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« Reply #990 on: December 31, 2014, 05:06:40 PM » |
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This project hasn't been abandoned yet, has it? It's been quite a while since we've seen or heard anything.
We are ded, we came on a serious case of the Dio virus. We alive bro.
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« Reply #991 on: December 31, 2014, 05:15:20 PM » |
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We are ded, we came on a serious case of the Dio virus. We're actually rebranding now, we'll now be known as "The Dio Project" with the goal of giving every character a Dio face.
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« Reply #992 on: December 31, 2014, 06:58:39 PM » |
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We're actually rebranding now, we'll now be known as "The Dio Project" with the goal of giving every character a Dio face.
?
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Formerly known as Nick.
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« Reply #993 on: December 31, 2014, 07:10:50 PM » |
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In the pack, some characters have a Fit(insert character here).pac file.
Why?
Does it affect gameplay?
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #994 on: December 31, 2014, 07:27:06 PM » |
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In the pack, some characters have a Fit(insert character here).pac file.
Why?
Does it affect gameplay? That's the character's moveset file. It affects their...well, moveset. It also has some effect files (sword trails, spin trails, etc.), which is why they're there.
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« Reply #995 on: December 31, 2014, 07:33:32 PM » |
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That's the character's moveset file. It affects their...well, moveset. It also has some effect files (sword trails, spin trails, etc.), which is why they're there.
I know it affects the moveset. My question was, what things of the character are affected. Now you said that there are sword trails and what more. If I do not include them nothing happens? I hope they are not necessary.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #996 on: December 31, 2014, 08:55:15 PM » |
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I know it affects the moveset. My question was, what things of the character are affected.
Now you said that there are sword trails and what more.
If I do not include them nothing happens? I hope they are not necessary.
It's just aesthetic changes, so you just won't get the new trails and that.
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« Reply #997 on: January 01, 2015, 01:34:25 AM » |
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Ok, everything was answered. Thanks.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #998 on: January 01, 2015, 05:07:23 AM » |
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We're actually rebranding now, we'll now be known as "The Dio Project" with the goal of giving every character a Dio face.
This should have been the goal straight from the beginning. Inexcusable!
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Super Smash Brothers: All Stars is currently looking for new recruits! SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!
We need: Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!
*All applicants must come equipped with their own pair of nostalgia goggles
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« Reply #999 on: January 02, 2015, 11:00:46 AM » |
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This should have been the goal straight from the beginning. Inexcusable!
You thought we were kidding?! Also for updates, we usually post on our Tumblr more now. There's 3 things we haven't posted here yet directly relating to the project, so check it out!
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« Reply #1000 on: January 02, 2015, 12:15:34 PM » |
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Hello; dbgenerations Im too much of a n00b to understand this problem. Also, a brother of mine is running smash 3 pm 3.5 on an iso using USBloaderGX, of course excluding certain aspects from our release that freezes PM.... he has no issues.
ISO builder? Isn't that when you burn files on a disk or something?
And Im running our current unreleased build on mine using dolphin, no issues.
This is an issue that is not related to smash 3, therefore is not our fault and you must look elsewhere for assistance.
If you don't make our Peach well endowed, then yes, go ahead!
well the only difference between my injected iso with Smash 3, and the iso without smash 3 is the smash 3 textures, aside from renaming the game ID so that i can have multiple versions i did not change anything. there are 2 versions of the smash 3 textures, one for brawl and one for PM, im injecting the pm textures into the pm mod before building the ISO, would it be a better idea to use the brawl textures, mod brawl, then inject the project m mod but not overwriting character files??? im new to ssbb modding and in my short time have noticed the smallest miscalculation can make nothing work lol. just trying to get some advice from someone who has maybe done this before.
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« Reply #1001 on: January 02, 2015, 06:07:35 PM » |
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How do you guys edit trophy data?
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« Reply #1002 on: January 03, 2015, 01:35:59 PM » |
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I lol'd at that pic. XD
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3DS Friend Code: 2895-6640-9302
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« Reply #1003 on: January 10, 2015, 12:27:41 PM » |
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Does This Work With PM 3.5 ?
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« Reply #1004 on: January 10, 2015, 04:05:40 PM » |
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How do you guys edit trophy data?
In pf/toy/fig there are two files: ty_fig_name_list.msbin (names) ty_fig_ext_list.msbin (descriptions) They're all just lines of text, so editing them is easy. Finding the trophy you want to edit is the hard part. Does This Work With PM 3.5 ?
The pack does not yet work with 3.5. It'll be fixed for the next update though. You can also manually do some work to make everything work invidually.
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