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Author Topic: The Brawl Expansion Project  (Read 2848101 times)
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HaloFanODST
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    « Reply #5175 on: April 21, 2014, 05:49:14 PM »


    I'm still waiting for SammiHusky to finish his update on his BrawlEx config, so we won't have to go through so much work just for a few cosmetics. Tongue

    It is hard to do but you may accomplish it.
    But there is a problem: Custom BP Names (the ones in battle) will CRASH the game when playing in stages such as the Pokemon Stadiums and Pictochat.

    Nebulon made something by accident in a Info.pac that makes every single clone have Crazy Hand's BP Name.
    You better use it to avoid problems.
    I haven't played on those stages, but it should work fine.
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    Axel Akutare
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    « Reply #5176 on: April 21, 2014, 05:54:50 PM »


    So, I just got a weird issue. I just added 5D as a slot to the characters, and now 5D AND 50 give me the soft freeze when entering a stage. In other words, I can still open the home menu and reset the system. Anyone got a guess as to what this issue is?

    Both 5D and 50 are Wolf Clone Slots for me.
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    « Reply #5177 on: April 21, 2014, 05:57:44 PM »


    Well currently I'm working on a blank template for all that so it'll at least be a bit easier. I'm just setting up placeholder textures and the PAT files so all you have to do is replace the textures and set the ID on the cosmetic config. Only problem is that I don't know how Nebulons pack ignores the stock icons and that's going to take forever XD
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    « Reply #5178 on: April 21, 2014, 06:07:59 PM »


    So, I just got a weird issue. I just added 5D as a slot to the characters, and now 5D AND 50 give me the soft freeze when entering a stage. In other words, I can still open the home menu and reset the system. Anyone got a guess as to what this issue is?

    Both 5D and 50 are Wolf Clone Slots for me.

    Wolf's a little funky overall with multiple clones. I added Raptor to my pack recently and now My first Wolf clone, Lloyd, has most of his animations screwed up (even after exiting the CSS and returning). Worked fine before.
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    Axel Akutare
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    « Reply #5179 on: April 21, 2014, 06:11:35 PM »


    Wolf's a little funky overall with multiple clones. I added Raptor to my pack recently and now My first Wolf clone, Lloyd, has most of his animations screwed up (even after exiting the CSS and returning). Worked fine before.

    I suppose it might be possible that Lloyd could be an issue, since he's the one I have in slot 50
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    « Reply #5180 on: April 21, 2014, 06:16:10 PM »


    With how amazing all of this is, I'm still shocked that people will limit their edits due to Pokemon Stadium and Pictochat - I'd gladly rid those stages in favor of some of the custom stages if it meant I could name every character. Hell, there is probably a custom version of each of those stages that could remove the name issue.
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    frostymm
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    « Reply #5181 on: April 21, 2014, 06:18:56 PM »


    It should just be a deletion of the references in the PAT files, right? And if that doesn't work you could just replace all the stock icons with super small transparent png files. Also if I may make a request on that template file, you should encode all the default character CPSs with CMPR to reduce file size. And if you wanted to go a step further you could resize them all to 100 x 125. If you want my file that already did that I can PM you a link.

    That would be awesome.

    Edit: Also, I'm an idiot, he literally just has one info.brres file and that's all it takes. I think I'll just replace the crazy hand texture with a blank one and see if I can make the stock files just X's or something. That would make it look better at least.
    « Last Edit: April 21, 2014, 06:23:30 PM by frostymm » Logged

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    « Reply #5182 on: April 21, 2014, 06:23:30 PM »


    With how amazing all of this is, I'm still shocked that people will limit their edits due to Pokemon Stadium and Pictochat - I'd gladly rid those stages in favor of some of the custom stages if it meant I could name every character. Hell, there is probably a custom version of each of those stages that could remove the name issue.
    Does porting stages over them with rels fix the issue? If you replaced Pokemon Stadium using a FD stage and a PokeStadium rel, would it work since the stage is essentially a FD one? Curious to know, since I replaced both of those already.
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    Axel Akutare
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    « Reply #5183 on: April 21, 2014, 06:30:25 PM »


    Does porting stages over them with rels fix the issue? If you replaced Pokemon Stadium using a FD stage and a PokeStadium rel, would it work since the stage is essentially a FD one? Curious to know, since I replaced both of those already.

    Yeah, that would fix the issue, as the actual stage loads the character name, not the stage slot.
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    « Reply #5184 on: April 21, 2014, 06:40:28 PM »


    Oh, cool. That's makes things easier. Smiley
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    « Reply #5185 on: April 21, 2014, 07:53:31 PM »


    Can someone recomend me good clone's via PM
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    « Reply #5186 on: April 21, 2014, 09:12:45 PM »



    Good, it's always nice to have a written tutorial as well.
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    « Reply #5187 on: April 21, 2014, 09:29:07 PM »


    thats weird pictochat and both pokemon stadiums don't freeze for me pictochat even when entering the stage displays the clones name in the now entering section. there isn't anything specia that i did either. :2
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    « Reply #5188 on: April 21, 2014, 10:45:29 PM »


    Yeah they don't freeze for me either.

    I wanted to see if the info files had anything to do with the crashes, and I found out that the probable reason Nebulon's pack doesn't show BP names is because his pack doesn't have the info.pac file in his info2 folder. That's my guess. I removed my info.pac, info_training.pac and info_training_mg.pac from my info2 folder and then my Mega Man clone showed up as Crazy Hand and didn't have his custom franchise mark. All this makes me think that info/info.brres might be completely useless for BP names and franchise marks. PictoChat still didn't freeze for me without the files either, which is what I was originally testing for.

    EDIT: Whelp I've confirmed that info.brres is completely useless for BP names and franchise marks. If someone could also confirm this that would be super.
    info.brres never worked fr me either
    can u confirm we dont need custom bp's and stock icons?
    sammix tutorial says we do...
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    Xero874
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    « Reply #5189 on: April 21, 2014, 11:11:16 PM »


    Let's say I were to add SFX and announcer calls for the Japanese language setting, how would I go about doing it?
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