A Bloody Canadian's PSA Thread - Shinda Remake

Started by ABloodyCanadian, December 12, 2012, 08:41:33 PM

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I'm at an attempt to get back to Brawl Modding!

Yay!
Boo!
Who are you?
January 23, 2013, 02:04:00 AM #150 Last Edit: January 23, 2013, 02:05:05 AM by A Bloody Canadian
Well, I can say this PSA is almost done. Just need taunts. Though I'm not sure how to go about it yet. Having that Character Hack done would help so it gives me an idea of personality.

Also, could I get somebody else to fix the grabs for me when it's done?

If I knew how, I would love to. But I think Jrush is good at fixing grabs.
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I'll contact him when it's done... unless somebody else takes the offer...

I still need a Character Hack. I contacted Mikuru (or Aphrodite) but no word of progress. Though she just got her computer back so, I'll give it time...

I recently downloaded Scarlet Fighter Zelda, and I have some feedback to give if you don't mind.

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"I reject your reality, and substitute my own!"
"We're the Mythbusters, we blow **** up." -- Adam Savage

"No, the solution is not to make a gatling gun out of bazookas."

Having it as my 2nd PSA, I guess fixing up sloppy animations wouldn't hurt. I don't really understand what you mean about the side special though... lol. That victory animation, I might change it entirely... lol. Side Taunt I'll leave as is (cause I think that's just fine as is.) The jab is also meant to be weak so... lol.

January 24, 2013, 04:27:23 AM #155 Last Edit: January 24, 2013, 04:29:36 AM by JamietheAuraUser
For the side special, I think I said what I meant. Partway through the jump-and-heelkick animation, the polygons of her dress sometimes stretch everywhere. This doesn't always happen, and whether or not it does, as well as exactly what frame it happens on, seems to depend on what frame the hit occurs on in the initial forward dash of the move.

Having a deliberately weak move that's designed so you'll never use it is ridiculous. Plus, I wasn't complaining about the actual power of the attack, but the apparent "power" of the animation and the fact that there's no combo. I would be perfectly fine if the damage was nerfed from 3% per hit to 2% per hit as long as there's an actual combo. Besides, having a weak jab is pointless when the side tilt is faster anyway and does 11%.

"I reject your reality, and substitute my own!"
"We're the Mythbusters, we blow **** up." -- Adam Savage

"No, the solution is not to make a gatling gun out of bazookas."

Thanks for the talk. Now if you will excuse me, I'll tell the mods to give you an award... lol.

Um... Actually, I'd like to apologise for that second paragraph. Looking at it now, it comes across like I'm just flaming you. But yes, a combo would be appreciated, failing that the animation needs more "oomph" to it. Actually, the animation needs more "oomph" to it either way, really. And the side tilt maybe needs a very small damage nerf. Other than all of the above issues (Which actually aren't as many as they seem; for some reason, the fewer things that are wrong, the more specific I get.), that PSA is pretty darn awesome.


"I reject your reality, and substitute my own!"
"We're the Mythbusters, we blow **** up." -- Adam Savage

"No, the solution is not to make a gatling gun out of bazookas."

Oh man... I have a new Idea for my next PSA... I'm tempted to work on it due to the fact that I won't be getting a Gunslinger Samus Character hack for a while... All I'll say for now is that it's over Marth.

Happy 1000 posts Bloody Candian. :D
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Unrelated... BACK ON TOPIC

Mikuru (or Aphrodite) is working on the character hack. That's good to hear...


I might as well tell you guys what my next project is after Gunslinger Samus...

It's over Marth, and it'll be a combo based PSA where the only attacks with knockback growth are the smashes. He'll also will use up to 4 Swords, and I've come up with a Cinematic Final Smash for him already. I've imported 3 Swords for him to use (Ganondorf, Ike, and Beam Sword) as an external GFX.

Oh and I've got feedback for the ZSS demo 2:
Well I really loved the gun shooting after the UP B since it helps.  The GFX is kinda  weird how its a line  and sometimes I think that the range of the attack is kinda low. I loved the Side B speed boosting but I think the running animation is kinda weird. I'm not really sure how the Down B works, (I know it changes gun but...) since when it changes I don't see (much) diffrence with the other gun. When are done with the final one I will same some Feedback for that. And one more thing.. YOUR ANIMATIONS ARE EPIC! Lol seriously other than the run which was a bit fast (in animation I mean) the rest of the animations were really good. If I had to rate it out of 10 it would be 8 / 10.
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feedback for the zss gunslinger demo:the bullets dont reach far so its hard to fight and there not strong enough so i have to rely on items to beat people i also cant see the bullets so its a little wierd but other than that the psa is great i love the moves and it feels natural fighting with it