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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1587950 times)
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    « Reply #5640 on: November 17, 2011, 05:52:31 PM »


    I think if the bones are the same, it will work, but if you animate the bones, it will probably work better. Also, would it be possible to swap out Ganon's boneset with Giga Bowser's?

    i had this idea too, but like completely replacing bowser for ganon, and putting bowser over ganon, their final smashes make more sense that way, since GB never really existed, but is a brawl original character...

    TOO MUCH OFF TOPIC!!!!!

    FD looks awesome, cant u give him his sword?
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    Mewtwo2000
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    « Reply #5641 on: November 17, 2011, 06:00:22 PM »


    Sure I can, but I've not even started with him. First, texturing him well (he's only at half, he needs a UV reestructuration). After that, importing the sword, which is the easier part anyway.
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    BlueBrain
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    « Reply #5642 on: November 18, 2011, 04:05:50 AM »


    a custom model of FD link would be sooooooooo awesome!
    not that the verexes are bad, but it would just be awesome, since he actually fits better over ike O.o
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    « Reply #5643 on: November 18, 2011, 04:07:05 AM »


    if anyone can pull it off, its Mewtwo
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    « Reply #5644 on: November 18, 2011, 07:37:37 AM »


    but even so, those stupid sparkles... I can't find out how to edit them.
    It's located in the effect textures (REFT) in FitLink.pac, just use Tcll's REFT extractor and rebuilder to edit the sparkles ^^

    M22k, are you retexturing OoT Link into Oni Link, or are you importing him from Majoras Mask?
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    Mewtwo2000
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    « Reply #5645 on: November 18, 2011, 09:09:27 AM »


    I'm retexturing it. More or less.

    A retexture could not get the real appearance of Oni Link. That's why I'm editing the textures. Both models are similar enough to port the UV points and make the textures fit. I guess Oni Link's shoulders are a little bigger, and other thingies are different too, but in general, they're the same with changed textures and UV points. Maybe I vertex some part if necessary.

    What I'm sure to import from Majora's is the sword.
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    « Reply #5646 on: November 18, 2011, 03:18:43 PM »


    I'm retexturing it. More or less. A retexture could not get the real appearance of Oni Link. That's why I'm editing the textures. Both models are similar enough to port the UV points and make the textures fit. I guess Oni Link's shoulders are a little bigger, and other thingies are different too, but in general, they're the same with changed textures and UV points. Maybe I vertex some part if necessary. What I'm sure to import from Majora's is the sword.

    make sure to delte tyhe shield also...if you havent already
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    « Reply #5647 on: November 18, 2011, 04:31:34 PM »


    I've done it, don't worry xD

    Pictures showing the real Fierce Deity Link. The first one just compares the original model with the Fierce Deity texture, and the modified model that fits the real thing.







    Well then, I guess this is it. I'll resume this when metals come.
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    « Reply #5648 on: November 18, 2011, 04:39:26 PM »


    Fierce Deity Link is looking sexy so far.
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    « Reply #5649 on: November 18, 2011, 06:48:04 PM »


    It's located in the effect textures (REFT) in FitLink.pac, just use Tcll's REFT extractor and rebuilder to edit the sparkles ^^
    I found extractor, but not rebuilder, can you send me a link? also, the extractor is a .py file. what is py?
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    « Reply #5650 on: November 18, 2011, 06:50:13 PM »


    also, the extractor is a .py file. what is py?

    .py is an extension used by Python.
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    « Reply #5651 on: November 19, 2011, 04:29:40 AM »


    The lava effect in Lava Mansion somewhat reminds me of the Sactuary of Rock and Lava from my old Rayman 2: The Great Scape...Cool!
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    « Reply #5652 on: November 19, 2011, 01:56:35 PM »


    I found extractor, but not rebuilder, can you send me a link? also, the extractor is a .py file. what is py?
    http://forums.kc-mm.com/index.php?topic=27625.msg732162#msg732162
    Also, use Seg's link to the site to download Python (it's a program language).

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    « Reply #5653 on: November 19, 2011, 02:54:52 PM »


    http://forums.kc-mm.com/index.php?topic=27625.msg732162#msg732162
    Also, use Seg's link to the site to download Python (it's a program language).


    Thanks, but I found out that I can't extract Navi's sparkles, quite possibly because they might be in CI8 format, as her body and wings are. On a Positive note, I completed as much as I could with Navi, and am now experimenting with how big her texture can be. I want to add that soft glow around her, as right now, she's only a ball of light. I'll probably upload this when Mewtwo2000 uploads N64 Link, or just give it to him to upload in a pack.

    @Mewtwo2000, I was wondering, is it possible to import Link's item models over the Clawshot, Boomerang, and Bombs? (bombs are 2d, so I imagine at least import Toon Link's Bomb model over Link's)
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    « Reply #5654 on: November 19, 2011, 04:57:54 PM »


    Mmm... that's something I should look into. Having the longshot, boomerang and bombs from Ocarina of Time would be interesting...

    But today I've been working on stages again:



    Maybe the picture doesn't seem to show anything new, but I've been cleaning the models in the background and the ones related to the coloration, so I'm using less models and less animations. I've removed some unused stuff, like some animations used by no models and such. After doing the waves and those thingies on the column rings, I'll update it to the vault. That could be... next monday?
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