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Question: You say goodbye and I say...
Hello - 15 (36.6%)
Goodbye - 4 (9.8%)
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cya nerds! - 7 (17.1%)
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Author Topic: Large Leader's PSA's™: Closing!  (Read 352625 times)
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Large Leader
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    « Reply #960 on: September 18, 2014, 01:48:39 PM »


    Yeah, that
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    amircury
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    « Reply #961 on: September 18, 2014, 01:55:27 PM »


    Yeah, that
    Well, if that's what you're asking, then yes, I'd certainly say so. The two Monadoes look very similar when they're opened up.
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    Large Leader
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    « Reply #962 on: September 18, 2014, 03:56:40 PM »


    I'll either have to edit the PSA again so that you can have yet ANOTHER Monado show up with a beam. Or just make the beam show up for the attacks
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    amircury
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    « Reply #963 on: September 18, 2014, 04:26:06 PM »


    I'll either have to edit the PSA again so that you can have yet ANOTHER Monado show up with a beam. Or just make the beam show up for the attacks
    The second option would probably be best.
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    Large Leader
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    « Reply #964 on: September 18, 2014, 05:22:46 PM »


    Updated the download with bugfixes

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206275

    Enjoy

    Post Merge: September 18, 2014, 06:28:45 PM
    I was kinda feeling it today, so I animated...

    Wait - Squat animation
    Squat - Wait animation
    Down Tilt animation

    Will work on Up Tilt and FSmash tomorrow, hopefully.
    « Last Edit: September 18, 2014, 06:28:45 PM by Shulk » Logged



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    « Reply #965 on: September 18, 2014, 07:21:12 PM »


    Updated the download with bugfixes

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206275

    Enjoy

    Post Merge: September 18, 2014, 06:28:45 PM
    I was kinda feeling it today, so I animated...

    Wait - Squat animation
    Squat - Wait animation
    Down Tilt animation

    Will work on Up Tilt and FSmash tomorrow, hopefully.
    nice update my friend Cheesy Smiley also will you update the build or finish everything up til your final release lol Smiley
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    Large Leader
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    « Reply #966 on: September 18, 2014, 07:49:48 PM »


    nice update my friend Cheesy Smiley also will you update the build or finish everything up til your final release lol Smiley

    I plan to release a beta with the tilts along with the smash attacks.

    Then another version with the aerial attacks

    Not sure what I should give for his Final Smash, though.
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    amircury
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    « Reply #967 on: September 18, 2014, 07:56:23 PM »


    I plan to release a beta with the tilts along with the smash attacks.

    Then another version with the aerial attacks

    Not sure what I should give for his Final Smash, though.
    The Chain Attack would be pretty impossible to code, wouldn't it...? Hm. You could just do the same thing the other Shulk PSA did and use the Monado Buster.
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    « Reply #968 on: September 18, 2014, 08:06:28 PM »


    I... think I could code it. Not sure how the aerial version of the move would work, though.

    Actually, it's possible. At least in the way I'm thinking about it. As long as the character models for Dunban and Riki exist, I can do it. At least I hope I can lol
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    amircury
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    « Reply #969 on: September 18, 2014, 08:31:44 PM »


    I... think I could code it. Not sure how the aerial version of the move would work, though.

    Actually, it's possible. At least in the way I'm thinking about it. As long as the character models for Dunban and Riki exist, I can do it. At least I hope I can lol
    Yeah, the models for those two are probably out there... somewhere. I dunno where, but somewhere.
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    « Reply #970 on: September 18, 2014, 08:35:04 PM »


    Thank God for bleachmagic, he's uploaded both Dunban and Rikki.

    That's a load off of my mind. Will work on the other animations first, of course.
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    amircury
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    « Reply #971 on: September 18, 2014, 09:12:36 PM »


    Thank God for bleachmagic, he's uploaded both Dunban and Rikki.

    That's a load off of my mind. Will work on the other animations first, of course.
    Yaaaay~ Crisis averted~
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    Large Leader
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    « Reply #972 on: September 19, 2014, 08:24:25 AM »


    -Finished his Up Tilt

    -Added a Monado II model that shows up when he'll attack. Will add the laser next.
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    I'm Ridley feelin' it!

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    « Reply #973 on: September 19, 2014, 10:00:18 AM »


    So is this Shulk using the same model import that has serious rigging flaws or is it a new rig?
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    Hmm... What do I say...

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    « Reply #974 on: September 19, 2014, 11:11:41 AM »


    Hey, I tried out the Shulk, and I really like what you've done so far. The animations are looking great, especially when I consider that they are originals.

    I just want to make sure- Monado Buster is the only Monado mode, right? ..Or am I not putting in the right input to change it?

    Some constructive criticism:
    The attacking animations look good, but there are some issues with speed that could be easily fixed.

    -The AAA combo is too slow.
    -The side B should probably come out faster at the start of the move (end of the move is fine though).
    -Lastly, I have to agree that the up B seems a little like Marth's still. I think the reason for that is the high speed at which it comes out, so slowing it down might get rid of that effect.

    Yeah, just make use of the frame speed modifier or maybe delete/add some frames to the animations, and the issues will be solved.

    Oh yeah, and maybe try to get somebody to do a new rig of Shulk. I tried to get somebody to do so back when I made my Shulk moveset, but I had no success. My hopes are that there might be more interest now that Shulk's in ssb4...
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