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« Reply #2625 on: February 15, 2014, 08:37:42 PM » |
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Characters Planned for v0.9 Rosalina
I have a working Rosalina clone, with cosmetics. No freezes, just missing announcer call and sounds. I can upload it for you if you'd like
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« Reply #2626 on: February 15, 2014, 08:41:49 PM » |
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Do we need to add any codes for the independent pokemon, sheik/zelda, samus/zss or do we just add config files for them? I see they are encoded into the cssRoster file but they don't show up. (I haven't added config files yet.)
EDIT: Oh they were just written into the random css, i see.
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« Last Edit: February 15, 2014, 09:15:13 PM by ShadowSnake »
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I DONT TAKE REQUESTS.
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« Reply #2627 on: February 15, 2014, 08:45:03 PM » |
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Did you forget to put the custom Cosmetics back? Only thing I can think of. Even without having a clone set up, it freezes hovering over almost all the characters. i can hover over the top row, until i hit marth. then freeze..
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« Reply #2628 on: February 15, 2014, 08:49:06 PM » |
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So... in the expansion is there a way to switch the Zelda icon back to Zelda/Sheik? I tried to switch to Sheik from the Zelda CSP and it just changes the costume. I'd really prefer that over the separate Sheik Icon because I've had problems in the past where people pick a Sheik costume when someone else picks the same Zelda costume, then someone's costume gets swapped off the one they chose.
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I'm the Dark Hero! Hoping to achieve Axel as a character for SSBB!
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« Reply #2629 on: February 15, 2014, 09:14:24 PM » |
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I have a working Rosalina clone, with cosmetics. No freezes, just missing announcer call and sounds. I can upload it for you if you'd like
Great! Let's see it. [and I can do the announcer call myself]
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« Last Edit: February 15, 2014, 09:15:41 PM by Doqtor Kirby »
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« Reply #2631 on: February 15, 2014, 09:52:44 PM » |
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I successfully added ZSS, Sheik, Charizard, Ivysaur, and Squirtle to the roster. No codes were needed, i just hexed them into the CSSRoster.dat and added their config files. However it is not allowing me to go past 50, it cuts off the characters who are past 50. I added the clones in CSSRoster.dat, the common3.pac and the sel_character.pac model and animation into the sel_character.pac. I'm using ASF1nk's pack as a basis. Am I missing something? EDIT: Never mind I forgot to take the CSS icon count into account when i edited the hex of the file. Now my roster has a 53 characters and it looks awesome! It looks like i might be one of the first ones to get all the seperate characters working and have over 50 characters.
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« Last Edit: February 15, 2014, 10:11:44 PM by ShadowSnake »
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I DONT TAKE REQUESTS.
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« Reply #2632 on: February 15, 2014, 10:15:06 PM » |
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I successfully added ZSS, Sheik, Charizard, Ivysaur, and Squirtle to the roster. No codes were needed, i just hexed them into the CSSRoster.dat and added their config files. However it is not allowing me to go past 50, it cuts off the characters who are past 50. I added the clones in CSSRoster.dat, the common3.pac and the sel_character.pac model and animation into the sel_character.pac. I'm using ASF1nk's pack as a basis. Am I missing something? EDIT: Never mind I forgot to take the CSS icon count into account when i edited the hex of the file. Now my roster has a 53 characters and it looks awesome! It looks like i might be one of the first ones to get all the seperate characters working and have over 50 characters. how did you edit your CSS Icon count is that in the chr0 of the charactericon
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« Reply #2633 on: February 15, 2014, 10:37:19 PM » |
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how did you edit your CSS Icon count is that in the chr0 of the charactericon
No it's in the CSSRoster.dat, it increases it automatically when you add characters via the brawlex configuration tool. But to add Sheik, ZSS and the seperate Pokemon you will have to manually hex them in the file like I did and then increase the count manually. It's easy, it just through me off a little bit, the CSSRoster.dat works very very similarly to spunit's code. The highlighted part is where the css icon count is, again you ONLY need to increase it manually when adding the Sheik, ZSS, or the Pokemon. It is done automatically when you add clones in the brawlex configuration program The first cluster of hex data is the css and the second cluster is the random select. If any of you want to rearrange your clones then editing this is how you would do it.
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« Last Edit: February 15, 2014, 10:39:04 PM by ShadowSnake »
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I DONT TAKE REQUESTS.
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« Reply #2634 on: February 15, 2014, 10:38:26 PM » |
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You know, you can edit the CSSRoster in the latest Config Tool
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« Reply #2635 on: February 15, 2014, 10:41:26 PM » |
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No it's in the CSSRoster.dat, it increases it automatically when you add characters via the brawlex configuration tool. But to add Sheik, ZSS and the seperate Pokemon you will have to manually hex them in the file like I did and then increase the count manually. It's easy, it just through me off a little bit, the CSSRoster.dat works very very similarly to spunit's code. The highlighted part is where the css icon count is, again you ONLY need to increase it manually when adding the Sheik, ZSS, or the Pokemon. It is done automatically when you add clones in the brawlex configuration program The first cluster of hex data is the css and the second cluster is the random select. If any of you want to rearrange your clones then editing this is how you would do it. I just need to know how to expand my roster past 50. I already have all of the pokemon and everything.
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« Reply #2636 on: February 15, 2014, 10:43:33 PM » |
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You know, you can edit the CSSRoster in the latest Config Tool Yeah i know, but you can't add sheik, zss, or the pokemon in the program from what i experienced. So you have to hex them into the file, plus you can't reorganize the roster in the program, that can only be achieved in hex editing. I just need to know how to expand my roster past 50. I already have all of the pokemon and everything.
Just add past 50 in the program and it should show up on the roster, the roster changes drastically when you add it lol, the icons are small but will be able to hold 100 characters. Assuming you have the common3.pac, the mdl0 and the chr0 files added/inserted.
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« Last Edit: February 15, 2014, 10:44:51 PM by ShadowSnake »
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I DONT TAKE REQUESTS.
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« Reply #2637 on: February 15, 2014, 10:48:53 PM » |
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Oh, and Doctoq Kirby, ignore the metaknight, peach,rob, and ice climbers files. I forgot to remove them
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« Reply #2638 on: February 15, 2014, 10:58:20 PM » |
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Yeah i know, but you can't add sheik, zss, or the pokemon in the program from what i experienced. So you have to hex them into the file, plus you can't reorganize the roster in the program, that can only be achieved in hex editing.
Just add past 50 in the program and it should show up on the roster, the roster changes drastically when you add it lol, the icons are small but will be able to hold 100 characters. Assuming you have the common3.pac, the mdl0 and the chr0 files added/inserted.
Okay so I'm just about to put in a bunch of characters and I wanted to confirm something. I can't change the icon position with the CSS.dat? As in, I can't put Mario last and Link first? etc? Because it would appear as simple as just replacing the 00 for Mario with whatever you've got in your last spot. Also, Where do I put the "resources" files that were in CSSBX?
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« Reply #2639 on: February 15, 2014, 10:59:43 PM » |
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Oh, and Doctoq Kirby, ignore the metaknight, peach,rob, and ice climbers files. I forgot to remove them
was gonna say, It's a little big to be just Rosalina.
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