Ikarus Development... Nah it's dead

Started by BlackJax96, June 01, 2013, 03:17:34 AM

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Quote from: ftjokekid.rel on November 22, 2013, 03:25:38 PM
that piece of code you showed, is it an action, sub-action, or something else?

also, is it possible to edit the code that does the "if i press A go to X action/subaction"...
idk if im explaining myself...

say, the coding outside of actions and subactions. "hard-code" if you wanna call it that way i guess...

It doesn't matter what it is and no, I'm not going to add a keyboard shortcut to every action, nor code a dialog that lets you link actions to keyboard shortcuts.

Quote from: ForOhFor Error on November 24, 2013, 12:46:28 AM
It would be cool if a more traditional IDE setup could be used, to allow adding comments and naming variables, that then just compiled into PSA scripting (I'm totally calling it SmashScript).

But I guess that that would be way too complicated.

That's what I'm doing.
.-.

wth?
no, you misunderstood my horrible explanation...

i was talking about in-game buttons, not when making the moveset... im talking about the code that executes every single frame, the "checks", in game maker, it would be the "step" event...


November 24, 2013, 09:50:39 PM #108 Last Edit: November 24, 2013, 09:55:08 PM by KingOfTheHillJigglypuff
Maybe to strive off that topic a bit...

How's the Article stuff going? Given the small amount of information we have on them... .-.

Also Item Editing. How's that going?

Though if you're having too much difficulty with those, then how are the supported characters doing?

I also want to give some praise to being quite dedicated to BrawlBox and Ikarus.

Here, have an Ikaros.
I don't take requests.

My PSA Thread
[move][/move]

Unfortunately the character's REL controls how most of the data in the moveset file is read, so when it comes to the extra data offsets at the end of the Data section and at the end of extra Articles, I have to hardcode how to read the data into Ikarus, since I don't know how to collect the proper parsing information from the REL. That means if we are able to modify or add articles to the REL in the future, Ikarus won't be able to read or add them to the moveset file. .-.

In the past I almost had item parsing completely finished.
But then something wild happened and I lost everything ;-; I had to revert back to an older source without any of the work I had done. It was pretty tragic so I haven't worked on it in a long time >_> It's pretty easy stuff though. When I finally decide to parse it again it probably won't be too hard, but I have to figure out the structure from scratch again.

Moveset editing has been pretty tragic and annoying for me. You guys are lucky I'm still doing stuff with it. <_<

Quote from: BlackJax96 on November 24, 2013, 10:07:50 PM
Moveset editing has been pretty tragic and annoying for me. You guys are lucky I'm still doing stuff with it. <_<

Yes we are and I'm sure I can speak for everyone here and who have even delved into brawl modding that we are all very thankful for all your hard work, and that we love you!
WiFi Brawl FC:0606-0014-4748

You turned into a real boring [censored] while I was away. -Yoko

Hooray for surpassing 4000 downloads!! Thanks guys!

Sorry but you are not allowed to view spoiler contents.

why are you even asking about a emulator?
im talking about editting it, so we can bypass DK's downspecial hardcode...
i must be explaining myself horribly...

Quote from: ftjokekid.rel on November 25, 2013, 06:58:39 PM
why are you even asking about a emulator?
im talking about editting it, so we can bypass DK's downspecial hardcode...
i must be explaining myself horribly...

This, and his freaking FThrow/Crate carrying animations.  :-\

Quote from: Tabuu Forte Akugun on November 25, 2013, 07:08:24 PMThis, and his freaking FThrow/Crate carrying animations.  :-\
Or all character's Hard Coding in general. :v But I think stuff like that is controlled by rels?

We also have to take into consideration how much difficulty BJ is having with the two programs...
I don't take requests.

My PSA Thread
[move][/move]

Like I said, the moveset file seems to work hand-in-hand with the REL. "Hardcoded" stuff is in the REL.

I'm worried that characters like Samus and Bowser have offsets into their moveset file written in the REL, meaning that any rebuild of the moveset file would make those offsets in the REL point to the wrong spot. >.>

Quote from: heavyd88 on November 25, 2013, 09:39:38 AM
Yes we are and I'm sure I can speak for everyone here and who have even delved into brawl modding that we are all very thankful for all your hard work, and that we love you!

Thank you for being thankful and uh, loving me :L

Quote from: ftjokekid.rel on November 25, 2013, 06:58:39 PM
i must be explaining myself horribly...

Yeah that was pretty bad. :L

Wow, those developers really went out of their way to make us moveset makers' lives miserable. lol.


http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35172

Here's all that I got done. Might as well release a compiled version for everyone to try out. Maybe somebody will find it useful.

I'll release the source for Ikarus and Brawlbox and stuff tomorrow in a rar upload and on Google code.

dangit BJ >.<
gonna leave me to work alone huh :(

well, on the bright side this gives dev5 a boost to support game logic and game scripts...
(I havn't JUST been thinking about Modern OpenGL implamentation)

anyways... it was good havin ya part of the hacking community. :)
(even though I went homeless and knew very little to do much of anything here)

I'm gonna miss ya :'(

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: BlackJax96 on December 08, 2013, 05:53:41 AM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35172

Here's all that I got done. Might as well release a compiled version for everyone to try out. Maybe somebody will find it useful.

I'll release the source for Ikarus and Brawlbox and stuff tomorrow in a rar upload and on Google code.
Just a quick question BJ, how many characters does Ikarus support?
WiFi Brawl FC:0606-0014-4748

You turned into a real boring [censored] while I was away. -Yoko

Hooray for surpassing 4000 downloads!! Thanks guys!

Sorry but you are not allowed to view spoiler contents.

Quote from: heavyd88 on December 08, 2013, 09:35:02 AM
Just a quick question BJ, how many characters does Ikarus support?
It supports all of them, yet it doesn't at the same time.
I don't take requests.

My PSA Thread
[move][/move]