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Author Topic: Villager Joins the Brawl! -Released!-  (Read 182075 times)
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PseudoTypical
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    « Reply #165 on: September 19, 2013, 10:31:07 AM »


    y'know, i didn't even think of actually having do anything... i'd agree that 10% is a bit much, but considering the animation is 76 frames long, about 4-5% would probably do good, roughly equivalent to a regular food item.  that's just my thought on that though.


    so yeah, got another animation done.  an attack this time, the Side Tilt.  i need to get some more of them done...  pretend that the Axe isn't there for the first and last few frames.  i also slowed the gif down so you could actually see it better.




    Edit:

    woo, another attack done.  this time with the Net!  also it's the Side Smash.  also also pretend it's not there for the first and last few frames.


    I didn't know it was that long. It's probably pretty fair.

    These are awesome!
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    « Reply #166 on: September 20, 2013, 08:47:39 PM »


    so i was in more of a mood to make animations and stuff rather than do homework.  probably not the best thing to do, but meh.  i'd say i got a fair amount done.  2 full animations, plus a third started.


    Forward Air.  basically like Peach's, but with a Watering Can.  and you probably thought it couldn't be used as a weapon.




    Back Air.  yep.




    and finally the partial...

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    SonicBrawler
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    « Reply #167 on: September 20, 2013, 08:49:15 PM »


    dud thats just


    nyeehhhhhh

    <3

    once you finish a few more animations and the model of my ac villager, i will start psaing those
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    « Reply #168 on: September 21, 2013, 03:39:29 AM »


    Huge fan of the b-air. f-air looks pretty nice too.
    So what exactly is that 3rd attack again? His air side-B? lol
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    « Reply #169 on: September 21, 2013, 03:56:06 AM »


    I like where this is going Smiley maybe soon we can have Villager vs Megaman Smiley
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    Snoopy
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    « Reply #170 on: September 21, 2013, 03:04:06 PM »


    I like where this is going Smiley maybe soon we can have Villager vs Megaman Smiley

    indeed, and it shall be glorious.  who says we need to wait for Smash 4 for this to happen.

    Huge fan of the b-air. f-air looks pretty nice too.
    So what exactly is that 3rd attack again? His air side-B? lol

    why thank you.  i thought it'd be cool since it's a bit of a different use of a Net.  and yes, the 3rd one is the Side B.  currently i'm putting it on both the Side B and Aerial Side B.

    dud thats just


    nyeehhhhhh

    <3

    once you finish a few more animations and the model of my ac villager, i will start psaing those

    i shall, once i get the last few done.  i believe i only have 6 more attack animations to make, including the Side B that i started yesterday. 


    plus, i almost have all the extra models in that i wanted to use, and most of the more important animations are done.  we're getting so close to an initial release, i can almost taste it...  boy, this yellow popsicle sure hits the spot!   ha, Spongebob reference.   ha.  so clever.
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    « Reply #171 on: September 21, 2013, 03:21:09 PM »


    i so cant wait for us to finish this. do you think we should release this as v1?
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    « Reply #172 on: September 21, 2013, 04:06:08 PM »


    RELEASE.  IT. PLEASE. Happy Face
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    PseudoTypical
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    « Reply #173 on: September 21, 2013, 04:17:24 PM »


    indeed, and it shall be glorious.  who says we need to wait for Smash 4 for this to happen.

    i shall, once i get the last few done.  i believe i only have 6 more attack animations to make, including the Side B that i started yesterday.  

     we're getting so close to an initial release, i can almost taste it...  boy, this yellow popsicle sure hits the spot!   ha, Spongebob reference.   ha.  so clever.
    I'm really glad that the two of you are working almost simultaneously, because it'll be so awesome to have both around the same time.
    i so cant wait for us to finish this. do you think we should release this as v1?
    I think that's a good idea (although it sounds kind of self-interested). It allows you guys to get some testing done while being able to let people use it all the while. I'm really interested in this doing well, along with Mega Man, so I can write out my thoughts like I did in that thread if you guys are interested. (the quote below, that is)
    Warning: huge block of text. Hope you find this useful.
    Note: My opinions, while possibly influenced by my preference for Project: Melee over vBrawl, are meant to reflect what I think should be changed for vBrawl play. Game-play and testing to form my conclusions were done against level 9 Mario. By the way, I'm deliberately trying to be really tough on everything to make sure it's as good as it can be for the final version, so no hard feelings, okay?

    AAA/”Jab”: As Chaos_Knight said, being able to fire each shot manually would be great. Non-Buster arm is sort of messed up during the shooting.
    Side-Tilt: Same as Jab except the start and stop animations seem a little too sudden.
    Up-Tilt: I really, really like it. It might be better if it could go just a little higher and/or had some effect, but I'm not sure.
    Down-Tilt: Animation is solid. It might benefit from going a little further, but I wouldn't go crazy with it.
    Dash Attack: A couple problems here. The move lasts too long IMO, and there's a lot of end-lag for a dash attack. I also get this quick yellow flash across the left hand side of my screen right before the tornado goes away.
    Ledge Attack: Not sure if it's from Ness or not, but it's good until we know the real one.

    Side-Smash: Aside from the effects needing some custom work, I think the range could be upped a little. The “overheating” gets a little too large. I think whatever property makes the hit “electric” when it hits a person could just be made to be like a normal hit, to match the pellets. To balance the move, it might be best to put a little more start-lag in, which could maybe look like a smaller version of the charge. That sounds like a lot of problems, but I think this move has the most promise.
    Up-Smash: The regular yellow flashing doesn't show up during the charge. The two prongs from SSB4 aren't there (although I'm pretty sure you mean to add them, since neither is the hand). Should probably have more start-up lag. Since it's an electric overcharge, it should probably do something to “taze” the opponent (to make this balanced, I recommend just having opponents stay in the attack the whole time if it connects, rather than stun them afterward.). The model's shoulders bend in an odd way during the charge.
    Down-Smash: The yellow flashing doesn't show up during the charge. Mega Man should look down during this attack, and have the fire come from his hands rather than the ground (or however you can make it look like that).

    Neutral-B: Is it meant to operate like the SSB4 move or just go straight? If so, I assume this is just a WIP. If not, I think it's too OP of a move, since it can fly on forever and is pretty fast. I would slow it down in either case. The model gets messed up in the shoulder during the throw, and he should be looking towards the blade when he throws it. His Buster becomes a real hand in the new game so he can throw it.
    Side-B: This moves pretty fast but was always a great idea. If it got slowed down, and you could reduce the knock-back of the bombs so it's not as crazy as the original item, you're set.
    Down-B: I don't think it does anything defensively right now, but it should be able to protect him from one hit or so. Otherwise, it's good.
    Up-B: Roll model needs improvements, but that's minor. Mega Man does a really unnatural stop and flip at the top of the jump, but it could probably be easily fixed if he started flipping earlier. There should be some freedom to move left or right during the jump.

    Neutral-Air: There's a little more start-up lag here compared to the other buster shots, which I think is unnecessary.
    Forward-Air: One of my favorite parts. I don't see any problems as of now.
    Back-Air: Too slow all around, and the effect is too big. Has potential, though.
    Up-Air: It was really hard to test this without someone to test with, so this could be somewhat off. I think it's too slightly too slow, and should last a little longer.
    Down-Air: Probably my favorite part of all this. I think it might be better with some smoke or something from the wrist so it's more obvious that he shot his hand, but that's a minor nag. For balancing, it could use a tiny bit more start-up lag, since it could get pretty OP. Good job.

    Grab: Should probably hold them like the Guts Man power up does in SSB4.
    Pummel: Maybe you could do something kind of like Donkey Kong's pummel?
    Forward-Throw: not sure
    Back-Throw: not sure
    Up-Throw: not sure
    Back-Throw: not sure

    Idle Stance: Needs more life (even for a robot). He could slightly sway or something.
    Min Walking: He does this tiptoe thing, which I think is from Ness. Could probably go, but I don't know what should replace it.
    Medium Walking: Fine with me.
    Max Walking: His body should probably face more forwards. The shoulders get messed up.
    Dashing: Might benefit from a new animation, but it's not bad. His speed seems about right.
    Aerial Speed: Too floaty. Mega Man was known for tight platforming, so getting his aerial control down is so essential. His aerial game should be one of the best IMO.
    Jump: Speed and height seem good to me. Might want to face forward more like the walking pose.
    Double Jump: Could use a different animation than the first jump, but it's not that important.

    Side-Taunt: I don't get it. haha
    Up-Taunt: Looks like it would be cool, but there's that explosion of blue.
    Down-Taunt: Perfect minus the effect.

    Model: Pretty darn good. The expressions/eyelids could use some touch-up, though. If his eyes could be made to move, this would bring a lot of life to him by allowing him to look at the things he's shooting or throwing.

    Hanging from Ledge: Needs to use two non-Buster hands, or could hang with one hand.
    Shielding: Too low on body, and he needs a pose for it.

    Playstyle: Very projectile based (obviously). I think his strength is in his aerial game and weapons. He's gonna turn out to be awesome.
    Rating: 7/10 current, 10/10 potential
    EDIT: I didn't really do any hitbox testing. I can try and do it tomorrow, but I've got to get some more things done today.
    « Last Edit: September 21, 2013, 04:18:35 PM by dmick » Logged

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    « Reply #174 on: September 21, 2013, 04:21:22 PM »


    RELEASE.  IT. PLEASE. Happy Face

    well Snoopy, you heard the man. lets release it as is as a pile of unusable crap just because he wants it Awesome Face

    I'm really glad that the two of you are working almost simultaneously, because it'll be so awesome to have both around the same time.I think that's a good idea (although it sounds kind of self-interested). It allows you guys to get some testing done while being able to let people use it all the while. I'm really interested in this doing well, along with Mega Man, so I can write out my thoughts like I did in that thread if you guys are interested. (the quote below, that is)


    yay, walls of text are my favorite Awesome Face
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    « Reply #175 on: September 21, 2013, 04:23:29 PM »


    well Snoopy, you heard the man. lets release it as is as a pile of unusable crap just because he wants it Awesome Face


    yay, walls of text are my favorite Awesome Face
    lol

    So that's a yes?
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    « Reply #176 on: September 21, 2013, 04:34:38 PM »


    i think snoopy can decide if we do v1 or have beta testers
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    « Reply #177 on: September 21, 2013, 04:36:38 PM »


    i think snoopy can decide if we do v1 or have beta testers
    Oh, I didn't mean that. Just if you wanted testing whenever.
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    « Reply #178 on: September 21, 2013, 06:17:21 PM »


    well Snoopy, you heard the man. lets release it as is as a pile of unusable crap just because he wants it Awesome Face

    welp, guess that contractually obligates me to do so.

    https://www.dropbox.com/s/tbo23ygdw697ev7/VillagerV1.zip

    besides, it's not completely unusable.  just a fair amount of odd stretching that continually reminds me that i'm still not as far as i'd want to be with it.


    as for a release/beta tester type thing, i was kind of thinking of doing something like a V.5 thread only release, then once the balancing is done and i have all the animations i want to make finished, then do a Vault full release.  although if i were to have a few beta testers, if the feedback is good like dmick's Megaman review, i could potentially make their Villagers as a thank you/incentive for better feedback.  heck, i could do the Villager thing anyways, provided a few restrictions.  mainly that it's something i can get from the CF iso if it's a hat for facial stuff, or if the texture is easy enough to make, and that it wouldn't require too much hair editing, because i really don't feel like making more head models.  of course, this is all once i get the last few attack animations done, so SonicBrawler can get those attacks all synced up.
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    « Reply #179 on: September 21, 2013, 06:18:57 PM »


    i was kidding. don trelease it

    and yeah. thread only release is good once we finish it up
    « Last Edit: September 21, 2013, 06:20:18 PM by FitSonicBrawler00.pcs » Logged

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