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« Reply #6510 on: August 29, 2012, 05:25:03 PM » |
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More progress, now it works over Port Town. The only 'issue' I find when playing it is that Port Town sometimes ignores a stopping spot, and continues the way. So, Mute City does that same thing, it sometimes won't stop on some of the spots. Also, theres one less spot to stop in Mute City, I will have to make it stop twice in a place, or make it stop between the final of the stage and the beginning, for example. Not a big deal, the deal will be animating the cars properly. They're already there, and I'm sure their ways are editable. It will use some work, but I guess this will be great once made.
So, there will be a no-cars and no-damage version over FD and others, and a special version for Port Town with damage and cars.
It's being interesting xD
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« Reply #6511 on: August 29, 2012, 06:54:50 PM » |
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The best news I've heard all day.
I'll probably get the version without the cars actually hitting you since, well, you know, I play competitively with my friends.
I do applaud you for making it work over Port Town Aerodrive though!
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« Reply #6512 on: August 30, 2012, 12:40:32 AM » |
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More progress, now it works over Port Town. The only 'issue' I find when playing it is that Port Town sometimes ignores a stopping spot, and continues the way. So, Mute City does that same thing, it sometimes won't stop on some of the spots. Also, theres one less spot to stop in Mute City, I will have to make it stop twice in a place, or make it stop between the final of the stage and the beginning, for example. Not a big deal, the deal will be animating the cars properly. They're already there, and I'm sure their ways are editable. It will use some work, but I guess this will be great once made.
So, there will be a no-cars and no-damage version over FD and others, and a special version for Port Town with damage and cars.
It's being interesting xD
Looking forward to the version over Port Town with the cars of course!!!
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« Reply #6513 on: September 02, 2012, 01:22:37 AM » |
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As always, you're doing an awesome job, Mewtwo!
I've been following your work for a while now, and noticing all the effort you put into your stages. Just wanted to say that it really does show, and they are very polished and well-done. Looks like Mute City will be no different! (I look forward to grabbing both versions, by the way)
Even though I'm a beginner at making stages, and will never be as good as you, you're part of the reason I'm here. So thanks!
Can't wait to see more.
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« Reply #6514 on: September 03, 2012, 06:57:56 AM » |
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Thanks kafeix Progress report: No progress xD. I've had to do some things the last days and I've not been able to get into my computer in the last 2-3 days. Now I'm back home and will get back to Mute City on wednesday hopefully. Now I gotta prepare some exam for tomorrow... When I'm able to show it working over Port Town, I'll make a new video :3
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« Reply #6515 on: September 07, 2012, 02:05:06 PM » |
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i lol'd at the progress report xD
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« Reply #6516 on: September 08, 2012, 06:00:40 PM » |
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Cars in Mute City. Work in progress.
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« Reply #6517 on: September 08, 2012, 06:02:44 PM » |
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Cars in Mute City. Work in progress. wow nice
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« Reply #6518 on: September 08, 2012, 06:22:53 PM » |
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Cars in Mute City. Work in progress. I love you. So much.
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« Last Edit: September 08, 2012, 06:34:37 PM by LegacyWolf »
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« Reply #6519 on: September 08, 2012, 06:30:40 PM » |
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Hell [censored]ing yeaaaa.
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« Reply #6520 on: September 08, 2012, 06:32:11 PM » |
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Cars in Mute City. Work in progress. That's awesome.
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« Reply #6521 on: September 08, 2012, 06:32:12 PM » |
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Cars in Mute City. Work in progress. o_o lovely! do they cause damage tho? o.o
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« Reply #6522 on: September 08, 2012, 06:40:23 PM » |
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I just want to be able to blow them up. That's all.
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« Reply #6523 on: September 09, 2012, 08:03:35 AM » |
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« Reply #6524 on: September 09, 2012, 08:10:11 AM » |
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o_o lovely! do they cause damage tho? o.o
Yes, they cause damage. I have to animate all of them and stuff, but they're gonna work nicely :3
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