Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)

Started by Mewtwo2000, March 16, 2010, 02:41:55 PM

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What would you like me to release next?

Melee Mute City
73 (41.7%)
Gerudo Valley
31 (17.7%)
Bowser In The Sky
17 (9.7%)
Inside Peach's Castle
14 (8%)
Fire Temple
13 (7.4%)
Windmill Hut
3 (1.7%)
Dodongo's Cavern
3 (1.7%)
Venom
4 (2.3%)
Pac-Man
17 (9.7%)

Total Members Voted: 175

It's completely possible.

Mewtwo actually did something like that before.
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Quote from: Mewtwo2000 on August 12, 2011, 12:51:33 AM
Picture showing how the last version planned for the first upload of Peach's Castle is.



Just another view of the castle with a semi-flat ground ^^U
I know i haven't commented here alot but...

this is Awesome, just gotta say thanks for taking the time to make these stages ;D

Quote from: Mewtwo2000 on August 12, 2011, 12:51:33 AM
Picture showing how the last version planned for the first upload of Peach's Castle is.



Just another view of the castle with a semi-flat ground ^^U
AAAARGH! I'm so anxious it feels like my head is going to explode! Stop teasing us and release the beast! xD
just kidding, although I have to ask, will the download include the SSB64 Peach's Castle you showed us earlier?
and one more question, in regards to your upcoming "alternate" version: if you were to use Delfino Plaza as a base, would the file size be sufficient to support peach's castle? because Delfino Plaza seems to have more models than Peach's castle (just guessing here, I don't know how many each one actually has), so it would seem like a suitable base for Peach's Castle (alternate) if you want to have water on said stage, at least more suitable than Jungle Japes.
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Yes, SSB64 Peach's Castle with the 3D background will be included. Not sure about doing the retexture I wanted to make for the small tower in there and the trees, cause it would delay the date a little more.

About the alternate version, yeah, I had thought about that too. It's bigger, and more complex, and uses water. That's one of the reasons why I don't make the alternate version for the first release. I would like to test and get familiar with delphino and its possibilities, and if it was possible, make the stage compatible. More than this, if I got to use the engine in Delphino for my stage, the places would be visited in a random order, and this would be more awesome. Still, I've not even started to test/learn about that stage, and it's something I will make once I've released the stage, and maybe 2-3 more stages.
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

I may as well reveal what I'm doing in terms of stages, because I didn't get much progress done on it.





I'm doing Battlefield from SSBM, you know, the one that was really dark and had the energy orb underneath that everybody would get stuck under.

Quote from: br3compactor on August 12, 2011, 02:42:40 AM
It's completely possible.

Mewtwo actually did something like that before.

That would be AWESOME :D
*pokes Mewtwo repeatedly with a stick till he does it* XD
JK mewtwo :P the stick would break before that happened lol

Though a better choice would be like. The Roof > The Clock Room > the main floor > and the basement.

Quote from: Mewtwo2000 on August 12, 2011, 11:10:19 AM
Yes, SSB64 Peach's Castle with the 3D background will be included. Not sure about doing the retexture I wanted to make for the small tower in there and the trees, cause it would delay the date a little more.

About the alternate version, yeah, I had thought about that too. It's bigger, and more complex, and uses water. That's one of the reasons why I don't make the alternate version for the first release. I would like to test and get familiar with delphino and its possibilities, and if it was possible, make the stage compatible. More than this, if I got to use the engine in Delphino for my stage, the places would be visited in a random order, and this would be more awesome. Still, I've not even started to test/learn about that stage, and it's something I will make once I've released the stage, and maybe 2-3 more stages.
Well, it's up to you. you can release it with the retexture, or release it later. Maybe you should put a poll on it, see what others think.

WOW! I was right about something Stage hacking related! Well, that's good that it seems possible to use Delfino Plaza. who knows, maybe if you dig deep enough, you can find out what makes certain polygons disappear in that stage when they're out of sight. I do like this idea, and can't wait to hear progress on it when you've finished 2-3 other stages.

Well, that's all for now. today I grab myself a 3DS. I waited an extra week to get one because today the price just dropped to $169.99.
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WELL NO ONE ASKED YOU!!! jk xD
well, I already made preparations to get a 3DS. I got a carrying pouch and a giant AR card from club.nintendo, and Ocarina of Time 3D. Way to not count chickenz before they hatch, right?
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XD I suppose...

Quote from: Triforce Zelda on August 12, 2011, 04:39:29 PM
XD

I suggest you change your post because it could be considered SPAM xP
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The peach's castle inside using Castle siege seems interesting. I may be doing it as a future project >.<

In the end, at least the entrance part was already in my plans, making other 2-3 parts is not a big deal :P
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial


Not much progress since the last picture. I've been outside, and when I've been back, I've worked on Block Tool to implement something I needed for some trees in the stage.

Basically, the always-camera-facing models I'm using for the trees have 1 good thing and 1 bad thing. The good one is that it's multibone, so I can move the whole stage, and the trees will move aswell. The bad thing is that they're transparent for fighters, and transparent between them depending on the order they have in the file.

I have another model (the moon in fourside if I'm not mistaken) that I previously used as a tree, always-camera-facing too, but not multiboned. That means that the trees with that model don't move with the stage. On the contrary, these ones have no transparency problems.

So, to calculate the new position of single-boned trees with the original position and the new values for the stage itself, I could use block tool with a tree-position-vertexed block and applying the values. But it was not quick to do, cause I needed to read the new values in brawlbox once used block tool. So, I've made a new option so the changes are applied to the current bone, and not the vertices of the model. This way, I can calculate those values more quickly. And I will surely be using those models for the new version of the stage I'm doing, the one in the last picture. This way, I won't need to remove all the trees between the camera and the characters, but only the more annoying ones.

Also, now Block Tool is able to select the name of the model used, just go to the set parameters thing to change. This is the new version, if anybody is interested. I don't guess anybody is using the new 'apply to bone' thingy, but I update the link just in case.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19049

By the way, today I'm gonna work on the band again, and monday too. So, don't expect great news until, at least, tuesday. As I already said, summers are not good for me to hack quickly... u_u

EDIT: Gonna leave a few new pictures before going to work:



Click to enlarge ^^U
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

Hey Mewtwo, you think you can create another program some like Studio Maker?