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Author Topic: Large Leader's PSA's™: Closing!  (Read 303301 times)
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amircury
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« Reply #975 on: September 19, 2014, 12:50:36 PM »


I just want to make sure- Monado Buster is the only Monado mode, right? ..Or am I not putting in the right input to change it?
Oh, hey, it's the creator of the old Shulk moveset! Cool~

Anyway, I can answer this question in Shulk's stead. At the moment, yes, Buster is the only Art you can change into using the N-B.
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    « Reply #976 on: September 21, 2014, 08:01:44 AM »


    So is this Shulk using the same model import that has serious rigging flaws or is it a new rig?


    Same. I don't really have the patience to rerig it Tongue

    Hey, I tried out the Shulk, and I really like what you've done so far. The animations are looking great, especially when I consider that they are originals.

    I just want to make sure- Monado Buster is the only Monado mode, right? ..Or am I not putting in the right input to change it?

    Some constructive criticism:
    The attacking animations look good, but there are some issues with speed that could be easily fixed.

    -The AAA combo is too slow.
    -The side B should probably come out faster at the start of the move (end of the move is fine though).
    -Lastly, I have to agree that the up B seems a little like Marth's still. I think the reason for that is the high speed at which it comes out, so slowing it down might get rid of that effect.

    Yeah, just make use of the frame speed modifier or maybe delete/add some frames to the animations, and the issues will be solved.

    Oh yeah, and maybe try to get somebody to do a new rig of Shulk. I tried to get somebody to do so back when I made my Shulk moveset, but I had no success. My hopes are that there might be more interest now that Shulk's in ssb4...


    1. Monado Buster is the only mode, yes. You use it by activating B, and then Holding B again.

    2. Yeah, I'll need to speed it up

    3. I might just leave it as is. It has the strength of Ike's Forward Smash in a relatively fast move.

    4. Sure, I'll give that a shot.

    5. Look at my response to the first quite lol

    I'd rig it, but I just don't have the patience or the time right now. That's why I dropped Zack and Tidus for now.

    Post Merge: September 21, 2014, 07:59:16 AM
    Here's the two Monado's



    Didn't even have to edit the PSA bone references Cheesy

    What's left for the Beta:

    -Down Smash
    -Up Smash
    -Coding for tilts and smashes.

    V1 will have:

    -Aerials
    -Taunts
    -New Wait animations

    Final will have:

    -Misc Animations(?)
    -Grabs
    -Final Smash

    Post Merge: September 21, 2014, 09:19:59 AM
    Messed up making the gif so... there you go




    I'll make the charge animation after I'm dome with the rest of the smash attacks
    « Last Edit: September 21, 2014, 09:20:00 AM by Shulk » Logged



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    amircury
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    « Reply #977 on: September 21, 2014, 09:45:40 AM »


    I'm impressed that you're already to a point where you can be thinking about a beta. You work a lot faster than I thought you would.

    Anyway, that animation looks good~ A bit choppy, but that's a result of the gif messing up, I assume.

    Also, recolors might be a thing to think about.
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    « Reply #978 on: September 21, 2014, 10:03:23 AM »


    Won't be working on the recolors. Others can work on it. And if anything, there's probably someone who already put the recolors up.
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    « Reply #979 on: September 21, 2014, 07:08:00 PM »


    Won't be working on the recolors. Others can work on it. And if anything, there's probably someone who already put the recolors up.
    I think they have some from the other shulk psa Smiley
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    « Reply #980 on: September 22, 2014, 09:14:50 AM »


    Was going to work on the Down Smash today, but I got caught up with playing Xenoblade.

    Might be able to work on it a bit later.

    But man, I'm looking at the videos and gifs for it... There doesn't seem to be an actual From Wait 1 - to the Down Smash transition. It just seems to go to the beginning of it without any real transition...

    Post Merge: September 22, 2014, 09:15:11 AM
    Reference: http://cdn.makeagif.com/media/9-22-2014/y6f_i4.gif

    Post Merge: September 22, 2014, 10:05:55 AM
    Alright, I've decided to make some changes to what the arts will do:

    Original
    _______________
    翔 (Jump): Higher jumps, lower defense.
    疾 (Speed): Faster movement, lower jumps, weaker attacks.
    盾 (Shield): Higher defense, lower jumps, weaker attacks, slower movement.
    斬 (Buster): Stronger attacks, weaker launch ability, lower defense.
    撃 (Smash): Stronger launch ability, weaker attacks, lower defense against launching.

    Mine
    ______
    翔 (Jump): Higher jumps
    疾 (Speed): Faster movement, weaker attacks.
    盾 (Shield): Higher defense, weaker attacks, slower movement.
    斬 (Buster): Stronger attacks, weaker launch ability
    撃 (Smash): Stronger launch ability, weaker attacks
    « Last Edit: September 22, 2014, 10:05:55 AM by Shulk » Logged



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    « Reply #981 on: September 22, 2014, 03:37:14 PM »


    If you could make a Little Mac psa that would be amazing,and if u could,make it a project m psa? If you could just give me some feedback.
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    amircury
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    « Reply #982 on: September 22, 2014, 03:55:34 PM »


    Alright, I've decided to make some changes to what the arts will do:

    Original
    _______________
    翔 (Jump): Higher jumps, lower defense.
    疾 (Speed): Faster movement, lower jumps, weaker attacks.
    盾 (Shield): Higher defense, lower jumps, weaker attacks, slower movement.
    斬 (Buster): Stronger attacks, weaker launch ability, lower defense.
    撃 (Smash): Stronger launch ability, weaker attacks, lower defense against launching.

    Mine
    ______
    翔 (Jump): Higher jumps
    疾 (Speed): Faster movement, weaker attacks.
    盾 (Shield): Higher defense, weaker attacks, slower movement.
    斬 (Buster): Stronger attacks, weaker launch ability
    撃 (Smash): Stronger launch ability, weaker attacks
    I approve of these changes. Also, I love how, out of all the arts, Jump has nothing holding it back. Not like it matters, because Jump doesn't give you THAT much of an edge, I just thought it was funny.
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    « Reply #983 on: September 22, 2014, 04:08:47 PM »


    Was going to work on the Down Smash today, but I got caught up with playing Xenoblade.

    Might be able to work on it a bit later.

    But man, I'm looking at the videos and gifs for it... There doesn't seem to be an actual From Wait 1 - to the Down Smash transition. It just seems to go to the beginning of it without any real transition...

    Post Merge: September 22, 2014, 09:15:11 AM
    Reference: http://cdn.makeagif.com/media/9-22-2014/y6f_i4.gif

    Post Merge: September 22, 2014, 10:05:55 AM
    Alright, I've decided to make some changes to what the arts will do:

    Original
    _______________
    翔 (Jump): Higher jumps, lower defense.
    疾 (Speed): Faster movement, lower jumps, weaker attacks.
    盾 (Shield): Higher defense, lower jumps, weaker attacks, slower movement.
    斬 (Buster): Stronger attacks, weaker launch ability, lower defense.
    撃 (Smash): Stronger launch ability, weaker attacks, lower defense against launching.

    Mine
    ______
    翔 (Jump): Higher jumps
    疾 (Speed): Faster movement, weaker attacks.
    盾 (Shield): Higher defense, weaker attacks, slower movement.
    斬 (Buster): Stronger attacks, weaker launch ability
    撃 (Smash): Stronger launch ability, weaker attacks
    nice! nice choices and smart too i think they'l be a bit better lol Smiley
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    « Reply #984 on: September 22, 2014, 06:22:52 PM »


    If you could make a Little Mac psa that would be amazing,and if u could,make it a project m psa? If you could just give me some feedback.

    Will not work on a Little Mac PSA unless there's a much better model that's been made/being worked on.

    I might make a P:M version of it when I'm done with the Final Version

    I approve of these changes. Also, I love how, out of all the arts, Jump has nothing holding it back. Not like it matters, because Jump doesn't give you THAT much of an edge, I just thought it was funny.

    I could make it so that you take more damage (maybe 3 or 5 extra damage) when you get hurt. But I don't think that'd do much.
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    « Reply #985 on: September 23, 2014, 04:08:02 PM »


    that would be cool about the changes that don't affect the arts much nice progress Smiley
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    « Reply #986 on: September 23, 2014, 11:39:16 PM »


    Original
    _______________
    翔 (Jump): Higher jumps, lower defense.
    疾 (Speed): Faster movement, lower jumps, weaker attacks.
    盾 (Shield): Higher defense, lower jumps, weaker attacks, slower movement.
    斬 (Buster): Stronger attacks, weaker launch ability, lower defense.
    撃 (Smash): Stronger launch ability, weaker attacks, lower defense against launching.

    Mine
    ______
    翔 (Jump): Higher jumps
    疾 (Speed): Faster movement, weaker attacks.
    盾 (Shield): Higher defense, weaker attacks, slower movement.
    斬 (Buster): Stronger attacks, weaker launch ability
    撃 (Smash): Stronger launch ability, weaker attacks

    I like it too, but I think you should put a small downside for the Jump one too
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    « Reply #987 on: September 24, 2014, 06:50:58 AM »


    I might just combine Jump and Speed together.

    Currently, I'm thinking about just giving the player 5 more damage every time they're hit. Idk, might try that first.
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    « Reply #988 on: September 24, 2014, 07:30:37 AM »


    Tidus and Zack is dropped..? But..but *sob-sob*
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    « Reply #989 on: September 24, 2014, 07:34:16 AM »


    Until I rig them/Get them rigged better than I had them.

    Tidus had a really bad rig. Specifically his arms, neck, and legs.

    Zack didn't have properly rigged hands. Also had problems with his arms and legs.

    Post Merge: September 24, 2014, 10:55:10 AM
    Updated Art List:

     翔 (Jump): Higher jumps, take more damage
     疾 (Speed): Faster movement, weaker attacks.
     盾 (Shield): Take less damage, slower movement.
     斬 (Buster): Stronger attacks, weaker launch ability.
     撃 (Smash): Stronger launch ability, weaker attacks.

    Now specifics for Jump and Shield

    Jump: Take an extra 3-5 damage
    Shield: Heal 3-5 damage depending on how much damage is given by an attack. It also can't/won't/shouldn't over-heal you.
    « Last Edit: September 24, 2014, 10:55:10 AM by Shulk » Logged



    Quote from: Miacis
    In other words, LURK MORE.
    Quote from: LC-DDM
    In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE.
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    3. ... You seriously don't know who Clinton is?
    Quote from: Haseyo
    If only hacking Brawl paid bills.
    Quote from: Nanobuds
    O snap
    Quote from: DrPanda
    But you are in a Smash Bros. thread.
    You can't have an opinion here.

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