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Author Topic: The Brawl Expansion Project  (Read 2827797 times)
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Sammi Husky
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    « Reply #405 on: January 04, 2014, 05:11:46 PM »


    i havent encountured issues
    and i have loaded a sc_selcharacter always
    maybe ur scselcharacter is corrupted

    THAT is interesting. i donwloaded your sc_selcharacter.pac and it loaded fine. i wonder if its just stock from the iso that it wont load. either way, that means this will be much easier
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    « Reply #406 on: January 04, 2014, 05:14:37 PM »


    It's really, really easy. It just takes a second, and it's actually easier than the codes, I think.
    You just type the name you want in the window on the right in place of the original and make sure the rest of the rows after are filled with zeroes.

    i feel kinda sad right now lol. not as hard as i thought... maybe in the future the Brawlex editor will include it. either way this is pretty easy.
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    « Reply #407 on: January 04, 2014, 05:22:28 PM »




    well now, it looks like its much easier then i made it out to be.
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    « Reply #408 on: January 04, 2014, 05:27:15 PM »


    cannot wait for this beautiful mess my friend. once i can give my characters their own CSS. i will do more than 2 characters. though memory limitations are going to be a problem. so i'll have to do some nifty stuff to save on room.
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    ShinF
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    « Reply #409 on: January 04, 2014, 05:32:44 PM »



    i feel kinda sad right now lol. not as hard as i thought... maybe in the future the Brawlex editor will include it. either way this is pretty easy.

    Yeah - incidentally, the announcer call is in there, as well. In the example I showed, it's the part that says 00002012. It was SonicBrawler who told me that changing the last two digits to 2A would make it call out Fighting Alloy Team, which is kind of nice actually. It helps to separate the clones from the originals, ya know? Makes them feel as special as they are.

    well now, it looks like its much easier then i made it out to be.

    Whoa, whoa, whoa - where did that sc_selcharacter come from? It looks really nice. I'm using Dark Flaming Blue (which works), but I really want to try that one out.

    cannot wait for this beautiful mess my friend. once i can give my characters their own CSS. i will do more than 2 characters. though memory limitations are going to be a problem. so i'll have to do some nifty stuff to save on room.

    I think I'm going to get rid of the images with the characters' names that appear over the CSP and just put their names on the CSP itself. That ought to save some room, and it'll let my alternate costumes have their own name there.
    « Last Edit: January 04, 2014, 05:35:53 PM by ShinF » Logged


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    « Reply #410 on: January 04, 2014, 05:33:32 PM »


    ^ its called the grid
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    « Reply #411 on: January 04, 2014, 05:34:08 PM »


    Someone really needs to make a pack for this which has a detailed step-by-step noob-friendly readme. I was able to get Cloud, Mewtwo and Roy from a friend, and when I tried to add SuperZelda's Daisy I got totally lost ;-;

    such a pack would need to include Cloud over Ike, Roy over Marth, Mewtwo over Lucario, Daisy over Peach, Rosalina over Peach, Pichu over Pikachu, Young Link over Link, Zoroark over Lucario, Toon Zelda over Lucas, Dr. Mario over Mario, Scott Pilgrim over Lucas, Shadow over Sonic, Waluigi over Pit and Goku over Pit for the time being due to Clone Engine limitations.

    Hint hint :3
    « Last Edit: January 04, 2014, 05:43:00 PM by Kaizaran » Logged

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    « Reply #412 on: January 04, 2014, 05:38:59 PM »


    I just want to add Mewtwo and Roy for now. Still need to figure this out...
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    « Reply #413 on: January 04, 2014, 05:39:24 PM »


    ^ its called the grid
    Thanks, can't believe I've never seen it before. I guess it's been a while since I've thought to get a new sc_selcharacter.

    Someone really needs to make a pack for this which has a detailed step-by-step noob-friendly readme. I was able to get Cloud, Mewtwo and Roy from a friend, and when I tried to add SuperZelda's Daisy I got totally lost ;-;

    Hint hint :3
    I - actually wrote one out for a friend of mine who uses the hackless method. I could post it here, if you'd like? You can just ignore the steps I put there for them to set up their Smash Stack.
    « Last Edit: January 04, 2014, 05:42:39 PM by ShinF » Logged


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    « Reply #414 on: January 04, 2014, 05:43:26 PM »


    Yeah that'd be pretty cool.
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    « Reply #415 on: January 04, 2014, 05:48:09 PM »


    Alright. Be warned - it's as beginner friendly as I could make it (I mean VERY beginner friendly - the person I wrote it for has only used Project M and nothing else), but it's still pretty long and may be complicated in some parts. Just ignore steps 2, 3 and 6.5 if you're using homebrew, as those are for the hackless method. They'll be in red so you'll know you can skip them.

    How to use the BrawlEx Clone Engine with the Hackless Method

    Before I start, you should know there are only certain characters you can Clone at the moment. Ike, Link, Lucario, Lucas*, Mario, Marth, Peach, Pikachu, Pikmin, Pit, Snake, Sonic and Wolf can all be cloned. The others can't. People have had problems with Lucas, so I wouldn't recommend trying him.

    If you have any questions about a specific part, you can feel free to ask. I think I've covered everything as simply as possible, but I may be wrong.

    1. Have a blank SD Card.

    2. Download Smash Stack and place it in /private/wii/app/RSBE/st
        (You could also just copy the st folder from Project M - it's the same thing)

    3. Place the Smash Stack boot.elf into your SD Card Root directory as well as gameconfig.txt.
        (Again, you could just copy the boot.elf and gameconfig.txt from Project M)


    4. Download Code Manager.

    Code Manager allows you to create and manage GCT code files, which are used to run basically… well, everything.

    5. Add the File Patch Code 3.5.1b to Code Manager. To do this, click the Add a code/comment/category button on the bottom left. Name the code and hit Ok. Copy the File Patch Code 3.5.1b and paste it into the Code Contents section. The File Patch Code is here:
     E0000000 80008000
      225664EC 00000000
      0401BFE0 4858BE20
      065A7E00 00000070
      38A00067 38810020
      3CE0805A 60E37C18
      4BE52531 38A0007F
      3883FFE8 38610020
      4BE52521 38A00068
      60E47C18 38610020
      9421FF80 BC410008
      38610088 4BA74DB9
      7C7C1B78 2C030000
      4082000C 38210080
      4800001C B8410008
      38210080 4BE524E5
      38610008 4BA742E1
      7C7C1B78 4BA741E8
      040223E0 48585BC0
      065A7FA0 00000028
      80010044 3C608001
      6063581C 7C001800
      4082000C 7FDDC850
      3BDEFFE0 93DB0008
      4BA7A424 00000000
      0401CD0C 4858B1F4
      065A7F00 00000038
      2C030000 4182000C
      4BA7DD51 4BA74E04
      80780008 2C030000
      41820014 8118000C
      7C634214 7C7B1850
      48000008 8078000C
      4BA74DE0 00000000
      043EE9D8 48000014
      043EEBD4 48000014
      043D8B9C 48000018
      043E9B4C 38600000
      043E9D38 38600000
      043D8C80 60000000
      80000000 80406920
      80000001 805A7C00
      8A001001 00000000
      045A7C10 2F525342
      045A7C14 452F7066
      80000001 805A7B00
      8A001001 00000000
      065A7B10 0000000F
      2F525342 452F7066
      2F736F75 6E642F00
      041C6CE0 483E0D20
      065A7A00 00000028
      9421FF80 BC410008
      3C60805A 60637B1F
      4BE52931 B8410008
      38210080 4BE52995
      4BC1F2C4 00000000
      065A7900 00000078
      9421FF80 7C0802A6
      9001000C BC810010
      9421FF00 7C872378
      54B2BA7E 7CD33378
      38800000 9081000C
      90810010 90610014
      90810018 3880FFFF
      9081001C 38610020
      90610008 7CE43B78
      38A00080 4BE529F5
      38610008 4BA752A1
      60000000 80210000
      B8810010 8001000C
      7C0803A6 80210000
      4E800020 00000000
      043E399C 481C3F04
      065A78A0 00000010
      80BC0020 7CA59214
      3A400000 4BE3C0F4
      043DBAEC 481CBDE4
      065A78D0 00000018
      800302A4 2C130000
      41820008 7E609B78
      3A600000 4BE3420C
      041CDF7C 483D9884
      065A7800 00000098
      818C0014 9421FF80
      BC410008 60000000
      60000000 60000000
      60000000 7C882378
      3C60804D 60630000
      3C80805A 60847B00
      7CC53378 38C04200
      80E40080 2C070000
      40820014 60000000
      480000B9 2C030000
      41820010 B8410008
      80210000 4BC26724
      70A501FF 3868FFFF
      3C80804C 6084FFFF
      7C842A14 38A04001
      38A5FFFF 8C040001
      9C030001 2C050000
      4082FFF0 B8410008
      80210000 4BC2670C
      141CCF90 483DA770
      065A7700 00000048
      9421FF80 BC410008
      7FE3FB78 3C80805A
      60847B00 38A00000
      38C04000 480001E5
      90640080 807F0008
      907A0014 907A005C
      907A0074 B8410008
      80210000 807F0000
      4BC25854 00000000
      E0000000 80008000
    6. Add the Custom CSS code. This will vary based on how many characters you're wanting to add. This here is the code with the base roster filled in:
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 00000024
    00010203 06070811
    12091A0E 1716131B
    21260D05 14101F25
    200B270C 15242218
    0A231929 00000000
    There are two very important lines you'll have to change. For every Clone Engine character you want to add, you must increase the last number of this line.

    06680DE0 00000024

    by 1. For example, if you're adding one Clone Engine character, the line should be

    06680DE0 00000025

    Or if you're adding ten Clone Engine characters, the line would be

    06680DE0 0000002E

    ^Keep in mind that these numbers are hexadecimal, meaning the progression of the number as you add more would go from 29 to 2A, 2B, 2C, 2D, 2E, 2F, then 30.

    The second important line is

    0A231929 00000000

    this one. Every 2 letters in the code after the last one I talked about represents a character slot that will show up. This is the last line of those, with 29 being the Random button. Each character you add needs to be added to the roster while keeping the Random button last. Starting from 3F and counting upwards, add a slot for every character you're adding. If you're adding one character, then the line would become

    0A23193F 29000000

    Two characters

    0A23193F 40290000

    Three characters

    0A23193F 40412900

    And so on. You can add extra lines if it becomes necessary. The important thing to remember is that 29 must be last, and the rest of the line must be filled in with zeroes.

    It's best to start off with only cloning one character, and only adding one at a time.


    6.5. Add the Disable Custom Stages code
    046B841C 48000040



    7. Download BrawlEx, the BrawlEx Config Utility, and the Module Editor. They're all in the original post of the BrawlEx Topic.

    8. In the BrawlEx folder, there's a folder called Core Files. Copy the contents of this folder to your SD card into /private/wii/app/RSBE/pf

    9. Go into the BrawlEx folder, into Config Templates and FighterConfig and copy the FighterConfig file of the character you want to Clone into the BrawlEx Config Utility folder. Open it in BrawlEx Config Utility.

    10. Change the name of the character in the space to whatever you want it to be. It's probably a good idea to name it for the PSA you're going to use. If you're cloning Marth, for example, you could type in Roy.

    11. In the resources box on the right, change Kirby to none. Otherwise, he'll freeze when they're loaded together.

    12. Save the file as Fighter3F.dat (Increment the name for clones after the first. Your second character will be Fighter40.dat, then Fighter41.dat, and so on.)

    13. On the SD Card, place Fighter3F.dat in private/wii/app/RSBE/pf/BrawlEx/FighterConfig

    14. Go back into the BrawlEx folder you downloaded and Config Templates. In CosmeticConfig, you should again copy the file of the character you're cloning and rename it Cosmetic3F.dat. Put it in the SD Card in private/wii/app/RSBE/pf/BrawlEx/CosmeticConfig
    (Increment the name for clones after the first. Your second character will be Cosmetic40.dat, then Cosmetic41.dat, and so on.)

    15. Go back into the BrawlEx folder you downloaded and Config Templates. In CSSSlotConfig, you should again copy the file of the character you're cloning and rename it CSSSlot3F.dat. Put it in the SD Card in private/wii/app/RSBE/pf/BrawlEx/CSSSLotConfig
    (Increment the name for clones after the first. Your second character will be CSSSlot40.dat, then CSSSlot41.dat, and so on.)

    16. One more time. Go back into the BrawlEx folder you downloaded and Config Templates. In SlotConfig, you should again copy the file of the character you're cloning and rename it Slot3F.dat. Put it in the SD Card in private/wii/app/RSBE/pf/BrawlEx/SlotConfig
    (Increment the name for clones after the first. Your second character will be Slot40.dat, then Slot41.dat, and so on.)

    17. Now, go into BrawlEx and into the ExModules folder. Copy the module file of the character you're Cloning into the Module Editor folder.

    18. Open it in Module Editor and click on its name in the list. On the right, you'll see an Id. This can't conflict with the original, so it must be changed. Any Id 90 or higher will work. If you're doing multiple characters, don't use the same Id twice.

    19. Expand the file with the plus button and select section[8]. On the right, you'll see a button that says Memory Viewer. Press it and look at the first line. Change the last two numbers of that first part to 3F. Close the Memory Viewer and save the Module file as ft_***.rel, where *** is the name of what you named your character in step 10. (If you named them Roy, this would be ft_roy.rel)

    20. Place your new .rel file on your SD Card in private/wii/app/RSBE/pf/Module

    21. Now, this is it. Go to Brawl Vault and download the PSA you want for your cloned character and place it in pf/fighter/***, where *** is the name of your character. Name the moveset file as Fit***.pac, the costume files as Fit***##.pac and Fit***##.pcs, etc. If you were doing Roy, these would be named as FitRoy.pac, FitRoy00.pac, etc. You must have all of the files that a normal character requires, including FitCharacterMotionEtc, FitCharacterFinal, FitCharacterDark, FitCharacterSpy and possibly FitCharacterFake. If the PSA you download doesn't have those, then download the files the original character used from the data partition on the Resources page.

    22. Repeat steps 9 through 21 for every character you're cloning.

    23. You're done! If you've done everything correctly, then when you boot up your game you'll have your extra clone slots.

    Now, there are a couple of errors that frequently happen and aren't a result of having done something wrong. BrawlEx sometimes fails to start up properly. When this happens, one of three things will happen:

    The game will freeze at the strap loader screen
    The game will freeze when entering the Character Select Screen
    You'll have Random icons instead of Clone Character icons. These Random icons will freeze when highlighted.

    If any of these things happen, simply turn off the wii and boot it up again until it works properly. This can sometimes take many tries before it boots correctly.

    The errors I talked about there happen a lot less frequently, as I've since been told, if you go into Gecko's config and change the hook type to Axtnextframe.
    « Last Edit: January 04, 2014, 07:44:46 PM by ShinF » Logged


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    « Reply #416 on: January 04, 2014, 05:49:24 PM »


    I just want to add Mewtwo and Roy for now. Still need to figure this out...
    i posted up a pack a few pages back with roy mewtwo and drmario
    maybe u can download it to use it as reference


    @shinf
    u forgot to mention that a psa needs all its files:
    fitmotion
    fitroy.pac
    fitfinal.pac
    etc.

    darkspy and the other weird ones are not needed if u are not playing a special brawl (invinsible mode etc.)

    also if your clone only comes with one costume
    you can edit the fighterconfig file to only load one costume to save some hassle
    « Last Edit: January 04, 2014, 05:56:33 PM by Don Jon Bravo » Logged


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    « Reply #417 on: January 04, 2014, 05:51:04 PM »


    Just ignore steps 2, 3 and 6.5 if you're using homebrew, as those are for the hackless method.

    I guess you could highlight the parts that can be skipped with colored text, that'd make it easier to read
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    « Reply #418 on: January 04, 2014, 05:56:27 PM »


    Someone really needs to make a pack for this which has a detailed step-by-step noob-friendly readme. I was able to get Cloud, Mewtwo and Roy from a friend, and when I tried to add SuperZelda's Daisy I got totally lost ;-;

    on the OP of this thread near the bottom, there is 2 video tutorials that i made that are really in depth and noob friendly. they're in the spoilers under 'video tutorial'.

    you can use that too if your using gecko or dolphin
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    « Reply #419 on: January 04, 2014, 06:01:19 PM »


    I guess you could highlight the parts that can be skipped with colored text, that'd make it easier to read

    That's a good idea, thanks.

    @shinf
    u forgot to mention that a psa needs all its files:
    fitmotion
    fitroy.pac
    fitfinal.pac
    etc.

    darkspy and the other weird ones are not needed if u are not playing a special brawl (invinsible mode etc.)

    also if your clone only comes with one costume
    you can edit the fighterconfig file to only load one costume to save some hassle

    Fixed, thanks for pointing that out.

    on the OP of this thread near the bottom, there is 2 video tutorials that i made that are really in depth and noob friendly. they're in the spoilers under 'video tutorial'.

    you can use that too if your using gecko or dolphin

    This is true. I've watched those and you've done a really good job with them.
    « Last Edit: January 04, 2014, 06:13:36 PM by ShinF » Logged


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