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« Reply #90 on: March 29, 2010, 04:19:55 PM » |
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You should get an edited st_final.rel file and make it replace another stage's That file must be hex edited, find a certain string, and replace a byte in order to make the rel work for hanenbow or some other Here's the complete info http://ssbbcustom.wikia.com/wiki/Module_filesI can make some one for you if you need it anyway
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« Reply #91 on: March 29, 2010, 05:11:07 PM » |
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Is there a way I could use a code to say, replace Hanenbow with one of your stages?
Not a good idea dude hanenbow always freezes when modifying it due to it not having music and editing the rel file won't fix it
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« Reply #92 on: March 29, 2010, 10:19:03 PM » |
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Is there a way I could use a code to say, replace Hanenbow with one of your stages?
Not a good idea dude hanenbow always freezes when modifying it due to it not having music and editing the rel file won't fix it Oh, I see, thanks for the info. And I will take a look at that article, Mewtwo2000. Thank you.
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« Reply #93 on: March 30, 2010, 01:43:56 PM » |
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I will probably release Mushroom Kingdom beta 2 today ![](http://img641.imageshack.us/img641/7562/al1003302047binout.jpg) What's new: - Changed camera and boundaries, they should be better now, but probably need more fixing - Enhanced pipe teleport system. Now the left-right way works the same way that the right-left one (no more flying characters) - Now the central platforms move, and sometimes fall. This is a simple looped animation, it will probably be longer in the future - Some minor visual changes, including new pipes
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« Reply #94 on: March 30, 2010, 01:53:26 PM » |
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Yay!!!!!!! Your Stages are Pro! I cant w8 till this is finished. BTW when will there be an update foor crisis city
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« Reply #95 on: March 31, 2010, 04:14:12 AM » |
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Mushroom Kingdom 64 BETA 2 is out!! Just get it in the VaultI hope you enjoy it xD @Ayzer Crisis City is considered as a finished stage, I'll probably make minor changes/fixes to it, but it won't change much at all. The stage is good as is.
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« Reply #96 on: March 31, 2010, 08:27:47 AM » |
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I just tested your Mushroom Kingdom 64... It's freaking amazing! How is it you make such brilliant stages?! ...Ahem, sorry about that, but I still say you're the best stage hacker.
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« Reply #97 on: March 31, 2010, 03:11:30 PM » |
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While this stage does look epic as hell, I only have one complaint...
Why must it replace the awesomeness of my Tabuu Destination? D: Can't you make it replace something else, like the Mario Bros. stage?
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« Reply #98 on: March 31, 2010, 03:21:26 PM » |
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While this stage does look epic as hell, I only have one complaint...
Why must it replace the awesomeness of my Tabuu Destination? D: Can't you make it replace something else, like the Mario Bros. stage?
Use the modules, young one.
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« Reply #99 on: March 31, 2010, 03:31:30 PM » |
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While this stage does look epic as hell, I only have one complaint...
Why must it replace the awesomeness of my Tabuu Destination? D: Can't you make it replace something else, like the Mario Bros. stage?
Use the modules, young one.It'd be nice if there was a guide for that... =\
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« Reply #100 on: March 31, 2010, 03:34:54 PM » |
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Uh, the link IS the guide. Do you have NTSC Brawl? If you do, I have an .rel that can make Mushroom Kingdom replace Mario Bros.
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« Reply #101 on: March 31, 2010, 03:42:03 PM » |
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Uh, the link IS the guide. Do you have NTSC Brawl? If you do, I have an .rel that can make Mushroom Kingdom replace Mario Bros.
Sorry, still kinda new to this .rel stuff. Been off and on for a while now. ^^; But yeah, I do have NTSC.
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« Reply #102 on: March 31, 2010, 03:44:15 PM » |
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Here's the file: http://www.mediafire.com/download.php?0mzmfny0ngc Rename it to st_famicom.rel. Put it in pf\Module And (you probably knew this) rename the Mushroom Kingdom .pac to STGFAMICOM.PAC
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« Reply #103 on: March 31, 2010, 04:09:22 PM » |
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Thanks, mate! Appreciate it. ![Smiley](https://forums.kc-mm.com/Smileys/default/smiley.gif)
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« Reply #104 on: March 31, 2010, 04:33:15 PM » |
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Thanks Segtendo for helping people when I'm not aware ![Wink](https://forums.kc-mm.com/Smileys/default/wink.gif)
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