing the obj, the textures were all gone and it combined all the parts into one object. Then when I separated by ID, some parts became un-smooth. Anyways, I didn't really know what I was doing. I'm hoping one of these things can work for you.

The 2010 3DS max file worked. So it must be my version of 3DS max that was messing with, thanks for the new files!

That's good to hear. Hopefully everything works. I'm a little worried about about some of the parts I had to clone, like the sword handle. Just not sure I did that correctly, but we'll see.

Magus's model is done. Is anyone man enough to take up rigging this beast?

Here's the 3ds scene:
http://www.mediafire.com/?h5n1e13ap2k62pa

I think the one to work with is the singleCape version. He's using Marth's cape, but I figured I could delete one side of it (Marth had 2 cape polys) so that the texture would be the same on each side when making the cape spiky at the bottom like how Magus has it. I asked the peeps in the WIP thread, and they said this should work if I do something about the normals in brawlbox or something. So I included the doubleCape version just in case. The 2010 and 2011 just indicates which version of 3dsmax the file is saved as, so you can use whichever one corresponds with your version.

If anyone wants to pick this up, that would be super special awesome. And of course, he'll need a few things to be texture-mapped afterwards.

Any screenshots of his sexy model, at least? :3
[white]: SW-2632-7270-6724[/white]


Well, I wasn't going to take another pic because it's pretty similar to the most most recent one I took, but since you asked:



Magus is looking pretty awesome, hopefully someone decides to rig him.

If no one rigs him by the time I'm done with Mitsuru's rig, I'll attempt rigging him.

Thanks. Demon_of_Elru might be picking it up, but that's unconfirmed. We'll see how things progress.

Also, I may or may not have a preview up tonight for my next hack.

Post Merge: December 21, 2012, 03:16:24 AM

Pharaoh Man is up for anyone who wants to try rigging him!

http://forums.kc-mm.com/index.php?topic=54986.0