|
|
« on: March 20, 2013, 11:00:41 PM » |
|
If you are feeling generous and would like to contribute, make a personal PSA request, donate, or just show your appreciation for my efforts I'd be very appreciative. Donate Link is below (^_^). Intro Hi all. I hope this is the right area to post this in. I've been off of the modding scene for a while. But I am thinking of returning for a brief project, just to keep my skills up to date. I plan to build a PSA for Phoenix from Xmen. I've got half of the moves mapped out. I'll add them here later (And hopefully make this look more professional as I learned from ...Tempestime, I think?), but in the mean time feel free to post [encouraging] thoughts or comments plz. Looking forward to modding for you all ^_^, Just an ordinary Kero... P.s. Also, I know none of you know me, but if you've ever downloaded this hack: http://forums.kc-mm.com/index.php?topic=25362.0Then I'd like to think you have some idea. (Um, also I know its not relevant exactly but I'm not a girl lol, just for those wondering.) For the latest version- v045 Phoenix- the download is now available here... For older versions, check here Project Phoenix Version[.44-3] Updated [5/9/2013 @ 1223am ] NOTE: The edition on brawl vault gets updated more quickly than this post, for the latest version, try checking the hack first, and then this forum, to see if it caught up Teasers: People involved in the project: ...Keromonkey... (Project Leader & PSA Technician) Special Thanks to: ~Project Phoenix~
~Please note that this video is courtesy of Snato Whato. Thank you, Snato Whato~ http://wiki.shoryuken.com/Marvel_vs_Capcom_3/PhoenixNote: Also look at lore of other abilities (like psychic & goddess stuff) to see things for her grabs & other moves, etc. Type: Glass canon -powerful, quick, mix-up character but light & easily knocked out (same or lighter than Jiggs) -always has an aura of flame around her -her movement looks like levitation while in DF mode (hovers above floor, but haven't added the mode yet) -Can be knocked out of stage between 60 & 90... -Because of all the healing, consider that if she drops below 60dmg she may auto exit DF mode CURRENT MOVES Air Dodge: Flaming Air Dash Phoenix Dashes forward (or backward) a short distance leaving a pool of harmless flame behind her. She can air dash twice before using her regular air dodge. With the addition of this move, Phoenix has acquired the capability of being a technical character. This ability is good for stringing her flash kick (& now for Raze kiss also), and/or quick approaches & escapes. Attack Dash: TK Overdrive Side A tilt: Torch kick Down A tilt: Wake of the Phoenix This was my original favorite She sends fire along the ground Which explodes a good ten feet away (knocking enemies toward her) But, If you hold A... She will assume Casting Pose and the fires will travel twice the range. At the end of that range they will erupt into a large blaze and knock the opponent towards her again. Neutral A (Air): Raze Kiss While in air, she turns slightly and pretends she's blowing a kiss...of 600 degrees... This move deals about 4-7 damage and is faster than before. A good way to combo is to use this with her Air Dash Up A (air): Phoenix Somersault Up A (Smash): Cosmic Avatar (Phoenix Crest) Neutral B (ground): TK Shot Neutral B (hold, ground): TK Phantasm (TK Illusion) If you hold the B button, she will continue to fire TK orbs, but only some will hit (because it's an illusion). Wanna know how to make it hit? You can start by guiding them into the ground. If they hit the ground they will explode. You can curve each of the orbs either up or down, if you release B they will explode when they reach the end of their range. OR, while holding B, press A. All the balls on the field will explode instantly. Up B: Phoenix Star (or Rise of the Phoenix) She spins before raising her arms and assuming Phoenix Pose with the Star of the Phoenix burning brightly around her. She is now free to fly in any direction for to two seconds. Landing or Pressing the A button ends this move. This move now deals passive damage. Holding B makes this damage have knock back (at the cost of lesser damage). Side B (ground): Triple TK Shot Neutral B (Air): Blaze Cannon Sorry there are so many pix, I'm just proud of this attack (even though there are still some kinks to be worked out). I haven't tested that all the following work yet (because I need testers) but if my actions were correct than Blaze Cannon should have the following properties. -Pierces invincibility (the bit is set but this doesn't seem to work just yet though) -can be absorbed and reflected -CAN be shielded. -A BUTTON changes move to Healing Sphere. -This move deals the most damage if you hit them with the beam directly and they don’t DI out of it (upwards of 15), it also deals a lot if you sweep the beam over them while moving backwards. -If you sweep the beam over them while moving forward it kind of pushes them back while they take 3-5. It lags severely if an enemy gets caught beneath it, almost enough to be called ‘Cannon of Judgment’ lol. Neutral B + A (Air): Healing Sphere (WIP) Pressing A+B while in air will do Healing sphere or pressing A while performing Blaze Cannon will cancel the move to healing sphere, but you will still fall helpless after. it is supposed to reflect, as well as absorb a small amount of health from an enemy while they are caught in it, you will heal slightly. I haven't figured out how to make this attack last longer than the animation yet though, and I haven't even tested whether it reflects in the right places yet either. If you test it, please let me know. IDEAL MOVESET <Click the 'Show Spoilers' to see the rest of the description> My thoughts so far... FINAL DODGE GROUND SPECIALS UpB- Flight. She flies quick & fast in whatever direction she likes , like the thor (over Ike) PSA. It has a limited duration of 2 seconds. During that time, she can go into & out of flight mode at will (even in air), but after seconds are over, if she is still in air then she falls into a helpless state until landing/being hit. (Df mode: can fly twice as long) DownB- TK Trap (Like her TK trap dodge but adds a flaming sigil on the ground that lasts for 30 seconds, deals 10-15 damage. DF mode: it lasts for 1 minute, deals 15-22 damage.) Has three levels: chargeable L1- Quickly puts a small flaming sigil on the ground. The sigil deals 4-7 dmg if stepped on, small kb. Lasts 40 seconds. L2- Charges a bit longer, places a medium flaming sigil that deals 8-12 kb, medium kb. Lasts 50 seconds. L3- Charges two seconds, places a large flaming sigil on the ground. Deals 12-14 damage. Lasts 1 minutes. Strong kb, kills at 160 damage. DF mode: Either quickly places the largest flame sigil that lasts 1 min and deals 12-14 damage, or summons dark hole… Black hole: summons a black hole around her current position, (but can move it right of her or left of her in an instant by pressing left or right). It sucks enemies in and if they hit the center they take repeated damage before being blown with strong kb diagonally, up-left or up-right. Note: Needs to be toggled on/off with down taunt SideB/TK shot- Sends out 2x Din's fire simultaneously, (normal/powerful flame blast). Leaves Divine Overlord's flame gfx burning ground. (DF mode: Either sends out 3 Din’s fires or 2 small exploding phoenixes instead, less powerful kb but great stun & multi-hit, flame & dark). Neutral B- Homing Sphere (but if I can't get it to home then some alternatives...) either a straight Riku-like Fire Ball. B- fires 1 fire orb (explodes & kb like Riku's) B, B- fires two fire orbs quickly (1st one stuns, 2nd explodes) B, B, B- fires 3 (1st orb stuns, 2nd pulls closer/stuns again, 3rd has a bigger explosion and has down or stun flag) B hold- Torch Hands (a quick jet that pushes enemy away, then turns into something like Bower's breath) DF mode: B hold (Phoenix Punch) B tap (Lesser Phoenix Smash- Sends out a single explosive Phoenix/falcon gfx) SMASHES Side A Smash- Chargeable TK Overdive. Completely engulfs body in raging flame or turns into flame falcon. The longer it charges, the further she travels, slightly more damage, a small increase to knockback. If she holds A + directional (after releasing move), she should continue the move in the direction of input. Should be able to do this up to 4x. (In DF mode: the flames are bigger, the move is stronger and she can use this 8x, in df mode this has no knock back but it does hit multi times). Helpless anim after directional input max has been reached or if no directional is pressed. (If flying directions are too much data for pac size limit, maybe she can diasappear, turn into a ball of fire or falcon gfx, fly, and then reappear again at move's end). Note: this move is supposed to be a hybrid of TK overdrive & Storm's similar but directional version.
Down A smash- Phoenix Eye It's the one in the pictures up above (maybe powered down or altered a bit), where she pounds the ground and Ike's fire hunk gfx issues forth from her. Since Up Smash pushes enemies away, this move will have less knockback and be more of a damage racker probably. 'Down' status effect?
Up A Smash- Phoenix Force. She raises her arms horizontal-diagonally up and bursts into flames pushing enemies away in 360 degrees while blazing with the sigil (and/or the vertical phoenix model) of the phoenix. Solid kb.
TILTS Up tilt- This is uncertain but maybe she slashes with Rachel's Psionic sword in a vertical arch, damaging anyone that gets hit by the blade lightly 5-8 elec/dark damage + stun (or some other special effect due to psychic energy) and tosses 3 psionic daggers (straight forward, diag. forward and straight up). DF Mode: The question is, should she toss the 3 psi daggers normally or only in DF mode? If she tosses them normally then how will this move be powered up in DF mode? I think she'll toss them in both modes but in DF mode the daggers will have a spiking effect. Down tilt- Wake of the Phoenix (aka Terra's fire spell, except it won't combo into Aero or Firaga.) Will send enemies away but may pull enemies closer in DF mode. (Df mode: combos into a falcon punch by holding A, similar to firaga fist, kinda) Side tilt- Sheik Kick (the quick, dmg racking one?), DF mode: when the kick contacts an enemy it causes hit stun, explodes and sends the enemy away rather then juggling them. Neutral A- Psionic Sword combo (variable, elec/dark) Pressing A swings a pscionic sword A, A swings quick twice (one vert. swing, one horiz. swing) A, A, A swings 2x and thrusts sword If A held (at any point during), animation slows and sword has a stunning, multi-hit electric/dark (psychic) effect Note: Maybe use Tabuu’s Psionic Sword mdl0 Diagonal Down Tilt- Diagonal up Tilt- AERIAL SPECIALS Up B air- Flight (Same as ground). Not helpless during, but after time expires (from period of original activation) she does become helpless until landing/touching ground/being hit. (Df mode: can fly twice as long). Down B- TK Trap, Aerial. It’s like her TK trap (special) but adds a flaming sigil that hovers in air where she uses it. 3 levels of Charge: Small lasts for 30 seconds, Small-Medium lasts 40 seconds, and Medium-Large lasts 50 seconds- respectively. First charge does 5 (weak kb, only slightly annoying), second does 8 (medium kb), third does 10 dmg (Strong kb straight down). Df mode: Quickly places the largest air TK trap or black hole… Black hole: summons a black hole directly beneath her, (but can move it down-right of her or down-left of her in an instant by pressing left or right), she hovers in air and slow falls as she casts it. It sucks enemies in and if they hit the center they take repeated damage before being blown with strong kb diagonally, up-left or up-right. Note: Needs to be toggled on/off with down taunt Side B air- Phoenix Claw Zelda charges sideways with her hand outstretched in the shape of a claw, trailing flame behind her. (Make this like Ganon’s Side B. She grabs them by the face, charges their body with flame, then her hand explodes knocking them straight downward with great force) Thought: I wonder if it's possible to add a command that allows her to curve up or down to grab someone at a slightly different angle with directional input. Thought2: If this button is tapped, she'll just whack them with her claw and send them flying (no helpless after). But if this button is held, she will latch onto them and deal with them more like Ganon's air side B move. DF mode: Phoenix Force- Hovers/floats in midair (like when Zelda uses din's fire in air) while Summoning a flaming falcon & sending it straight forward (burn/dark/stun/spike effect, 12-17 dmg). Or summons falcon imposed over din's fire & controls it like dins fire except the on-contact/on button release explosion is 1.2-1.5x as big, 2.0x as dense and deals 22 dmg near center, 17 near middle, 11 near outer edge. Heavy kb. Note: may need anims for flame falcon traveling in 3 directions (fw, fw-up, fw-dn). Neutral B Air- Healing Sphere: summons golden aura the size of Gardevoires shield (or gardevoires shield mdl0, tinted gold) for 8-10 or 15 secs. This field reflects all projectiles & has a dmg transfer effect. Whenever enemy is within the radius, they take 2 fire dmg/sec and Phoenix regains 2 health/per enemy/sec- but only while they are in sphere.) In DF mode: Field lasts for 30 secs and heal/dmg effect is doubled. AERIAL TILTS Up A air- Phoenix Somersault. Does a flaming back flip kick. It's strong, a good KO move. Down A air- Phoenix Stomp. Travels straight down, spike kick like Terra except when this one lands, it has 'disabled landing' (action 19?) lag (like upB) and sends out jets of fire to both sides. Side A air- Zelda's traditional flash kick, fire-style, or a sideways drill kick that can combo into TK Overdrive...hmmm... (Right now it's just a sparkling sex kick) N. A air- Torch kiss. Blows a flaming kiss/fire breath, diagonally down. (Df: stronger, firey blast) GRABS & TAUNTS Don't forget...... EXTRA INFO
|