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Question: 576861743f
53 - 34 (39.5%)
4F - 9 (10.5%)
4F - 9 (10.5%)
4E - 11 (12.8%)
2E - 9 (10.5%)
2E - 4 (4.7%)
2E - 10 (11.6%)
Total Voters: 86

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Author Topic: ASF1nk's Interface Mods *NEW 100% Tutorial for Riivolution*  (Read 859178 times)
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« Reply #1695 on: June 05, 2012, 11:10:01 AM »


Thanks!! thats exactly what was missing! where can I get the GTC?

and when I download it...

it should be private/wii/app/rsbe/pf/  ?
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    « Reply #1696 on: June 05, 2012, 02:15:43 PM »


    Don't bother a clean one wont work luckily I already fixed that, now I'm having trouble with the stupid ready animation. <.<

    Anyways, about the wi-fi waiting room song, I'm guessing ur using my GCT, well the codes I posted there are exactly what I have in the GCT expect the CSS music code (Wi-Fi wiaitng room) so I'm guessing you all know how to make your own GCTs  if not google it or something.


    you can always use codemanger....
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    « Reply #1697 on: June 05, 2012, 05:02:42 PM »


    Thanks!! thats exactly what was missing! where can I get the GTC?

    and when I download it...

    it should be private/wii/app/rsbe/pf/  ?
    Yeah its in the OP of this thread. Its in the codes section and yeah you put it in pf.
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    « Reply #1698 on: June 07, 2012, 01:17:47 AM »


    Where can I get this?
    Te lo djie =P
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    « Reply #1699 on: June 07, 2012, 02:02:03 AM »


    Holy

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    « Reply #1700 on: June 07, 2012, 04:31:59 AM »


    Where can I get this? Te lo djie =P
    If you're talking about the CSS, you have to wait more. He's still working on it.
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    « Reply #1701 on: June 07, 2012, 08:41:53 AM »


    Where can I get this? Te lo djie =P

    This is incredible. Were you testing this with P:M? That is even more awesome.

    Also, does that use the Marth over Alloys code?
    « Last Edit: June 07, 2012, 08:49:19 AM by Shun_One » Logged

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    « Reply #1702 on: June 07, 2012, 10:27:24 AM »


    Yes! I hope it works with P:M and I want that Roy slot.
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    ASF1nk
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    « Reply #1703 on: June 07, 2012, 10:37:25 AM »


    Marth is over Marth and Roy is over Roy.
    Like Roy has his folder and everything.
    And it works on P:M if both players have it.
    <_<
    >_>
    <_<
    >_>
    This was only to prove Wolfy wrong, he said I couldn't do it... not impressed
    « Last Edit: June 07, 2012, 10:38:59 AM by ASF1nk » Logged

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    « Reply #1704 on: June 07, 2012, 10:51:14 AM »


    Marth is over Marth and Roy is over Roy.
    Like Roy has his folder and everything.
    And it works on P:M if both players have it.
    <_<
    >_>
    <_<
    >_>
    This was only to prove Wolfy wrong, he said I couldn't do it... not impressed
    No wonder the projectm.xml had pf/fighter/roy

    I am waiting for this CSS w/ codes...
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    « Reply #1705 on: June 07, 2012, 10:51:56 AM »


    O...o my...you actually added a new character? Like, NOTHING got replaced at all?
    Will any models/textures be able to overwrite him, like say...Axel?
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    « Reply #1706 on: June 07, 2012, 11:04:21 AM »


    Are you going to share how you added Roy? :X
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    « Reply #1707 on: June 07, 2012, 11:27:56 AM »


    Marth is over Marth and Roy is over Roy.
    Like Roy has his folder and everything.
    And it works on P:M if both players have it.
    <_<
    >_>
    <_<
    >_>
    This was only to prove Wolfy wrong, he said I couldn't do it... not impressed
    Oh. I had suspected P:M had this working after doing a little detective work. Time to get cracking on my Roy project again

     Well consider me to never mention this again if it wasn't supposed to be known yet.
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    « Reply #1708 on: June 07, 2012, 11:29:20 AM »


    O...o my...you actually added a new character? Like, NOTHING got replaced at all?
    Will any models/textures be able to overwrite him, like say...Axel?
    Hehe, you must really love Axel Grin

    But anyways, there IS a way for project:M to use any custom stuff in P:M (Thanks to SmashClash who told me how)

    But a seperate folder for Roy is just beast.
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    « Reply #1709 on: June 07, 2012, 11:41:16 AM »


    Hehe, you must really love Axel Grin

    But anyways, there IS a way for project:M to use any custom stuff in P:M (Thanks to SmashClash who told me how)

    But a seperate folder for Roy is just beast.
    Speaking of which we are going to have to add a seperate folder directory in our BeyondYou.XML for Roy
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