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Question: What do you think about this Koopa psa? Should I release it?
Yeah, sure.   - 18 (81.8%)
I would give a try. - 3 (13.6%)
The psa seems decent, but the character is not that interesting. - 0 (0%)
I like the character, but the psa is not what I expected. - 1 (4.5%)
No, I definitely don't care about this character neither any psa related to it. - 0 (0%)
Total Voters: 22

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Author Topic: Mortimer's Thread - Wandering  (Read 142770 times)
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Ҩᴜᴇᴇɴ
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    « Reply #120 on: July 27, 2014, 04:39:04 PM »


    Hm... well, I'll be sure to try to pay attention.
    I don't really watch forums. Because every time I make a post, people ignore it.
    They read it, but they ignore it. So to save myself stress, I keep away.

    To be honest... I love the PSA. A nice equality(Not the word I am looking for, but it'll do) between Creepyness, Power and Balance.

    The side taunt makes it look like it can summon. But it doesn't. But it's cool none-the-less.

    You should invest some time into making some CSP's. And a CSS. I'll make the BP's.
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    Mortimer
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    « Reply #121 on: July 28, 2014, 11:04:35 AM »


    I
    Hm... well, I'll be sure to try to pay attention.
    I don't really watch forums. Because every time I make a post, people ignore it.

    That makes two of us, then.  Grin It's basically the reason of why I gave up releasing the final smashes. If even a psa is not enough, no reason to try with a single fs. At least, the few who downloaded it seems to have liked it. For now, I won't stop making psas.

    I'm glad you liked it. Smiley Though, like I said, it didn't end up exactly like I planned because dedede can't use his fs file. I wanted to add some more creepy graphics, but I couldn't, and that's kinda disappointing for me.  Tongue Makes me feel the psa is not completed.
    Still, I'll update him to allow him grab on ledges during the aerial up-b. I didn't realize how bad it was as a recovery move.

    It would be nice to have it, but I don't have any skills or patience to make csp's and css, neither a software, whatever that is needed to do that.
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    « Reply #122 on: July 28, 2014, 11:14:44 AM »


    Hm... I noticed alot of Ike stuff in it.
    Can't exactly say what, because I don't know what makes me feel it...
    but is it a port of Ike?
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    Mr.Misfortune
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    « Reply #123 on: July 29, 2014, 07:41:07 AM »


    If I may say. Baphomet is one of the most original characters I've stumbled upon. I haven't seen anything like him ever before! If you'd allow me, I'd like to possibly use him in a overhaul mod I'm planning which can be found here: http://forums.kc-mm.com/index.php?topic=69733.0

    Also on that note.. how do I add Baphomet to the game? I changed the name of everything in the folder from FitBaphomet to FitDedede but the moment I did side smash the game froze on me. Is there something I did wrong? Was I not supposed to name it FitDedede? If not, how do I add him to the game?
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    « Reply #124 on: July 29, 2014, 07:49:52 AM »


    Did you make everything look like this?

    If so, there should be no problem.
    Did you add in the voice pack?
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    Mr.Misfortune
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    « Reply #125 on: July 29, 2014, 07:52:01 AM »


    Yeah everything looks like that and I think the voice pack may have been where the issue came in. I'm going to get a new sounds file and try it again.
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    Ҩᴜᴇᴇɴ
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    « Reply #126 on: July 29, 2014, 07:55:14 AM »


    -Nods- good luck.
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    Archer(AkenoS3)
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    « Reply #127 on: July 29, 2014, 09:36:31 AM »


    I need to finish what I started... It's a surprise for you, Mortimer. *and also my subscribe post*
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    « Reply #128 on: July 29, 2014, 03:41:32 PM »


    GOT IT! Thanks Gifted!
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    Ҩᴜᴇᴇɴ
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    « Reply #129 on: July 29, 2014, 05:45:00 PM »


    You all get one.
    -shoots web and flies off-
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    Mortimer
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    « Reply #130 on: July 30, 2014, 10:56:29 AM »


    Hm... I noticed alot of Ike stuff in it.
    Can't exactly say what, because I don't know what makes me feel it...
    but is it a port of Ike?


    The character was originally rigged over Ike, so I used Ike's motion file as a base. Obviously I didn't animate everything, because I'm not doing 300+ animations. Many of them belonged to Ike originally.



    If I may say. Baphomet is one of the most original characters I've stumbled upon. I haven't seen anything like him ever before! If you'd allow me, I'd like to possibly use him in a overhaul mod I'm planning which can be found here: http://forums.kc-mm.com/index.php?topic=69733.0

    After reading your thread, it's one of the first projects that actually grabs my attention. You can use him, sure.  Smiley Hope your project gets enough attention to live on.


    I need to finish what I started... It's a surprise for you, Mortimer. *and also my subscribe post*


    That's something I wasn't expecting. You've got me curious now  Cool
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    Mr.Misfortune
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    « Reply #131 on: July 30, 2014, 11:22:21 AM »


    After reading your thread, it's one of the first projects that actually grabs my attention. You can use him, sure.  Smiley Hope your project gets enough attention to live on.

    Thanks! I've updated the OP with a much cleaner plot that generally explains what I'd be doing with Baphomet if you'd like to take a look.
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    Xalterro
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    « Reply #132 on: July 30, 2014, 12:00:52 PM »


    Oi!  Now that I've had a chance to see some more of the alternate attacks, I can give ya some more feedback on 'em.  Have yet to see them all, still...

    I've seen the alternate Yoshi and Luigi side-smash attacks, and they work splendidly.  One of them makes my game freeze, however.  This has happened on three separate occasions, so it isn't purely coincidental.  I think what causes the freeze is the Ganondork one, since it's the only one that I haven't seen.  It looked fine in your video, but perhaps it doesn't like to play nice when randomized with the other two...  I've yet to see if it's an issue with the sound.

    You could probably increase the damage of the Bazooka Staff to do just a liiiittle bit more damage, percentage-wise.

    Because of how rare it is to see the alternate attacks, perhaps you could keep Baphomet from flinching while doing them?  I've seen quite a few alternate attacks that started up, but couldn't wow me because of an opponent hitting me with a cheap shot.

    Again, if you can't do any of this stuff because of the limited space left, I completely understand.  

    P.S. What was the bug that kept the FitDedede.pac files from being opened in Smash Attacks?  If I know what it is and how to fix it, then I can avoid having that happen with my own .pac files.
    « Last Edit: July 30, 2014, 12:19:05 PM by Xalterro » Logged

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    « Reply #133 on: July 30, 2014, 12:22:59 PM »


    Hey I have a question. How does one do those cool moves where he summons the brawl characters? I've been trying to do it all day.
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    « Reply #134 on: July 30, 2014, 12:48:02 PM »


    They only happen around 1.5% of the time, so getting them to happen is akin to trying to win the lottery...
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