Large Leader's PSA's™: Closing!

Started by Large Leader, April 17, 2013, 08:42:18 PM

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You say goodbye and I say...

Hello
15 (36.6%)
Goodbye
4 (9.8%)
Who are you?
3 (7.3%)
u wot m8?
12 (29.3%)
cya nerds!
7 (17.1%)

Total Members Voted: 41

Quote from: drogoth on February 11, 2015, 01:02:40 AM
Definitely not intended at all.
Also buffed/nerfed the dash attack so he jumps further. This ends up making him more vulnerable, but he gets an actual dash attack

Hm, if it wasn't intentional than hopefully it stays, cause it makes him feel more offensive, instead of the enemy flying away at mach speeds he can keep hitting them to increase the damage til he uses an actual knockback move.

Quote from: drogoth on February 11, 2015, 01:02:40 AM
= Faster fall speed (PM only)
= Slower run speed (just a bit slower) if not, I'll keep it as is.
= Add more kb to the rest of his sword, along with having a tipper.
= Make Dair be a meteor smash if tipped
= Remove camera angles in FS.
= FS coding needs to be updated (doesn't seem like he transitions to the right subaction for the end)
= Remove heal in FS
= Air FS coding needs to be done. Again, no camera angles on it.
= Ground and Air Side Special needs more speed, distance, and hitbox needs to be paralyze
= Remove heal on Side Special
= Attack11, 12, and 13 timer needs to be placed a bit earlier.
= Neutral Special needs to KB out and up instead of up. Full charge should shield break instantly.
= Neutral Special at full charge should NOT do any self damage

I don't see any problems with the changes.
I didn't notice there was a healing move on the Side-B. it was probable very miniscule
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Quote from: Ultraxwing on February 11, 2015, 01:18:11 AM

Hm, if it wasn't intentional than hopefully it stays, cause it makes him feel more offensive, instead of the enemy flying away at mach speeds he can keep hitting them to increase the damage til he uses an actual knockback move.

That's the thing. At least in P:M, he didn't have a single move that had significant kb (except for his down smash).

Im thinking of maybe having his bair have high kb if the second kick hits.

Quote

I don't see any problems with the changes.
I didn't notice there was a healing move on the Side-B. it was probable very miniscule

Yeah, it's about 3-7 health (don't remember the numbers), but idk... Maybe I'll keep it in for fun. It's not enough to change the way a fight is going. Not unless you land like 10 of them.


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Nope, not yet. Probably tomorrow night. Or maybe Friday.


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This sounds like it will be pretty good when it releases.

By any chance, are you going to upload some previews? Like pictures or videos.

Quote from: Dog on February 11, 2015, 04:46:22 PM
This sounds like it will be pretty good when it releases.

By any chance, are you going to upload some previews? Like pictures or videos.

There will. Just when I fix some mechanical bugs.


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Alright, I made a couple of more changes. But I still think that KB along the sword (excluding the tip) can be improved.

That and for some reason, I can never get the timing for attack 11, 12, and 13 to work properly.

Dash attack miiiiight need to be sped up, I'm not too sure about it.

Side Special no longer heals if the first hit connects (I think)

Forward Air works kinda like Fox's, it doesn't have much kb at low percentages, but can be a kill move at higher percentages. Especially the tip.


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I wasn't able to update the Dropbox link before I went out ill do it when I come back home

Post Merge: February 15, 2015, 12:34:46 AM

Dropbox link is updated


Post Merge: February 15, 2015, 04:44:57 AM

The links been updated


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Mkay will thouroughly test and give you feedback soon. today most likely.
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Slowly updating the Final Smash animations.




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Did anyone ask for more Chrom Final Smash [censored] ups?

No?

Too bad

http://youtu.be/02zGwl5jpPk


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I'll be streaming on Friday


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