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Author Topic: The Brawl Expansion Project  (Read 2827459 times)
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Don Jon Bravo
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    « Reply #420 on: January 04, 2014, 06:10:42 PM »


    Welp, i edited a fighterconfig file to load 10 costumes, added csps and more fitcharacter00.pac files, but the CSS is not acknowledging that there are 10 costumes
    I even used one of cbliss codes to make the game think that there are 10 costumes

    hmm
    im going to try to make the clones use Wario's cosmetics, and see what would happen than.
    « Last Edit: January 04, 2014, 06:29:52 PM by Don Jon Bravo » Logged


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    « Reply #421 on: January 04, 2014, 06:27:57 PM »


    (A) (S)mart (F)ellow did something pretty cool!

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    « Reply #422 on: January 04, 2014, 06:31:27 PM »


    (A) (S)mart (F)ellow did something pretty cool!
    That mother[censored]er. I see what you did there ...
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    « Reply #423 on: January 04, 2014, 06:32:25 PM »


    (A) (S)mart (F)ellow did something pretty cool!

    i know A.S.F did this. he has done something similiar. it involved Giga Bowser alloys and Warioman. he is a genius, and i hope he shares his secrets.
    « Last Edit: January 04, 2014, 06:36:12 PM by Ultraxwing » Logged


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    « Reply #424 on: January 04, 2014, 06:33:57 PM »


    mmkaaayyy well. im still working on getting the csp. but the battle portrait i can explain how to do

    EDIT: NOT FINISHED YET
    « Last Edit: January 04, 2014, 06:40:09 PM by sammi-husky » Logged

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    « Reply #425 on: January 04, 2014, 06:37:09 PM »


    (A) (S)mart (F)ellow did something pretty cool!


    I supposed.
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    « Reply #426 on: January 04, 2014, 06:39:04 PM »


    mmkaaayyy well. im still working on getting the csp. but the battle portrait i can explain how to do


    STEP ONE: Hex Editing

    open up the cosmetic config file in the hex editor, and find the cosmetic slot (0x10)



    now change it to a new value over 80 (i just start at 90 to be sure.) but the number has to be in hex. 90 is 5A



    once you change the cosmetic ID, remember that number...maybe jot it down if you need to.



    STEP TWO: BrawlBox and sc_selcharacter.pac

    Go ahead and find your sc_selcharacter.pac file, if you dont have one, you may want to go find one or this wont work.

    open it up in brawlbox, it should look like this




    we want to right click the blue one, char_bust_tex, and then click new, BRResource Pack.

    now it should look like this:




    Change this number here to match the Cosmetic ID that i told you to remember.



    after you change it, it should change the resource you added to this



    once it's labled like that, right click on it and hit 'import' and 'texture' find the Battle portraits you want it to have and click ok

    your screen should now look like this




    that will be the battle portait. there are numerous other things that you WOULD have to do if i had figured them out yet, but for now this will change the battle portrait on the CSS. in game it will be blank and for some reason the name will be green alloy. i have tested this on ALOT of numbers, its not over any of the alloys, the cosmetic slot is independant from all of the others

    now put your sc_selcharacter.pac file in pf/menu2 and your cosmetic config file in your BrawlEx directory


    i did that, and i get a freeze at teh css
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    « Reply #427 on: January 04, 2014, 06:40:09 PM »


    mmkaaayyy well. im still working on getting the csp. but the battle portrait i can explain how to do


    STEP ONE: Hex Editing

    open up the cosmetic config file in the hex editor, and find the cosmetic slot (0x10)



    now change it to a new value over 80 (i just start at 90 to be sure.) but the number has to be in hex. 90 is 5A



    once you change the cosmetic ID, remember that number...maybe jot it down if you need to.



    STEP TWO: BrawlBox and sc_selcharacter.pac

    Go ahead and find your sc_selcharacter.pac file, if you dont have one, you may want to go find one or this wont work.

    open it up in brawlbox, it should look like this




    we want to right click the blue one, char_bust_tex, and then click new, BRResource Pack.

    now it should look like this:




    Change this number here to match the Cosmetic ID that i told you to remember.



    after you change it, it should change the resource you added to this



    once it's labled like that, right click on it and hit 'import' and 'texture' find the Battle portraits you want it to have and click ok

    your screen should now look like this




    that will be the battle portait. there are numerous other things that you WOULD have to do if i had figured them out yet, but for now this will change the battle portrait on the CSS. in game it will be blank and for some reason the name will be green alloy. i have tested this on ALOT of numbers, its not over any of the alloys, the cosmetic slot is independant from all of the others

    now put your sc_selcharacter.pac file in pf/menu2 and your cosmetic config file in your BrawlEx directory


    Those are not battle portraits, those are CSP's.
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    « Reply #428 on: January 04, 2014, 06:41:06 PM »


    stupid keyboard, that wasn't finished lol. gotta add a few more images to the sc_selcharacter.pac or it will freeze

    Those are not battle portraits, those are CSP's.

    i thought the csp was the characters face you could select? with this that will still be random until i test a few more things
    « Last Edit: January 04, 2014, 06:42:12 PM by sammi-husky » Logged

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    « Reply #429 on: January 04, 2014, 06:43:05 PM »


    mmkaaayyy well. im still working on getting the csp. but the battle portrait i can explain how to do

    EDIT: NOT FINISHED YET
    isnt that the csp?


    Quote
    i thought the csp was the characters face you could select? with this that will still be random until i test a few more things
    that is called the CSs slot
    u will probably have to do the same thing but edit the slot file
    « Last Edit: January 04, 2014, 06:59:55 PM by Don Jon Bravo » Logged


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    « Reply #430 on: January 04, 2014, 06:44:57 PM »


    stupid keyboard, that wasn't finished lol. gotta add a few more images to the sc_selcharacter.pac or it will freeze

    i thought the csp was the characters face you could select? with this that will still be random until i test a few more things

    The character's face is the Icon.
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    « Reply #431 on: January 04, 2014, 07:14:27 PM »


    oh [censored] me, i typed out this gigantic long ass tutorial with pics every step the way then accidentally deleted it Dx oh well..[censored]
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    « Reply #432 on: January 04, 2014, 07:16:42 PM »


    oh [censored] me, i typed out this gigantic long ass tutorial with pics every step the way then accidentally deleted it Dx oh well..[censored]

    D: daaaannngggg.

    make a video tutorial :3
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    « Reply #433 on: January 04, 2014, 07:18:22 PM »


    oh [censored] me, i typed out this gigantic long ass tutorial with pics every step the way then accidentally deleted it Dx oh well..[censored]

    Awww, dang. That sucks.

    ... Is anyone else here not getting notifications when there are posts here?
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    « Reply #434 on: January 04, 2014, 07:18:56 PM »


    Awww, dang. That sucks.

    ... Is anyone else here not getting notifications when there are posts here?

    Me, I noticed.
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