Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)

Started by Mewtwo2000, March 16, 2010, 02:41:55 PM

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What would you like me to release next?

Melee Mute City
73 (41.7%)
Gerudo Valley
31 (17.7%)
Bowser In The Sky
17 (9.7%)
Inside Peach's Castle
14 (8%)
Fire Temple
13 (7.4%)
Windmill Hut
3 (1.7%)
Dodongo's Cavern
3 (1.7%)
Venom
4 (2.3%)
Pac-Man
17 (9.7%)

Total Members Voted: 175

Quote from: Crobspencer on November 20, 2010, 01:10:22 AM
Then why say these words AND THIS IS GETTING OFF TOPIC YA JACKWAGONS.
Because it was and is again.


So, Mewtwo (ignoring all the drivel above), have you done anything on FoD since you last posted about it? Everything you are currently doing looks great btw.

I want to hear more about Fountain of Dreams as well.

I love the Ganondorf Tower stage, very epic.

Also, did you drop the Spiral Mountain project?

It will actally good to hear about the progress of Fountion of Dreams one of my fav stages that should have been in the game  :af: :notimp:
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Quote from: Link40 on November 20, 2010, 12:18:22 AM
Quote from: Crobspencer on November 20, 2010, 12:14:09 AM
Hey Mewtwo2000 you can use AGFanProduction Link and Zelda Melee textures for your video.

For Link KazeCoyote's one is better...

If you are talking about the 64 Link you are right, Fits better than The Melee Link Vertex/Texture Hack.

for Zelda maybe GW's Zelda Vertex Hack?
*Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0




Quote from: ForOhFor Error on November 20, 2010, 12:32:11 AM
Don't use hacks on Wifi: It desynchs, and you can now get banned for it (I think).

Using hacks in single player remains fine.

Actually it's dependent on the code.

Custom SSS and CSSs will cause All-Star mode and event matches to freeze.

I have a custom SSS and CSS and my event matches work.

Might be because I'm not using common file, I'm using sc_selmap.
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Quote from: br3compactor on November 20, 2010, 02:20:43 PM
I have a custom SSS and CSS and my event matches work.

Might be because I'm not using common file, I'm using sc_selmap.

Same here.

And about the progress on FoD, how is it turning out? I still hate nintendo for putting green greens instead of FoD... I also hate em for making tripping and removing the characters from melee... But I love them for making brawl so easy to hack :D

In Ganon's tower will parts of the floor break like in the battle?
Friend Safari: Bug (Masquerain, Butterfree, Pinsir)
4613-8365-7114

November 20, 2010, 06:17:17 PM #1884 Last Edit: November 20, 2010, 06:28:10 PM by Crobspencer
Alses he did add that.
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Quote from: Alses on November 20, 2010, 05:56:09 PM
Quote from: br3compactor on November 20, 2010, 02:20:43 PM
I have a custom SSS and CSS and my event matches work.

Might be because I'm not using common file, I'm using sc_selmap.

Same here.

And about the progress on FoD, how is it turning out? I still hate nintendo for putting green greens instead of FoD... I also hate em for making tripping and removing the characters from melee... But I love them for making brawl so easy to hack :D

In Ganon's tower will parts of the floor break like in the battle?

I hate Big N for the sh*t physics of Brawl, and for nerfing Link -_-
Besides yes, the floor will fall.

Quote from: br3compactor on November 20, 2010, 02:20:43 PM
I have a custom SSS and CSS and my event matches work.

Might be because I'm not using common file, I'm using sc_selmap.
He meant like the Stage Expansion code I think.

So Mewtwo2000 are you gonna edit the Hyrule Castle 64 Stage and add a tornado to hurt a character that gets cought into it and throws them up in the air like in the N64 verison.
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Quote from: Crobspencer on November 21, 2010, 12:03:45 AM
So Mewtwo2000 are you gonna edit the Hyrule Castle 64 Stage and add a tornado to hurt a character that gets cought into it and throws them up in the air like in the N64 verison.

It might just be possible... create upwards-traveling floor collisions following the tornado's path, which you can set to the type crash1 to hurt anyone caught in it (like the spikes in the stage builder)

Not very simple, not very easy, not very practical. But it should get the job done.

FC: 2191-7379-6272

Type crash 1 can only be used in stage builder. Elsewhere = crashes (the game).
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