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Author Topic: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana)  (Read 347785 times)
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« Reply #795 on: April 15, 2015, 06:34:59 PM »


That's the idea!

The same concept is going to apply to a bunch of other characters too. Link and Samus especially.

...Although I'm seriously considering making it so that every time you shield your color changes, ha. I don't think I'll do that though, since I figure it would be an unpopular design choice.
Yeah... the shielding idea dosen't sound very effective. Also, I noticed Mario's idle animation looks a LOT better in most of these pictures. It looks a lot more like somthing he would do rather then the "Misc. Fighting pose" thing that smash gave him. So good job with that! (This was like one of the first things I noticed. Mostly because I've been really excited for him ever since I heard of this project.)
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    « Reply #796 on: April 19, 2015, 09:09:08 AM »


    Also, I noticed Mario's idle animation looks a LOT better in most of these pictures. It looks a lot more like somthing he would do rather then the "Misc. Fighting pose" thing that smash gave him. So good job with that!

    Thanks! That's one of the planned changes.

    However, it only looks good because it's a picture. The animation itself is actually not all that well done... Getting back to PSA'ing is going to be interesting.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

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    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #797 on: April 19, 2015, 06:27:09 PM »


    However, it only looks good because it's a picture. The animation itself is actually not all that well done.

    You know I can help with that. I just need to know what it is you plan on doing.
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    « Reply #798 on: April 20, 2015, 06:40:22 AM »


    You know, you would be a massive help with my costume transition animations.

    Let me toss some ideas your way. I'll tell you what's currently possible with the material I'm currently working with...



    - Do you remember that animation Mario does in Super Mario 64 when he gets a star? That's one of the planned Side Taunts, and I can make one Mario slot change costumes with it.

    - As for Yoshi, I have something particularly interesting in mind... What if you made Yoshi throw an egg out in front of him, shrink him down so he "disappears", have him reappear inside the egg and hatch out of it? I know it sounds complicated, but I think it's possible. When I apply the model changers, it'll look really cool.

    - For Young Link, I could really use a sword changing animation (Up Taunt) a tunic changing animation (Side Taunt) and a shield changing animation (Down Taunt). For the tunic change, I think I wanna go with that animation Link does in A Link to the Past whenever he collects a dungeon crystal. Know what I'm talking about? For the Up Taunt, I'm thinking maybe the animation Link does in Wind Waker when he gets the Master Sword, where he practices with it. As for the other shield animation, I want it to be quick and simple; I think the "got an item" pose Link does in his games would be pretty funny.

    - As for Link, I've got three things in mind: a remastered version of the taunt where he sheathes his sword (I'm pretty sure it looks different in Twilight Princess and Skyward Sword), if that's at all possible. The same Master Sword animation with Toon Link applies here too, since he does it in TP and SS. As for the last animation, I want him to do that thing he does when being trained by the Hero's Shade in TP.

     - I want Ganondorf to have a new Down Taunt where his sword appears out of thin air in front of him, perhaps doing some fancy slashing animations, with him grabbing it in his hand and holding it. It would also need an accompanying sheathing animation, to toggle the sword away.

    - Ohhhhh Samus... here's where things get good. All I need is a cool Arm Canon transition animation, and a Suit Transition animation. For the suit transition animation, just make her fiddle with controls on her arm canon. For the arm canon animation, try to make it short and flashy.

    - A costume transition animation for Dedede is needed. I wish I could be more specific with this one. Maybe him just waving at the camera or something, haha. Remember, for a lot of these transitional taunts I want them to be short and sweet.



    I think that's all for now. Just pick any ideas that peak your interest and do what you can.
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    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
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    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #799 on: April 20, 2015, 03:35:25 PM »


    Well... that was more than I was expecting... I thought you meant special transitions into Wait1... not transforming costume ones... Well I can do some of these... but not all of them. I'm not that good yet.
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    « Reply #800 on: April 20, 2015, 04:47:12 PM »


    Transforming costumes?

    Model changers incoming
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    « Reply #801 on: April 20, 2015, 04:53:47 PM »


    Yup. That's what he said in his post... so many incoming.
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    « Reply #802 on: April 20, 2015, 05:05:20 PM »


    Just make sure that poly count and file size isnt' too high otherwise you're going to crash so damn hard lol

    I would also highly recommend to edit or replace your Roy's wait stance with Thany's. The angle is very... impractical (can't find a better word). I know you want to base it off his FE6 sprite, but Thany's wait animation (and by extension, Melee's) conveys that enough without making the angle too unrealistic.
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    « Reply #803 on: April 20, 2015, 05:32:33 PM »


    I'm mostly excited for bowser, but this is amazing!

    Is there a moveset being worked on for bowser that makes him stand like that?
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    « Reply #804 on: April 20, 2015, 06:04:46 PM »


    I'm mostly excited for bowser, but this is amazing!

    Is there a moveset being worked on for bowser that makes him stand like that?
    He's been making movesets for lots of characters. But from what I know he's just focusing on textures right now.
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    « Reply #805 on: April 24, 2015, 06:54:06 PM »


    I thought you meant special transitions into Wait1...
    Haha, no way, that's amateur hour. I can handle that easy. I only neglected to include that in past releases because I was being disorganized and a bit lazy.

    Well I can do some of these... but not all of them. I'm not that good yet.
    You're way better than me for sure. That's good enough!
    Just do what you can, no pressure at all.

    Transforming costumes?

    Model changers incoming
    I'm waaaaay ahead of ya.

    Just make sure that poly count and file size isnt' too high otherwise you're going to crash so damn hard lol
    I'm well aware. Samus in particular worries me. I'm just gonna play it by ear, do one model changer at a time and see how far I can get with each respective character.

    I would also highly recommend to edit or replace your Roy's wait stance with Thany's. The angle is very... impractical (can't find a better word). I know you want to base it off his FE6 sprite, but Thany's wait animation (and by extension, Melee's) conveys that enough without making the angle too unrealistic.
    While I appreciate the criticism (I really do), I gotta give this one a big fat no. The whole point of this project is to pay as much homage to Nintendo's work as possible. That means embracing even the more unrealistic, even arguably bad decisions they made.

    What I can do is take a second look at the sprite and try my hardest to get the angle on the sword exact, but nothing else. I know it sounds weird and impractical, but this project is about recreating the most accurate Nintendo experience possible; which is the whole point of Smash in the first place.

    Thany's (and by extension, Melee's) Wait animation doesn't look a thing like Roy's FE6 stance. Not to knock his (their) work, it's incredible. The point is, it doesn't coincide with the project's mission statement whatsoever.

    Besides, if you want to talk about impractical sword stances, let's talk about Ike's FE9 Ranger stance, ha!

    Is there a moveset being worked on for bowser that makes him stand like that?
    If by that you mean to ask, "Are you updating your Bowser?"
    The answer is yes and no. Yes, because I plan on it eventually, but no because currently it's not being worked on. Like That One Guy said, textures (and thereafter model changers) are the current priority.

    But if by that you mean to ask, "Does somebody else have a Bowser with this feature?"
    The answer, to my knowledge, is a resounding "Nnnope!".
    « Last Edit: April 24, 2015, 06:59:34 PM by Amarythe » Logged


    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #806 on: May 23, 2015, 11:59:54 PM »


    I can help with CSPs/CSS icons and stuff if needed.

    (also, sorry if I'm a bother at all. I feel like I've been posting here too much.)
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    Amarythe
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    « Reply #807 on: May 24, 2015, 11:28:05 PM »


    I'll be handling the icons, I have some guidelines in mind for making them. The poses of each individual CSP/CSS slot will be customized with it's own animation, and I'll be taking snapshots of these animations in-game on Hanenbow.

    And certainly not, all posts are more than welcome! At least some people still follow this, ha.

    Sorry for the lack of updates and posts about material, you know how it is; crazy busy with real life and such. It doesn't help that me and my band just kicked off a new project (we're making a Hip-Hop album, hahaha).

    So, a quick word about a decision I'm seriously considering; lately people have been posting direct rips of Smash 4 models on the vault. I love these models and definitely want to utilize them, however there's a big problem: when four of these models are in-game at once in a single battle (hell, even two sometimes), there is notable lag in the game. Do you guys think I should just forget the Sm4sh models and wait for Smash 3 to update their models?
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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    « Reply #808 on: May 25, 2015, 10:30:57 AM »


    I'll be handling the icons, I have some guidelines in mind for making them. The poses of each individual CSP/CSS slot will be customized with it's own animation, and I'll be taking snapshots of these animations in-game on Hanenbow.

    And certainly not, all posts are more than welcome! At least some people still follow this, ha.

    Sorry for the lack of updates and posts about material, you know how it is; crazy busy with real life and such. It doesn't help that me and my band just kicked off a new project (we're making a Hip-Hop album, hahaha).

    So, a quick word about a decision I'm seriously considering; lately people have been posting direct rips of Smash 4 models on the vault. I love these models and definitely want to utilize them, however there's a big problem: when four of these models are in-game at once in a single battle (hell, even two sometimes), there is notable lag in the game. Do you guys think I should just forget the Sm4sh models and wait for Smash 3 to update their models?

    Can I be a playtester for this project?

    Also is there a Skype group for this project?
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    « Reply #809 on: May 25, 2015, 10:34:31 AM »


    When the time comes, (which will be quite some time I'm afraid) you're more than welcome to do some play-testing.

    As for the Skype question, that's a no because if that were the case I'd basically be Skyping with myself, haha. Aside from some loose affiliations with members like Nao-chan, BronzeGreekGod, and KingJigglypuff when I'm lucky, I'm practically doing this project alone.
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    Super Smash Brothers: All Stars is currently looking for new recruits!
    SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

    We need:
    Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

    *All applicants must come equipped with their own pair of nostalgia goggles

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