perfect auto-rig guide

Started by BlueBrain, April 24, 2013, 02:05:35 PM

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TO EVERYONE GETTING THE ERROR "Instancing not supported by this action" (sorry for "shouting")
You most likely tried to apply the skin wrap to more than one object at a time. You can indeed apply it to many objects but it won't let you convert it to skin.
YOU SHOULD NOT:
-Select more than one object
-Apply "Skin Wrap" (with more than one object selected)
-Trying to convert to skin will yield the error "Instancing not supported by this action"

YOU SHOULD:
-Select ONE object
-Apply "Skin Wrap"
-Convert to Skin, remember to check "Weight All points"
-Repeat for every object you want to skin with this method.

Hope this explains why "Instancing not supported by this action" keeps apearing. If it appears for any other reason, then though luck, but having the same skin wrap over more than one object is one of the reasons.

Quote from: Iwvi on May 28, 2013, 08:56:02 AM
TO EVERYONE GETTING THE ERROR "Instancing not supported by this action" (sorry for "shouting")
You most likely tried to apply the skin wrap to more than one object at a time. You can indeed apply it to many objects but it won't let you convert it to skin.
YOU SHOULD NOT:
-Select more than one object
-Apply "Skin Wrap" (with more than one object selected)
-Trying to convert to skin will yield the error "Instancing not supported by this action"

YOU SHOULD:
-Select ONE object
-Apply "Skin Wrap"
-Convert to Skin, remember to check "Weight All points"
-Repeat for every object you want to skin with this method.

Hope this explains why "Instancing not supported by this action" keeps apearing. If it appears for any other reason, then though luck, but having the same skin wrap over more than one object is one of the reasons.

i actually posted a work around for this earlier :x think its on page 2

Oh that one, I didn't notice. Anyway Hope people solve their problems. I had read that one before, but It seemed like many would not fully understand it.

Quote from: Iwvi on May 29, 2013, 04:16:04 AM
Oh that one, I didn't notice. Anyway Hope people solve their problems. I had read that one before, but It seemed like many would not fully understand it.
yep you dumbed it down pretty well an made it simple and easy to understand. v4 of my sirks hack is coming along thanks to that.

dunno what went wrong but this did not weigh any bones to the skin at all when I tried it.  Followed it exactly.  Dunno why but obviously weighing is the part I am trying to avoid with this so what gives?

So i get the Instancing not supported by this action error, went with iwvi's suggestion of only doing one at a time, but i still get it
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Quote from: SonicBrawler on July 10, 2013, 01:19:40 AM
So i get the Instancing not supported by this action error, went with iwvi's suggestion of only doing one at a time, but i still get it
Me either, i cant get it working, i attached 3 objects, then applied skin wrap and the same error as sonicbrawler.
The objects i attached didnt have skin.
I dunno why i got this error with 3 different imports <.<

That is really weird, could you explain exactly what you did?

Ok so i have the model of mine. An edited sonic. So i have all of the polygons renamed. I imported an unedited sonic .dae, everything lines up. I select the polygons of my edited model, the make the skin wrap. I also tried a few times having a editable mesh in here. Then i go to add in skin wrap. Press h to select all of the polygons for regular sonic. Then i go to check the box once its done and convert to skin then i get the error
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You select the polygons of your edited model? You are selecting more than one? or just one?

it's really odd indeed, i've used this method, and even when i encounter the error, it'll work by adding the modifier to one object at a time... :/

Quote from: Iwvi on July 10, 2013, 05:17:32 AM
You select the polygons of your edited model? You are selecting more than one? or just one?
more than one
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select your not-rigged model, piece by piece, and you can add all the rigged model pieces together.
i have a feeling you're doing it the other way around... xD

Quote from: joke king on July 10, 2013, 02:15:41 PM
select your not-rigged model, piece by piece, and you can add all the rigged model pieces together.
i have a feeling you're doing it the other way around... xD

maybe. I click on EVERY POLYGON on my non-rigge dmodel then add the skin wrap. i press add then click h and select EVERY POLYGON for the ORIGNAL model. then i try to click whatever and get the error.so i dont think im doing it the other way
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You should select ONE and ONLY ONE object of your non rigged model. Then select any number of objects of your already rigged model. Then you can convert to skin without a problem. You repeat  this for every object on your not rigged model.