Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)

Started by Mewtwo2000, March 16, 2010, 02:41:55 PM

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What would you like me to release next?

Melee Mute City
73 (41.7%)
Gerudo Valley
31 (17.7%)
Bowser In The Sky
17 (9.7%)
Inside Peach's Castle
14 (8%)
Fire Temple
13 (7.4%)
Windmill Hut
3 (1.7%)
Dodongo's Cavern
3 (1.7%)
Venom
4 (2.3%)
Pac-Man
17 (9.7%)

Total Members Voted: 175

Brawlbox for the stage itself, and Brawlwall to see collisions and spawn points in the same place. Well, and photoshop/paint shop pro/whatever for texture editing. I think there's no need for more.

Well, if you need to vertex hack, anim8tor and DasDonkey Vertex Box. But that's all.
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial


Well, it took some time, but I've finished Battlefield 64



I will release it tomorrow when I do some tests and port it to battlefield
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

[censored] yes at battlefield being released tomorrow. i already have the vs metal mario from smash brothers 64 song as a brstm

looks pretty freaking good! cant wait for tommorrow now!

[white]

Brawl sized version is ready too, after a few adjustments and porting it to battlefield I will make a download for each version

SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

Mewtwo2000, you able to master these stages to be as perfect as possible, is unbelievable. I am astound to see all of this. Quite amazing! I cannot wait for your finished works to be known. Great Job.
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Updated 1/18

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When will fourside be up?
Making a failed NES accessory aplayable character in a fighting game: EPIC FAIL!!!

Not a bad question, but I think rushing Mewtwo2000 won't help, we have MK64, and we have all these other great stages, so... I can wait. ^_^

Playtested Battlefield 64.  It's pretty awesome.  It's definitely a bit small for 4 players, but it's pretty great with 1 on 1.  And I'm keeping the 64-sized one for maximum authenticity :)

Can't wait for whatever's next :D

Oh, and remember when I said you should hold off on some projects until model importation is in?  Well, it looks like BrawlBox might be at its final version and we probably won't see that happen :\  So, onward with Fountain of Dreams and whatnot! :P

Yeah, I know xD

I will be making my stages as I always did, it's a shame the importer is not working yet, but that makes things more interesting to me, because I will be still able to innovate

This is my last innovation, the shadow system:

Someone (Mit xD) asked me why weren't shadows projected in my stages... The answer is that the models I use are not prepared to make it, as Blitzkrieg98 stated.

But there's no need for them to be prepared to project shadows now, because I've made an special system (a model really) that makes shadows appear where I want them to appear. So this is my innovation, the shadow system! xD





Now my stages (and probably most hackers' ones) will look much better :P

I will include that system in every stage I make from now on, and I will reupload the current ones with it too. Anyone feel free to use it in your stages, and ask me if you get some trouble with it. It's quite simple anyway xD

SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

Interesting and how simple do you mean?
Like adding rain simple or just import this model simple?

April 18, 2010, 05:49:08 PM #193 Last Edit: April 18, 2010, 07:10:31 PM by Mewtwo2000
It's an invisible horizontal 2D model, 20x20 in size. Knowing the exact size of the ground you want to have shadows in, you have simply to resize the shadow model to match the ground, using an animation, and you're able to see the shadowed area in the collision editor.

Very simple indeed xD

EDIT: I've released this stage to show you the shadow system. The stage looks lots better having shadows :P

SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

wow that shadow system really does make a big difference