The Smash 3 Project - Get Your DLC Early

Started by Taiko, October 01, 2013, 03:10:46 AM

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sí, sólo necesitará un poco más de tiempo

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Taiko and co, please teach me your recolouring and rendering ways. They're so good. I find myself just examining your recent renders nowadays. You guys have come so far with them that they're frequently used in media outside of the Brawl hacking scene... That still blows my mind.

Grats on the progress, and keep it up!

Quote from: Moblin on March 22, 2015, 09:19:40 AM
Taiko and co, please teach me your recolouring and rendering ways. They're so good. I find myself just examining your recent renders nowadays. You guys have come so far with them that they're frequently used in media outside of the Brawl hacking scene... That still blows my mind.

Grats on the progress, and keep it up!
Thanks, I still haven't fully taken in that our stuff is used in other places either...

As for teaching, we'd love to teach you some stuff, considering you're the reason we even began rendering in the first place!

In general though, we've switched to Blender (with Cycles) since the first time we started. It renders nicer lighting compared to Max (at least for Smash-style stuff) and renders much quicker thanks to it utilizing CUDA cores.

For lighting, we use a 3-point lighting setup, we find that it lights models the way we want it to and generally works great for every character!

As for recolouring, what do you mean exactly? How we manage to come up with the original colour schemes?


Good idea!


Jigglypuff takes center stage of today's preview. But what's that hat she's wearing?


That design seems familiar!

Quote from: Taiko on March 24, 2015, 01:09:56 AM
Good idea!


Jigglypuff takes center stage of today's preview. But what's that hat she's wearing?


That design seems familiar!
You sir, deserve a medal.
retired


Quote from: Taiko on March 22, 2015, 06:21:10 PM
Thanks, I still haven't fully taken in that our stuff is used in other places either...

As for teaching, we'd love to teach you some stuff, considering you're the reason we even began rendering in the first place!

In general though, we've switched to Blender (with Cycles) since the first time we started. It renders nicer lighting compared to Max (at least for Smash-style stuff) and renders much quicker thanks to it utilizing CUDA cores.

For lighting, we use a 3-point lighting setup, we find that it lights models the way we want it to and generally works great for every character!

As for recolouring, what do you mean exactly? How we manage to come up with the original colour schemes?

Thanks for the info! It will come in handy whenever I start rendering again. 3-point lighting is what I orginially used when I first started, but it didn't give me the results I desired. This was in MAX though, so that's likely my problem!

Have you guys fiddled around with Marmoset for renders at all? Afaik it's a dedicated rendering program. I'm sure you could get some fancy results with it, though to be honest, your results so far hardly need improvement to begin with!

And yeah, I'm referring to how you guys come up with colour schemes. I have no problem with actually making recolours, at least the technical aspect of it. I just can't make a good colour scheme to save my life. I've used a variety of programs to assist me, I just can't get results I'm happy with a lot of the time. Part of the reason is that I rarely have time nowadays to fine-tune anything I make, so I haven't experimented enough with designing palettes.

March 25, 2015, 12:24:17 AM #1029 Last Edit: March 25, 2015, 03:13:39 AM by Taiko
Quote from: Moblin on March 24, 2015, 10:53:06 AM
Thanks for the info! It will come in handy whenever I start rendering again. 3-point lighting is what I orginially used when I first started, but it didn't give me the results I desired. This was in MAX though, so that's likely my problem!

Have you guys fiddled around with Marmoset for renders at all? Afaik it's a dedicated rendering program. I'm sure you could get some fancy results with it, though to be honest, your results so far hardly need improvement to begin with!

And yeah, I'm referring to how you guys come up with colour schemes. I have no problem with actually making recolours, at least the technical aspect of it. I just can't make a good colour scheme to save my life. I've used a variety of programs to assist me, I just can't get results I'm happy with a lot of the time. Part of the reason is that I rarely have time nowadays to fine-tune anything I make, so I haven't experimented enough with designing palettes.
I tried Marmoset once, but it never really clicked. I thought Marmoset was more for people to quickly show what their models would look like in ingame environments instead of real renders though, which is why I never really got it either.

As for recolours, I can't really offer concrete advice, but you can grab inspiration from literally anything. It mostly comes down to a knowledge of what works together, and a ton of experimentation. For example, Sakurai mentioned that Smash's red Luigi was based off a strawberry, and green Samus was based off the Zaku from Gundam.

It's also important to remember that characters have rules for what can actually be recoloured. For example, if you recolour Mario's hair to be yellow to make a Rayman recolour, it's no longer Mario because Mario's hair doesn't change colour in his official palettes. Link is a bit different in that his hair can be recoloured, but his hair is only changed when it's to reference the same thing as the costume (white hair for Dark Link, Toon Link's brown NES hair, etc.). Similarly, Ganondorf's skin shouldn't be changed randomly to make a Dracula recolour, but it's a bit more okay if it's referencing his own Beast Ganon form (Smash 4's blue skin one). Study what is and what isn't consistent between the official recolours to get a good sense of the rules that you'd have to follow. Breaking these rules is a mistake I see a lot of people make, especially with things like character's eyes.

I also see a lot of people making recolours too accurate to source material, that it no longer follows the original character's rules, so try not to do that either.

Here are some various recolour examples from the next update:

Wrecking Crew Ice Climbers. I'm not sure what part of them is Wrecking Crew, but that's what I had in mind when these were created. I figured these two colours would work well together (you do see brown and green a lot in nature) and the purple gloves are there to help break up the palettes.



Not sure if I posted these two on here, but here are Super Mario World Mario and SMB3 Fire Mario. Of course, SMW Mario would be a bit too similar to default if I copied it 1:1, so I changed the main colour to be more pink and gave him teal overalls to accent that. SMB3 Fire was mostly lifted from the sprite, but with a few things changed to be consistent with the Fire Mario costume (brown shoes and yellow buttons, like default Mario).


This Dedede was something Shun made, but there's an example of him challenging himself to make a teal Dedede. It's a result of having a good sense of what works with what. The other new Dedede colour we'll be adding is based off this kisekae plate for the new 3DS.

And most importantly, try to keep colours unique, and plan out exactly what kind of costume this will be. Will it be a blue costume? A teal costume? Try to design around that.

Hopefully this all makes sense, I'm not too great at explaining why things are done, but I try!

EDIT: This site as well. It'll help come up with various colour schemes.

Yeah, that was quite helpful actually. I've always tried to pull inspiration from different places, I just haven't planned a "theme" for any of of my recolours. I'll be trying that out soon. Thanks for the info!

March 26, 2015, 03:54:03 AM #1031 Last Edit: March 26, 2015, 04:00:31 AM by MrThatKidAlex24
WoW! These renders are amazing! Specifically Meta Knight, Yoshi, Zelda, Lucario, Mewtwo, Ness and Every Other Character. Currently downloading pm version just to stare at the renders and models (even though I have smash 4)

Post Merge: March 26, 2015, 04:00:31 AM

BTW, what font did you guys use for this stuff? I've been trying to find it. Is it free?

Quote from: MrThatKidAlex24 on March 26, 2015, 03:54:03 AM
WoW! These renders are amazing! Specifically Meta Knight, Yoshi, Zelda, Lucario, Mewtwo, Ness and Every Other Character. Currently downloading pm version just to stare at the renders and models (even though I have smash 4)

Post Merge: March 26, 2015, 04:00:31 AM

BTW, what font did you guys use for this stuff? I've been trying to find it. Is it free?
Thanks for the compliments, I should warn you that we haven't updated the P:M version to 3.5 yet though, so you'll probably crash unless you do some manual work.
As for the font we use, it's called ITC Avant Garde. It is not free, sadly.

First post to brawl vault! Here are some builds for you lovely people while we wait for a 3.5 (soon to be 3.6) build.


Smash 3C Only Album | General Album
Notes:
Sorry but you are not allowed to view spoiler contents.



Smash 3 Only Album | General Album
Notes:
*signifies different from Smash 3C build
Sorry but you are not allowed to view spoiler contents.