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« Reply #901 on: August 07, 2014, 04:27:25 PM » |
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I believe I've found one minor issue.
I'm sure everyone knows this, but when playing Classic mode, there are rounds where you must fight a "team" of one character, which picks (random?) textures and spawns in the character with only 3 on the stage at once against you. When you defeat one, it spawns another to take it's place. However, when it picks a cBliss added texture, it won't respawn another one of the character after you defeat it. So you can end up being unable to actually beat the level if you defeat 3 cBliss textures and there are still some "team members" left to fight. You will just be sitting there unable to beat the level, unless you get extremely lucky, and I'm not sure if it actually spawns them in a certain (possibly random?)order or not, which would make the level unbeatable.
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« Reply #902 on: August 08, 2014, 11:27:24 AM » |
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im having trouble using project M on cBLiss im guessing because PM uses its own character system but is there a way to fix it?
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« Reply #903 on: August 08, 2014, 07:21:56 PM » |
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I have a pretty major problem and minor problem I'm hoping someone can help me with.
I'm using Project M 3.02 and the Classic Stage Expansion pack. To my knowledge, I've done everything as instructed in the first post of the thread, to no avail. The minor problem is that the interface is that of vanilla Brawl and my custom SSS icons don't load in the Stage Select screen, but the major problem is that Roy and Mewtwo are replaced with Pokemon Trainer and Wario, and when I try to hover over the PM Wario icon (in the lower right corner), the game freezes with a beep. Any ideas what I'm doing wrong?
I'm sorry if this was already mentioned; there are 61 pages to look through and I don't know of a thread-specific search function.
Any help would be great, thanks!
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« Reply #904 on: August 09, 2014, 05:36:56 AM » |
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Ignore the first post, cBliss is glitchy, and doesn't work well with Project M. Use cBliss Tool instead, which automatically adds the needed codes even in Project M codesets with no issues and no effort.
If using the cBliss Tool with your latest working gct doesn't work, you can send me the file for me to look at it.
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« Reply #905 on: August 09, 2014, 04:03:16 PM » |
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Thanks for the reply! I got it to work by deleting everything in my build and reinstalling it, somehow. So now it works, but the CSP's for the new costumes don't show up on the CSS. The costumes slots are all filled, and they can be selected with random (as in if I pick random I have a chance of getting, say, an Ivysaur 08), but they can't be manually chosen. Any idea what might be going on?
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« Reply #906 on: August 09, 2014, 06:29:44 PM » |
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Do you mean you're scrolling through the costumes, and the number of different csp's has not changed? Or is it freezing when trying to select the new ones?
In case you can't because of freezes, you'd be lacking the needed textures in the common5.pac. But, if the costumes in the css have not been increased in number and they're selectable from random, I don't get what's going on.
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« Reply #907 on: August 09, 2014, 07:20:09 PM » |
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Yeah, when scrolling through the costumes. No freezes. That's a bummer. I have no idea what could be making this happen either. Haha
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« Reply #908 on: August 10, 2014, 07:04:40 AM » |
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Send me your gct and I'll try to find it out. Mediafire, dropbox or whatever.
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« Reply #909 on: August 10, 2014, 07:57:31 AM » |
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Send me your gct and I'll try to find it out. Mediafire, dropbox or whatever.
This is going to sound odd, but if you do find out what's causing this to happen, would you mind telling me how to replicate it? I'm trying to make event matches with non-selectable outfits that only display during those event matches.
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« Reply #910 on: August 10, 2014, 09:08:14 AM » |
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Sure, if I find why happens, I'll tell you how to make it happen again.
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« Reply #911 on: August 10, 2014, 03:16:15 PM » |
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« Reply #912 on: August 15, 2014, 03:43:03 AM » |
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This may of already been asked but does having BrawlEX conflict with this? When this is used with BrawlEX are there any side effects?
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« Reply #913 on: August 15, 2014, 08:15:38 AM » |
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This may of already been asked but does having BrawlEX conflict with this? When this is used with BrawlEX are there any side effects?
There should be a tutorial for getting a CBliss type of effect using BrawlEX configs. But I do believe this does conflict, maybe. I would recommend just going to the tutorial, it should be in programming tutorials.
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« Reply #914 on: August 15, 2014, 09:37:05 AM » |
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There should be a tutorial for getting a CBliss type of effect using BrawlEX configs. But I do believe this does conflict, maybe. I would recommend just going to the tutorial, it should be in programming tutorials.
To affect the original characters, their aren't config files for them. (Like Luigi or G&W)
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