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« Reply #750 on: January 07, 2014, 04:05:59 PM » |
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they already have their own slots. just add GIGA'S id to the CSS code, without any .rel or configs and it should work i haven't been home yet so i couldn't get to making the tutorial or looking at that sdcard from 98Pika yet :/ should be home in half an hour or so nope that is the whole point of the Giga and Company Engine codes by the way do you know what is the difference between FITC and FCFG? its the first bites in the fighterconfig files
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« Reply #751 on: January 07, 2014, 04:11:14 PM » |
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they already have their own slots. just add GIGA'S id to the CSS code, without any .rel or configs and it should work i haven't been home yet so i couldn't get to making the tutorial or looking at that sdcard from 98Pika yet :/ should be home in half an hour or so That's ok take your time .
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« Reply #752 on: January 07, 2014, 04:42:57 PM » |
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nope that is the whole point of the Giga and Company Engine codes
by the way do you know what is the difference between FITC and FCFG? its the first bites in the fighterconfig files
i dont think i have any fighter configs that say FCFG actually. it might have been an older version of the fighter config maybe? i honestly dont know lol
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« Reply #753 on: January 07, 2014, 04:59:44 PM » |
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That's ok take your time . pika i didnt really see any mistakes in ur setup what oader r u using? try rebooting or try using another loader Post Merge: January 07, 2014, 05:00:54 PM
i dont think i have any fighter configs that say FCFG actually.
it might have been an older version of the fighter config maybe? i honestly dont know lol
its strange i think it only happens when i edit the gkoopa fighter config file
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« Last Edit: January 07, 2014, 05:00:54 PM by Don Jon Bravo »
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« Reply #754 on: January 07, 2014, 05:06:35 PM » |
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ASF. If you see this, I saw that, in your post for your pack, you mention how to add slots to the CSS via hexing. Can you explain how you get those numbers?
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« Reply #755 on: January 07, 2014, 05:07:06 PM » |
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pika i didnt really see any mistakes in ur setup what oader r u using? try rebooting or try using another loader
I'm using Homebrew Channel Gecko OS, and using the retail brawl disc.
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« Reply #756 on: January 07, 2014, 05:16:38 PM » |
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ASF. If you see this, I saw that, in your post for your pack, you mention how to add slots to the CSS via hexing. Can you explain how you get those numbers?
he explained how to add more costume slots to the characters if that what you mean. achieving the same effect as CBLISS. its strange i think it only happens when i edit the gkoopa fighter config file
nope I think its a glitch. PW, if you read this, your stock Config templates have a header of FITC, but after saving them with ur config editor it changes them to FCFG doesn't cause problems, just kinda interesting
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« Last Edit: January 07, 2014, 05:20:14 PM by sammi-husky »
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« Reply #757 on: January 07, 2014, 05:17:41 PM » |
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ASF. If you see this, I saw that, in your post for your pack, you mention how to add slots to the CSS via hexing. Can you explain how you get those numbers?
u mean to add character like cbliss? just copy wario's cosmetics lines except for 10, 0A and 0B make sure to keep 0C because that closes the loop also edit the fighter config file to load more charaters 00-09 i posted a pic some pages ago as to where to click for more characters in the fighter config file i didnt make a step by step tutorial because no one seemed intested
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« Last Edit: January 07, 2014, 05:20:05 PM by Don Jon Bravo »
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« Reply #758 on: January 07, 2014, 05:21:39 PM » |
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Copy Wario's cosmetics? That's not a bad idea...
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« Reply #759 on: January 07, 2014, 05:23:11 PM » |
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PW, if you read this, your stock Config templates have a header of FITC, but after saving them with ur config editor it changes them to FCFG doesn't cause problems, just kinda interesting are u positive they still work? because i think only the newest brawlconfig tool does it
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« Reply #760 on: January 07, 2014, 05:35:22 PM » |
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he explained how to add more costume slots to the characters if that what you mean. achieving the same effect as CBLISS.
I meant adding the cosmetic slots via the DAT and hexing. I can't figure out what numbers are what.
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« Reply #761 on: January 07, 2014, 05:41:34 PM » |
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are u positive they still work? because i think only the newest brawlconfig tool does it
positive. He must know about it because in the op under the title for fighter configs it says (fitc, or fcfg) lol Post Merge: January 07, 2014, 06:44:05 PM
well, i've done all i can think of for transfoming chars. it must be the modules. i can get the modules to load, but something isn't right when they do, here look
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« Last Edit: January 07, 2014, 06:44:05 PM by sammi-husky »
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« Reply #762 on: January 07, 2014, 07:20:24 PM » |
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Maybe somebody as already explained this but can you change the sfx of a certain character, if so can somebody lead me to the page that it was explained or explain it to me. If not that's fine and thank you for assisting me in whatever way you could.
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« Reply #763 on: January 07, 2014, 07:50:35 PM » |
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Alrighty guys. For those that need help, I see how the victory themes work. You see, internally, Brawl's music codes are four hex values. As explained in the OP, 0x20 is the line in the SlotConfig.dat that contains the song that points to the victory theme. Specifically, 0x22 and 0x23 are the two values that contain the music. Here is a list of the values 26F9 Super Smash Bros. Brawl Main Theme 26FA Menu 1 26FB Menu 2 26FC Battlefield 26FD Final Destination 26FE: {Classic clear score screen (after Master Hand)} [NAMELESS] 26FF Online Practice Stage 2700 Results Display Screen 2701 Tournament Registration 2702 Tournament Grid 2703 Tournament Match End 2705 Classic: Results Screen 2706 "ENDING" {silent} [NAMELESS] 2707 All-Star Rest Area 2708 Home-Run Contest 2709 Cruel Brawl 270A Boss Battle 270B Trophy Gallery 270C Sticker Album / Album / Chronicle 270D Coin Launcher 270E: {Classic clear, trophy on table, non-looping} [NAMELESS] 270F Stage Builder 2710: {silent} [NAMELESS] 2711: Battlefield Ver. 2 2712 Target Smash!! 2713 Credits 2714 Ground Theme (Super Mario Bros.) 2715 Underground Theme (Super Mario Bros.) 2716 Underwater Theme (Super Mario Bros.) 2717 Underground Theme (Super Mario Land) 2718 Airship Theme (Super Mario Bros. 3) 2719 Castle / Boss Fortress (Super Mario World / SMB 3) 271A Title / Ending (Super Mario World) 271B Main Theme (New Super Mario Bros.) 271C Luigi's Mansion Theme 271D Gritzy Desert 271E "MLRPG02" {silent} [NAMELESS] 271F "MORINOKINOKO" {silent} [NAMELESS] 2720 Delfino Plaza 2721 Ricco Harbor 2722 Main Theme (Super Mario 64) 2723 Ground Theme 2 (Super Mario Bros.) 2724 Mario Bros. 2725 Mario Circuit 2726 Luigi Circuit 2727 Waluigi Pinball 2728 Rainbow Road 2729 Jungle Level Ver.2 272A The Map Page / Bonus Level 272B Opening (Donkey Kong) 272C Donkey Kong 272D King K.Rool / Ship Deck 2 272E Bramble Blast 272F Battle for Storm Hill 2730 Jungle Level 2731 25m BGM 2732 DK Jungle 1 Theme (Barrel Blast) 2733 Title (The Legend of Zelda) 2734 Main Theme (The Legend of Zelda) 2735 Great Temple / Temple 2736 The Dark World 2737 Hidden Mountain & Forest 2738 "KAZENOSAKANA" {silent} [NAMELESS] 2739 Tal Tal Heights 273A Hyrule Field Theme 273B Ocarina of Time Medley 273C Song of Storms 273D Molgera Battle 273E Village of the Blue Maiden 273F Gerudo Valley 2740 Termina Field 2741 Dragon Roost Island 2742 The Great Sea 2743 Main Theme (Twilight Princess) 2744 The Hidden Village 2745 Midna's Lament 2746 Main Theme (Metroid) 2747 Norfair 2748 Ending (Metroid) 2749 Vs. Ridley 274A Theme of Samus Aran, Space Warrior 274B Sector 1 274C Opening / Menu (Metroid Prime) 274D Vs. Parasite Queen 274E Vs. Meta Ridley 274F Multiplayer (Metroid Prime 2) 2750 Ending (Yoshi's Story) 2751 Obstacle Course 2752 Yoshi's Island 2753 "[censored]IE" {silent} [NAMELESS] 2754 Flower Field 2755 Wildlands 2756 "ATHLETIC2" {Obstacle Course (2751) clone?} [NAMELESS] 2757 The Legendary Air Ride Machine 2758 King Dedede's Theme 2759 Boss Theme Medley 275A Butter Building 275B Gourmet Race 275C Meta Knight's Revenge 275D Vs. Marx 275E 02 Battle 275F Forest / Nature Area 2760 Checker Knights 2761 Frozen Hillside 2762 Squeak Squad Theme 2763 Main Theme (Star Fox) 2764 Corneria 2765 Main Theme (Star Fox 64) 2766 Area 6 2767 Star Wolf 2768 "COMMAND" {silent} [NAMELESS] 2769 Space Battleground 276A Break Through the Ice 276B Star Wolf (Star Fox: Assault) 276C Space Armada 276D Area 6 Ver. 2 276E Pokémon Main Theme 276F Pokémon Center 2770 Road to Viridian City (From Pallet Town / Pewter City) 2771 Pokémon Gym / Evolution 2772 Wild Pokémon Battle! (Ruby / Sapphire) 2773 Victory Road 2774 Wild Pokémon Battle! (Diamond / Pearl) 2775 Dialga / Palkia Battle at Spear Pillar! 2776 Team Galactic Battle! 2777 Route 209 2778 Mute City 2779 White Land 277A Fire Field 277B Car Select 277C Dream Chaser 277D Devil's Call in Your Heart 277E Climb Up! And Get The Last Chance! 277F Brain Cleaner 2780 Shotgun Kiss 2781 Planet Colors 2783 Fire Emblem Theme 2784 Shadow Dragon Medley 2785 With Mila's Divine Protection (Celica Map 1) 2787 Preparing to Advance 2788 Winning Road - Roy's Hope 2789 Attack 278A Against the Dark Knight 278B Crimean Army Sortie 278C Power-Hungry Fool 278D Victory Is Near 278E Ike's Theme 278F Snowman 2790 "SENTOUONIISAN" {silent} [NAMELESS] 2791 "EIGHTMELODIES" {silent} [NAMELESS] 2792 "SMILEANDTEARS" {silent} [NAMELESS] 2793 Humoresque of a Little Dog 2794 "BECAUSE" {silent} [NAMELESS] 2795 Porky's Theme 2796 Mother 3 Love Theme 2797 Unfounded Revenge / Smashing Song of Praise 2798 You Call This a Utopia?! 2799 World Map (Pikmin 2) 279A Forest of Hope 279B Environmental Noises 279C Ai no Uta 279D Tane no Uta 279E Main Theme (Pikmin) 279F Stage Clear / Title (Pikmin) 27A0 Ai no Uta (French Version) 27A1 WarioWare, Inc. 27A2 WarioWare, Inc. Medley 27A3 Mona Pizza's Song (Japanese Version) 27A4 Mona Pizza's Song (English Version) 27A5 Mike's Song (Japanese Version) 27A6 Mike's Song (English Version) 27A7 Ashley's Song (Japanese Version) 27A8 Ashley's Song (English Version) 27B3 Title (Animal Crossing) 27B4 Go K.K. Rider! 27B5 2:00 a.m. 27B6 "RADIOTAISO" {silent} [NAMELESS] 27B7 The Roost 27B8 Town Hall and Tom Nook's Store 27B9 K.K. Crusin' 27BA K.K. Western 27BB K.K. Gumbo 27BC Rockin' K.K. 27BD DJ K.K. 27BE K.K. Condor 27BF Underworld 27C0 Title (Kid Icarus) 27C1 Skyworld 27C2 Kid Icarus Original Medley 27C3 Famicom Medley 27C4 Gyromite 27C5 "SPORTSMEDLEY" {silent} [NAMELESS] 27C6 Chill (Dr. Mario) 27C7 Clu Clu Land 27C8 Balloon Trip 27C9 Ice Climber 27CA Shin Onigashima 27CB Title (3D Hot Rally) 27CC Tetris: Type A 27CD Tetris: Type B 27CE Tunnel Scene (X) 27CF Power-Up Music 27D0 Douchuumen (Nazo no Murasamejo) 27D1 "WILDTRACKS" {silent} [NAMELESS] 27D2 PictoChat 27D3 "ELECTRO" {Hanenbow's "music" which is just the water noise} [NAMELESS] 27D4 Flat Zone 2 27D5 Mario Tennis / Mario Golf 27D6 Lip's Theme (Panel de Pon) 27D7 Marionation Gear 27D8 Title (Big Brain Academy) 27D9 Golden Forest (1080Snowboarding) 27DA Mii Channel 27DB Wii Shop Channel 27DC Battle Scene / Final Boss (Golden Sun) 27DD Shaberu! DS Cooking Navi 27DE Excite Truck 27DF Brain Age: Train Your Brain in Minutes a Day 27E0 Opening Theme (Wii Sports) 27E1 Charge! (Wii Play) 27E2 "MAINTHEME" {silent} [NAMELESS] 27E3 Encounter 27E4 Theme of Tara 27E5 Yell "Dead Cell" 27E6 Snake Eater (Instrumental) 27E7 MGS4 Theme of Love Smash Bros. Brawl Version 27E8 Cavern 27E9 Battle in the Base 27EA "BEATMANIA" {silent} [NAMELESS] 27EB Theme of Solid Snake 27EC Calling to the Night 27ED Credits (Super Smash Bros.) 27EE Menu (Super Smash Bros. Melee) 27EF Opening (Super Smash Bros. Melee) 27F0 "HOWTOPLAY" {silent} [NAMELESS] 27F1 "DXTERMINAL" {Final Destination's subtly different music when you fight Master Hand in Classic} [NAMELESS] 27F2 Green Hill Zone 27F3 Scrap Brain Zone 27F4 Emerald Hill Zone 27F5 Angel Island Zone 27F6 "UCANDO" {silent} [NAMELESS] 27F7 Sonic Boom 27F8 Super Sonic Racing 27F9 Open Your Heart 27FA Live & Learn 27FB Sonic Heroes 27FC Right There, Ride On 27FD HIS WORLD (Instrumental) 27FE Seven Rings In Hand 27FF Princess Peach's Castle (Melee) 2800 Rainbow Cruise (Melee) 2801 Jungle Japes (Melee) 2802 Brinstar Depths (Melee) 2803 Yoshi's Island (Melee) 2804 Fountain of Dreams (Melee) 2805 Green Greens (Melee) 2806 Corneria (Melee) 2807 Pokémon Stadium (Melee) 2808 Poké Floats (Melee) 2809 Big Blue (Melee) 280A Mother (Melee) 280B Icicle Mountain (Melee) 280C Flat Zone (Melee) 280D Super Mario Bros. 3 (Melee) 280E Battle Theme (Melee) 280F Fire Emblem (Melee) 2810 Mach Rider (Melee) 2811 Mother 2 (Melee) 2812 Dr. Mario (Melee) 2813 Battlefield (Melee) 2815 Multi-Man Melee 1 (Melee) 2816 Temple (Melee) 2817 Final Destination (Melee) 2818 Kong Jungle (Melee) 2819 Brinstar (Melee) 281A Venom (Melee) 281B Mute City (Melee) 281C Menu (Melee) 281D Giga Bowser (Melee) 281E: {silent} [NAMELESS] 281F Adventure Map 2820 Step: The Plain 2821 Step: The Cave 2822 Step: Subspace 2823 Boss Battle Song 1 2824 {SSE Results} [NAMELESS] 2825 Boss Battle Song 2 2826 Save Point 2827 {SSE DK Jungle} [NAMELESS] 2828 {SSE Luigi Mansion} [NAMELESS] 2829 {Halberd Interior} [NAMELESS] 282A {SSE Data Select} [NAMELESS] 282B {SSE Brinstar} [NAMELESS] 282C Step: Subspace Ver.2 282D Step: Subspace Ver.3 282E {Halberd Moving} [NAMELESS] 282F: {a very quiet and monotonous noise} [NAMELESS] ---All tracks from here on are non-looping and nameless--- 2830 through 283C: {silent} 283D: {Mario victory music (Mario version)} 283E: {Donkey Kong victory music (Donkey Kong version)} 283F: {Zelda victory music (Link version)} 2840: {Metroid victory music (Samus version)} 2841: {Yoshi victory music} 2842: {Kirby victory music (Kirby version)} 2843: {Star Fox victory music (Fox/Wolf version)} 2844: {Pokemon victory music (Pikachu version)} 2845: {Mario victory music (Luigi version)} 2846: {F-Zero victory music} 2847: {EarthBound victory music (Ness version)} 2848: {Mario victory music (Bowser version)} 2849: {Mario victory music (Peach version)} 284A: {Zelda victory music (Zelda version)} 284B: {Zelda victory music (Sheik version)} 284C: {Ice Climber victory music} 284D: {Fire Emblem victory music (Marth version)} 284E: {Game & Watch victory music} 284F: {Star Fox victory music (Falco version)} 2850: {Zelda victory music (Ganondorf version)} 2851: {Wario victory music} 2852: {Meta Knight victory music} 2853: {Kid Icarus victory music} 2854: {Metroid victory music (Zero Suit Samus version)} 2855: {Pikmin victory music} 2856: {EarthBound victory music (Lucas version)} 2857: {Donkey Kong victory music (Diddy Kong version)} 2858: {Pokemon victory music (Pokemon Trainer version)} 2859: {Kirby victory music (King Dedede version)} 285A: {Pokemon victory music (Lucario version)} 285B: {Fire Emblem victory music (Ike version)} 285C: {R.O.B. victory music} 285D: {Pokemon victory music (Jigglypuff version)} 285E: {Pokemon victory music (Mewtwo version?)} 285F: {Fire Emblem victory music (Roy version?)} 2860: {Zelda victory music (Toon Link version)} 2861: {Metal Gear victory music} 2862: {Sonic victory music} 2863: {Game Over music (before choice)} 2864: {Game Over music (did not continue)} 2865: {silent} 2866: {silent} 2867: {"get trophy" noise} 2868: {"get rare item" noise} 2869: {"money cashing" noise (no idea where it's from; spectator? coin launcher?)} 286A: {"get item" noise (one of them...)} 286B: {"get item" noise (one of them...)} So here's an example. In ASF's pack, the victory theme for Roy was placed over 27A0, which is a song used for Distant Planet. So what I did, using this list, was try and find a value that I wouldn't hear often. I opened up ASF's edited DAT for Roy and changed, at 0x22 and 0x23, "27 A0" to "28 67," which is the sound you hear when you get a trophy. Its corresponding BRSTM name is Z54, so I named my BRSTM to Z54, tested it out by doing a 1P stock match, which lets you win automatically. If you hear your song, you've done it correctly. For the BRSTM codes for the "unused" music slots, go here.
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« Reply #764 on: January 07, 2014, 08:03:55 PM » |
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Hey Phantom Wings you mind making a rel file for ness? i need it to port megaman.
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