Home Gallery Resources The Team Rules chat Login Register
Poll
Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

Pages:  1 ... 10 11 12 [13] 14 15 16 ... 492
Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1587877 times)
0 Members and 3 Guests are viewing this topic.
Mewtwo2000
The Stage Master
Special Access
*****
Offline Offline

Posts: 3331


Making stages since 2010

  • Awards Former PMDT King for a Day Ceiling Cat Featured

  • View Profile WWW Awards
    « Reply #180 on: April 15, 2010, 01:40:40 PM »


    Brawlbox for the stage itself, and Brawlwall to see collisions and spawn points in the same place. Well, and photoshop/paint shop pro/whatever for texture editing. I think there's no need for more.

    Well, if you need to vertex hack, anim8tor and DasDonkey Vertex Box. But that's all.
    Logged

    SW FC: SW-5958-4724-5095
    Wii FC: 1247-2259-6207
    Twitch: http://twitch.tv/mewtwo2000
    Visit my stage thread here


    Stage light and fog tutorial
    Stage shadows tutorial

    LaharlsWrath
    Expert Kitten
    ****
    Offline Offline

    Posts: 96


    View Profile Awards
    « Reply #181 on: April 15, 2010, 02:01:34 PM »


    I'll be waiting (somewhat xD) patiently
    Logged

    Mewtwo2000
    The Stage Master
    Special Access
    *****
    Offline Offline

    Posts: 3331


    Making stages since 2010

  • Awards Former PMDT King for a Day Ceiling Cat Featured

  • View Profile WWW Awards
    « Reply #182 on: April 16, 2010, 08:54:09 PM »


    Well, it took some time, but I've finished Battlefield 64



    I will release it tomorrow when I do some tests and port it to battlefield
    Logged

    SW FC: SW-5958-4724-5095
    Wii FC: 1247-2259-6207
    Twitch: http://twitch.tv/mewtwo2000
    Visit my stage thread here


    Stage light and fog tutorial
    Stage shadows tutorial

    ItalianStallion
    Weapon X
    Overlord Kitten
    ******
    Offline Offline

    Posts: 6287


    Might controls everything

  • Awards Good Citizen Super Saiyan Topic Heart Container Star Hacker

  • View Profile WWW Awards
    « Reply #183 on: April 16, 2010, 09:33:32 PM »


    [censored] yes at battlefield being released tomorrow. i already have the vs metal mario from smash brothers 64 song as a brstm
    Logged


    Wulfbang Meow
    Fang of Scruffiness
    Supreme Kitten
    ********
    Offline Offline

    Posts: 504


    *Terminator Theme Music*

  • Awards KCMM Awards 2011 Winner Heart Container KCMM Storyteller Dedicated Hacker

  • View Profile Awards
    « Reply #184 on: April 17, 2010, 07:56:13 AM »


    looks pretty freaking good! cant wait for tommorrow now!
    Logged



    Mewtwo2000
    The Stage Master
    Special Access
    *****
    Offline Offline

    Posts: 3331


    Making stages since 2010

  • Awards Former PMDT King for a Day Ceiling Cat Featured

  • View Profile WWW Awards
    « Reply #185 on: April 17, 2010, 08:28:17 AM »


    Brawl sized version is ready too, after a few adjustments and porting it to battlefield I will make a download for each version

    Logged

    SW FC: SW-5958-4724-5095
    Wii FC: 1247-2259-6207
    Twitch: http://twitch.tv/mewtwo2000
    Visit my stage thread here


    Stage light and fog tutorial
    Stage shadows tutorial

    Power Marshall
    -JDeLL~
    Special Access
    *****
    Offline Offline

    Posts: 622


  • Awards Hot Topic Heart Container Dedicated Hacker Tutorial Writer

  • View Profile WWW Awards
    « Reply #186 on: April 17, 2010, 12:47:21 PM »


    Mewtwo2000, you able to master these stages to be as perfect as possible, is unbelievable. I am astound to see all of this. Quite amazing! I cannot wait for your finished works to be known. Great Job.
    Logged

    Want to learn about my new project? Click here!
    Updated 1/18


    DMN666
    Dawn/Hikari fanatic!
    Holy Kitten
    *
    Offline Offline

    Posts: 1017


    Meh

  • Awards Pin Collector Super Saiyan Topic Heart Container Starstormer

  • View Profile WWW Awards
    « Reply #187 on: April 17, 2010, 02:50:22 PM »


    Happy Face i love you sensei!
    Logged



    Symbiote
    Expert Kitten
    ****
    Offline Offline

    Posts: 78



    View Profile Awards
    « Reply #188 on: April 17, 2010, 02:54:53 PM »


    When will fourside be up?
    Logged

    Making a failed NES accessory aplayable character in a fighting game: EPIC FAIL!!!

    _Data_Drain_
    Master of the Dark Matter
    Heroic Kitten
    **
    Offline Offline

    Posts: 2579


    ....

  • Awards 2012 SSBB Tournament Runner-Up Fiery Topic Good Citizen Ceiling Cat

  • View Profile WWW Awards
    « Reply #189 on: April 17, 2010, 04:20:51 PM »


    Not a bad question, but I think rushing Mewtwo2000 won't help, we have MK64, and we have all these other great stages, so... I can wait. ^_^
    Logged


    3DS FC: 1762-2823-8581

    Wii-U ID: Data-Drain Mii Name: Jiro

    SMM Stages: https://supermariomakerbookmark.nintendo.net/profile/Data-Drain

    Mit
    Expert Kitten
    ****
    Offline Offline

    Posts: 84


  • Awards Favorite'd

  • View Profile Awards
    « Reply #190 on: April 18, 2010, 04:29:59 AM »


    Playtested Battlefield 64.  It's pretty awesome.  It's definitely a bit small for 4 players, but it's pretty great with 1 on 1.  And I'm keeping the 64-sized one for maximum authenticity Smiley

    Can't wait for whatever's next Cheesy

    Oh, and remember when I said you should hold off on some projects until model importation is in?  Well, it looks like BrawlBox might be at its final version and we probably won't see that happen :\  So, onward with Fountain of Dreams and whatnot! Tongue
    Logged

    Mewtwo2000
    The Stage Master
    Special Access
    *****
    Offline Offline

    Posts: 3331


    Making stages since 2010

  • Awards Former PMDT King for a Day Ceiling Cat Featured

  • View Profile WWW Awards
    « Reply #191 on: April 18, 2010, 11:15:49 AM »


    Yeah, I know xD

    I will be making my stages as I always did, it's a shame the importer is not working yet, but that makes things more interesting to me, because I will be still able to innovate

    This is my last innovation, the shadow system:

    Someone (Mit xD) asked me why weren't shadows projected in my stages... The answer is that the models I use are not prepared to make it, as Blitzkrieg98 stated.

    But there's no need for them to be prepared to project shadows now, because I've made an special system (a model really) that makes shadows appear where I want them to appear. So this is my innovation, the shadow system! xD





    Now my stages (and probably most hackers' ones) will look much better Tongue

    I will include that system in every stage I make from now on, and I will reupload the current ones with it too. Anyone feel free to use it in your stages, and ask me if you get some trouble with it. It's quite simple anyway xD

    Logged

    SW FC: SW-5958-4724-5095
    Wii FC: 1247-2259-6207
    Twitch: http://twitch.tv/mewtwo2000
    Visit my stage thread here


    Stage light and fog tutorial
    Stage shadows tutorial

    Chuy
    KC's Mexican Resident
    Lol Kitten
    *********
    Offline Offline

    Posts: 903


  • Awards Super Saiyan Topic Pin Collector 128-bit Hardcore Gamer Ceiling Cat

  • View Profile Awards
    « Reply #192 on: April 18, 2010, 11:22:20 AM »


    Interesting and how simple do you mean?
    Like adding rain simple or just import this model simple?
    Logged


    Mewtwo2000
    The Stage Master
    Special Access
    *****
    Offline Offline

    Posts: 3331


    Making stages since 2010

  • Awards Former PMDT King for a Day Ceiling Cat Featured

  • View Profile WWW Awards
    « Reply #193 on: April 18, 2010, 11:49:08 AM »


    It's an invisible horizontal 2D model, 20x20 in size. Knowing the exact size of the ground you want to have shadows in, you have simply to resize the shadow model to match the ground, using an animation, and you're able to see the shadowed area in the collision editor.

    Very simple indeed xD

    EDIT: I've released this stage to show you the shadow system. The stage looks lots better having shadows Tongue

    « Last Edit: April 18, 2010, 01:10:31 PM by Mewtwo2000 » Logged

    SW FC: SW-5958-4724-5095
    Wii FC: 1247-2259-6207
    Twitch: http://twitch.tv/mewtwo2000
    Visit my stage thread here


    Stage light and fog tutorial
    Stage shadows tutorial

    ItalianStallion
    Weapon X
    Overlord Kitten
    ******
    Offline Offline

    Posts: 6287


    Might controls everything

  • Awards Good Citizen Super Saiyan Topic Heart Container Star Hacker

  • View Profile WWW Awards
    « Reply #194 on: April 18, 2010, 03:06:34 PM »


    wow that shadow system really does make a big difference
    Logged


    Pages:  1 ... 10 11 12 [13] 14 15 16 ... 492
    Print
    Jump to: