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« Reply #45 on: June 22, 2013, 07:28:17 PM » |
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Are you actively working on this? No, he's having Black Jack with Hookers. :v
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« Reply #46 on: June 22, 2013, 08:01:40 PM » |
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No, he's having Black Jack with Hookers. :v
I didn't know BJ was Bender
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« Reply #47 on: June 22, 2013, 09:11:49 PM » |
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script support in the logic would make things alot easier... (and more of a professional feel)
BJ please tell me you're working on this! =D
No, he's having Black Jack with Hookers. :v
lol *1 person likes this post*
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« Reply #48 on: June 26, 2013, 10:14:37 PM » |
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I don't know if you already knew this or not, not even sure if this is the right place to post this. Brawlbox .68b's moveset editor is missing two of Pit's subroutines (17 and 18) for some reason. I've downloaded and ripped multiple .pac files to verify. I can however find both of the subroutines in the latest version of smash attacks. Just a heads up, For Ikarus's Sake you know. BTW Can't wait for Ikarus!
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« Reply #49 on: June 26, 2013, 10:35:22 PM » |
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Alrighty.
I've been coding Ikarus sorta sporadically; lately I've been focusing on making a model and two songs. This isn't on the top of my priorities list atm since PSAs are already editable with PSA, Tabuu and older versions of Brawlbox (v0.67 to v0.68b, to be exact).
But I am working on it. There's not really any previews I can show yet since it's all behind-the-scenes operational code I'm writing atm.
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« Reply #50 on: June 27, 2013, 05:35:07 AM » |
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Alrighty.
I've been coding Ikarus sorta sporadically; lately I've been focusing on making a model and two songs. This isn't on the top of my priorities list atm since PSAs are already editable with PSA, Tabuu and older versions of Brawlbox (v0.67 to v0.68b, to be exact).
But I am working on it. There's not really any previews I can show yet since it's all behind-the-scenes operational code I'm writing atm.
Oooooh! Looking forward to use it! Go! BJ! Go!
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #51 on: June 27, 2013, 08:14:53 AM » |
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Hurray! News! Continue taking your time, BJ. I have the patience.
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« Reply #52 on: June 30, 2013, 02:09:27 AM » |
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i can't wait for this. i've put off learning psa for a long time, might give me some more drive to learn xD keep it up bj <3 *huggles*
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« Reply #54 on: July 12, 2013, 06:51:54 PM » |
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Updated the preview picture on the OP, but it's not anything new.
Everything is going smoothly.
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« Reply #56 on: July 12, 2013, 08:13:01 PM » |
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Is it ok if I beta test your code? (I downloaded it from the link in the post). Just call me eager ( :
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« Reply #57 on: July 12, 2013, 08:29:37 PM » |
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Is it ok if I beta test your code? (I downloaded it from the link in the post). Just call me eager ( :
You can, but it's pointless really. It doesn't work yet and any "bugs" you find are just works in progress. The posted source is also not up to date, but what I just said wouldn't be any different if I updated it. really cool BJ glad to see progress is coming along
thanks
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« Reply #58 on: July 12, 2013, 08:42:00 PM » |
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update: I may or may not be able to compile it, but if you want a betatester later I can mess around with it
I just opened up the code you had and I say wow this could be very useful for things like sword hitbox where seeing the actual size of the hitbox matters.
Also, I'm eagerly awaiting being able to open item files as you know.
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« Last Edit: July 12, 2013, 09:20:21 PM by somen00b »
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« Reply #59 on: August 10, 2013, 11:12:21 PM » |
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aww yiss mother[censored]in' BREAD CRUMBZ Note: SFX is also playing but clearly you can't hear it in a still image.
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