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Author Topic: Ikarus Development... Nah it's dead  (Read 67131 times)
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Kabutomaru
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    « Reply #90 on: November 04, 2013, 03:42:53 PM »


    YES ASDF
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    Ӄit ßallarɖ
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    « Reply #91 on: November 05, 2013, 06:20:01 AM »


    *long chin stroke*
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    Kit's Youtube of Combos and Randomness
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    Unkown Kokiri
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    stage importer and exporter

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    « Reply #92 on: November 06, 2013, 08:35:42 PM »


    im all for this Smiley
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    BlackJax96
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    « Reply #93 on: November 16, 2013, 09:29:40 PM »


    Started the new script editor textbox with intellisense for quicker coding.




    It's turning out pretty good.
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    BlueBrain
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    « Reply #94 on: November 17, 2013, 06:06:38 AM »


    randomosity?
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    Akeno/Archer
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    « Reply #95 on: November 17, 2013, 06:28:01 AM »


    Started the new script editor textbox with intellisense for quicker coding.


    It's turning out pretty good.

    Lol... Is it for retrieving them easily? xD
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    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
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    BlackJax96
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    « Reply #96 on: November 19, 2013, 08:34:40 PM »


    More progress, have to code in syntax for the display of specific events and requirements and code a bunch of string parsing stuff which will be annoying



    Lol... Is it for retrieving them easily? xD

    for retrieving things like events, requirements and enums quickly, yes
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    Mr. AI | Sluigi123
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    « Reply #97 on: November 19, 2013, 10:11:33 PM »


    The fonts look like they're from OpenSA2. Just my curiosity, that's all.   Undecided
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    BlackJax96
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    « Reply #98 on: November 19, 2013, 10:19:18 PM »


    It's Consolas 10pt, the same font as Visual Studio's default.
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    Gamma Ridley
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    « Reply #99 on: November 21, 2013, 03:57:10 PM »


    Should've made it Comic Sans :troll:

    But for serious, it looks like it's coming along nicely. Looks a lot cleaner and more manageable than PSA for some reason. Any chance keywords will be color coded too? Like if statements and whatnot.
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    BlackJax96
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    « Reply #100 on: November 21, 2013, 08:38:05 PM »


    Looks a lot cleaner and more manageable than PSA for some reason. Any chance keywords will be color coded too? Like if statements and whatnot.

    Yep.

    I'm trying my best to make my code and the interface as clean and intuitive as possible this time around. No more selecting events and setting parameters one by one, now you can type it all out at once with a nice little box that displays what you're looking for as you type. Should speed up PSA coding, but will definitely take a bit of time for some people to get used to. I've also been commenting my source code a bunch.

    I'll probably leave in the old event list and event modifier that was in Brawlbox for those who just don't want to or don't want to learn how to quickly and easily write code. There's always those people.

    Still working on the syntax:

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    Spex130
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    So very Spexcellent.

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    « Reply #101 on: November 21, 2013, 09:47:35 PM »


    As always, looks phenomenal man.

    Also, rather excited hearing about comments. You always need more comments.
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    BlueBrain
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    « Reply #102 on: November 22, 2013, 08:25:38 AM »


    that piece of code you showed, is it an action, sub-action, or something else?

    also, is it possible to edit the code that does the "if i press A go to X action/subaction"...
    idk if im explaining myself...

    say, the coding outside of actions and subactions. "hard-code" if you wanna call it that way i guess...
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    ForOhFor Error
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    « Reply #103 on: November 23, 2013, 05:46:28 PM »


    It would be cool if a more traditional IDE setup could be used, to allow adding comments and naming variables, that then just compiled into PSA scripting (I'm totally calling it SmashScript).

    But I guess that that would be way too complicated.
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    KingJigglypuff
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    « Reply #104 on: November 23, 2013, 05:59:31 PM »


    that piece of code you showed, is it an action, sub-action, or something else?

    also, is it possible to edit the code that does the "if i press A go to X action/subaction"...
    idk if im explaining myself...

    say, the coding outside of actions and subactions. "hard-code" if you wanna call it that way i guess...


    It would be cool if a more traditional IDE setup could be used, to allow adding comments and naming variables, that then just compiled into PSA scripting (I'm totally calling it SmashScript).

    But I guess that that would be way too complicated.
    That's exactly what BJ's doing.
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