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« Reply #1875 on: November 19, 2010, 06:19:12 PM » |
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Then why say these words AND THIS IS GETTING OFF TOPIC YA JACKWAGONS.
Because it was and is again.
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« Reply #1876 on: November 19, 2010, 06:20:45 PM » |
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Whatever
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« Reply #1877 on: November 19, 2010, 07:37:17 PM » |
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So, Mewtwo (ignoring all the drivel above), have you done anything on FoD since you last posted about it? Everything you are currently doing looks great btw.
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« Reply #1878 on: November 19, 2010, 07:43:06 PM » |
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I want to hear more about Fountain of Dreams as well.
I love the Ganondorf Tower stage, very epic.
Also, did you drop the Spiral Mountain project?
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« Reply #1880 on: November 19, 2010, 09:46:24 PM » |
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Hey Mewtwo2000 you can use AGFanProduction Link and Zelda Melee textures for your video.
For Link KazeCoyote's one is better... If you are talking about the 64 Link you are right, Fits better than The Melee Link Vertex/Texture Hack. for Zelda maybe GW's Zelda Vertex Hack?
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« Reply #1881 on: November 19, 2010, 10:03:07 PM » |
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Don't use hacks on Wifi: It desynchs, and you can now get banned for it (I think).
Using hacks in single player remains fine.
Actually it's dependent on the code. Custom SSS and CSSs will cause All-Star mode and event matches to freeze.
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« Reply #1882 on: November 20, 2010, 07:20:43 AM » |
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I have a custom SSS and CSS and my event matches work.
Might be because I'm not using common file, I'm using sc_selmap.
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« Reply #1883 on: November 20, 2010, 10:56:09 AM » |
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I have a custom SSS and CSS and my event matches work.
Might be because I'm not using common file, I'm using sc_selmap.
Same here. And about the progress on FoD, how is it turning out? I still hate nintendo for putting green greens instead of FoD... I also hate em for making tripping and removing the characters from melee... But I love them for making brawl so easy to hack In Ganon's tower will parts of the floor break like in the battle?
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Friend Safari: Bug (Masquerain, Butterfree, Pinsir) 4613-8365-7114
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« Reply #1884 on: November 20, 2010, 11:17:17 AM » |
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Alses he did add that.
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« Last Edit: November 20, 2010, 11:28:10 AM by Crobspencer »
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« Reply #1885 on: November 20, 2010, 11:19:09 AM » |
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I have a custom SSS and CSS and my event matches work.
Might be because I'm not using common file, I'm using sc_selmap.
Same here. And about the progress on FoD, how is it turning out? I still hate nintendo for putting green greens instead of FoD... I also hate em for making tripping and removing the characters from melee... But I love them for making brawl so easy to hack In Ganon's tower will parts of the floor break like in the battle? I hate Big N for the sh*t physics of Brawl, and for nerfing Link -_- Besides yes, the floor will fall.
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« Reply #1886 on: November 20, 2010, 11:21:28 AM » |
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I have a custom SSS and CSS and my event matches work.
Might be because I'm not using common file, I'm using sc_selmap.
He meant like the Stage Expansion code I think.
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« Reply #1887 on: November 20, 2010, 05:03:45 PM » |
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So Mewtwo2000 are you gonna edit the Hyrule Castle 64 Stage and add a tornado to hurt a character that gets cought into it and throws them up in the air like in the N64 verison.
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« Reply #1888 on: November 20, 2010, 07:09:48 PM » |
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So Mewtwo2000 are you gonna edit the Hyrule Castle 64 Stage and add a tornado to hurt a character that gets cought into it and throws them up in the air like in the N64 verison.
It might just be possible... create upwards-traveling floor collisions following the tornado's path, which you can set to the type crash1 to hurt anyone caught in it (like the spikes in the stage builder) Not very simple, not very easy, not very practical. But it should get the job done.
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« Reply #1889 on: November 20, 2010, 09:21:33 PM » |
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Type crash 1 can only be used in stage builder. Elsewhere = crashes (the game).
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