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Author Topic: The Brawl Expansion Project  (Read 2848114 times)
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secretchaos1
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    « Reply #6840 on: August 01, 2014, 09:40:39 PM »


    I couldn't get what you're trying to say.

    It's in the slotconfigs, one of the brawlEx config files. The byte that determines what victory theme is loaded is located at 0x20 in hex. Which is the only way to really edit the slotconfigs that I'm aware of. If you look at the documentation on the different configs in the opening post you'll see what I'm talking about.
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    Don Jon Bravo
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    « Reply #6841 on: August 01, 2014, 10:14:22 PM »


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    HaloFanODST
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    « Reply #6842 on: August 01, 2014, 10:28:29 PM »


    It's in the slotconfigs, one of the brawlEx config files. The byte that determines what victory theme is loaded is located at 0x20 in hex. Which is the only way to really edit the slotconfigs that I'm aware of. If you look at the documentation on the different configs in the opening post you'll see what I'm talking about.


    I know man, but the thing I didn't understand was the part that needs to be edited.

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    « Reply #6843 on: August 02, 2014, 11:44:31 AM »


    I have done everything required to add a clone in Brawl Ex. However, the clone doesn't want to appear in the roster even though I added them to the Css... I added it to the CSS, changed the memory for it in the Module,  mass renamed the fit for it. I've done pretty much everything. I also use Brawl Minus if that says anything.
    « Last Edit: August 02, 2014, 12:05:32 PM by Expansionpak » Logged

    GaM3r2Xtreme
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    « Reply #6844 on: August 02, 2014, 03:53:36 PM »


    Don Jon, how where you able to get zero suit samus to work with BrawlEx as a standalone without the module file for her? I was able to add her into the CSS, but she will not load because of the missing module.

    I have done everything required to add a clone in Brawl Ex. However, the clone doesn't want to appear in the roster even though I added them to the Css... I added it to the CSS, changed the memory for it in the Module,  mass renamed the fit for it. I've done pretty much everything. I also use Brawl Minus if that says anything.

    Did you add the extra memory id into the CSS code before generating the .gct file? What clone are you putting over what character?
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    « Reply #6845 on: August 02, 2014, 04:01:50 PM »


    Don Jon, how where you able to get zero suit samus to work with BrawlEx as a standalone without the module file for her? I was able to add her into the CSS, but she will not load because of the missing module.
    Hmm... Normally whenever I add her all I have to do is edit the CSSRoster.dat with the Config Tool. I don't need a module at all. I guess you could try and make sure that you have all of the config files for her in your BrawlEx folders.  Undecided
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    « Reply #6846 on: August 02, 2014, 06:45:28 PM »


    Don Jon, how where you able to get zero suit samus to work with BrawlEx as a standalone without the module file for her? I was able to add her into the CSS, but she will not load because of the missing module.

    Did you add the extra memory id into the CSS code before generating the .gct file? What clone are you putting over what character?
    you should be able to just add her into the cssconfig
    as she is not a clone, she doesnt require extra modules
    the game pulls up the default module
    also she is not standalone, she just has her own icon.
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    « Reply #6847 on: August 02, 2014, 07:06:56 PM »


    ok someone refresh my memory, when i edit the .rels in section08, is the number im putting the fighterid,slotid, or cssslot id?
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    « Reply #6848 on: August 02, 2014, 07:48:53 PM »


    I'll ask again, how do you guys are able to make the clones have their own Victory theme?

    I've been told that editing the Slot Config can make that and the one I need to edit is 0x20.

    What's 0x20 and... that?

    Is there a tutorial for that?
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    « Reply #6849 on: August 02, 2014, 09:15:48 PM »


    I'll ask again, how do you guys are able to make the clones have their own Victory theme?

    I've been told that editing the Slot Config can make that and the one I need to edit is 0x20.

    What's 0x20 and... that?

    Is there a tutorial for that?

    Open the slot config of the fighter you want to edit with a hex editor, then go to that offset and fill in the value that corresponds with the song you want them to use for their victory theme.

    So for instance Mario on default has his set to 00 00 28 3D, but if I wanted him to use say the SSE results bgm I'd change that to 00 00 28 24 and it would load up that track instead.
    I've got an incomplete list of in game song ids here if you want to mess with it, but it doesn't include the victory themes. You can get them by looking at the config template of the character's who you want to use though.

    Sorry I wasn't so specific earlier too, hopefully this will help a bit better though.

    Code:
     26F9 Menu 1
    26FA Menu 1
    26FB Menu 2
    26FC Battlefield
    26FD Final Destination
    26FF Online Practice Stage
    2700 Results Display Screen
    2701 Tournament Registration
    2702 Tournament Grid
    2703 Tournament Match End
    2705 Classic: Results Screen
    2706 ENDING
    2707 All-Star Rest Area
    2708 Home-Run Contest
    2709 Cruel Brawl
    270A Boss Battle
    270B Trophy Gallery
    270C Sticker Album / Album / Chronicle
    270D Coin Launcher
    270F Stage Builder
    2712 Target Smash!!
    2713 Credits
    2714 Ground Theme (Super Mario Bros.)
    2715 Underground Theme (Super Mario Bros.)
    2716 Underwater Theme (Super Mario Bros.)
    2717 Underground Theme (Super Mario Land)
    2718 Airship Theme (Super Mario Bros. 3)
    2719 Castle / Boss Fortress (Super Mario World / SMB 3)
    271A Title / Ending (Super Mario World)
    271B Main Theme (New Super Mario Bros.)
    271C Luigi's Mansion Theme
    271D Gritzy Desert
    271E MLRPG02 (Unused)
    271F MORINOKINOKO (Unused)
    2720 Delfino Plaza
    2721 Ricco Harbor
    2722 Main Theme (Super Mario 64)
    2723 Ground Theme 2 (Super Mario Bros.)
    2724 Mario Bros.
    2725 Mario Circuit
    2726 Luigi Circuit
    2727 Waluigi Pinball
    2728 Rainbow Road
    2729 Jungle Level Ver.2
    272A The Map Page / Bonus Level
    272B Opening (Donkey Kong)
    272C Donkey Kong
    272D King K.Rool / Ship Deck 2
    272E Bramble Blast
    272F Battle for Storm Hill
    2730 Jungle Level
    2731 25m BGM
    2732 DK Jungle 1 Theme (Barrel Blast)
    2733 Title (The Legend of Zelda)
    2734 Main Theme (The Legend of Zelda)
    2735 Great Temple / Temple
    2736 The Dark World
    2737 Hidden Mountain & Forest
    2738 KAZENOSAKANA (Unused)
    2739 Tal Tal Heights
    273A Hyrule Field Theme
    273B Ocarina of Time Medley
    273C Song of Storms
    273D Molgera Battle
    273E Village of the Blue Maiden
    273F Gerudo Valley
    2740 Termina Field
    2741 Dragon Roost Island
    2742 The Great Sea
    2743 Main Theme (Twilight Princess)
    2744 The Hidden Village
    2745 Midna's Lament
    2746 Main Theme (Metroid)
    2747 Norfair
    2748 Ending (Metroid)
    2749 Vs. Ridley
    274A Theme of Samus Aran, Space Warrior
    274B Sector 1
    274C Opening / Menu (Metroid Prime)
    274D Vs. Parasite Queen
    274E Vs. Meta Ridley
    274F Multiplayer (Metroid Prime 2)
    2750 Ending (Yoshi's Story)
    2751 Obstacle Course
    2752 Yoshi's Island
    2753 [censored]IE (Unused)
    2754 Flower Field
    2755 Wildlands
    2756 ATHLETIC2 (Unused)
    2757 The Legendary Air Ride Machine
    2758 King Dedede's Theme
    2759 Boss Theme Medley
    275A Butter Building
    275B Gourmet Race
    275C Meta Knight's Revenge
    275D Vs. Marx
    275E 0 Battle
    275F Forest / Nature Area
    2760 Checker Knights
    2761 Frozen Hillside
    2762 Squeak Squad Theme
    2763 Main Theme (Star Fox)
    2764 Corneria
    2765 Main Theme (Star Fox 64)
    2766 Area 6
    2767 Star Wolf
    2768 COMMAND (Unused)
    2769 Space Battleground
    276A Break Through the Ice
    276B Star Wolf (Star Fox: Assault)
    276C Space Armada
    276D Area 6 Ver. 2
    276E Pokémon Main Theme
    276F Pokémon Center
    2770 Road to Viridian City (From Pallet Town / Pewter City)
    2771 Pokémon Gym / Evolution
    2772 Wild Pokémon Battle! (Ruby / Sapphire)
    2773 Victory Road
    2774 Wild Pokémon Battle! (Diamond / Pearl)
    2775 Dialga / Palkia Battle at Spear Pillar!
    2776 Team Galactic Battle!
    2777 Route 209
    2778 Mute City
    2779 White Land
    277A Fire Field
    277B Car Select
    277C Dream Chaser
    277D Devil's Call in Your Heart
    277E Climb Up! And Get The Last Chance!
    277F Brain Cleaner
    2780 Shotgun Kiss
    2781 Planet Colors
    2783 Fire Emblem Theme
    2784 Shadow Dragon Medley
    2785 With Mila's Divine Protection (Celica Map 1)
    2787 Preparing to Advance
    2788 Winning Road - Roy's Hope
    2789 Attack
    278A Against the Dark Knight
    278B Crimean Army Sortie
    278C Power-Hungry Fool
    278D Victory Is Near
    278E Ike's Theme
    278F Snowman
    2790 SENTOUONIISAN (Unused)
    2791 EIGHTMELODIES (Unused)
    2792 SMILEANDTEARS (Unused)
    2793 Humoresque of a Little Dog
    2794 BECAUSE (Unused)
    2795 Porky's Theme
    2796 Mother 3 Love Theme
    2797 Unfounded Revenge / Smashing Song of Praise
    2798 You Call This a Utopia?!
    2799 World Map (Pikmin 2)
    279A Forest of Hope
    279B Environmental Noises
    279C Ai no Uta
    279D Tane no Uta
    279E Main Theme (Pikmin)
    279F Stage Clear / Title (Pikmin)
    27A0 Ai no Uta (French Version)
    27A1 WarioWare, Inc.
    27A2 WarioWare, Inc. Medley
    27A3 Mona Pizza's Song (Japanese Version)
    27A4 Mona Pizza's Song (English Version)
    27A5 Mike's Song (Japanese Version)
    27A6 Mike's Song (English Version)
    27A7 Ashley's Song (Japanese Version)
    27A8 Ashley's Song (English Version)
    27B3 Title (Animal Crossing)
    27B4 Go K.K. Rider!
    27B5 2:00 a.m.
    27B6 RADIOTAISO (Unused)
    27B7 The Roost
    27B8 Town Hall and Tom Nook's Store
    27B9 K.K. Crusin'
    27BA K.K. Western
    27BB K.K. Gumbo
    27BC Rockin' K.K.
    27BD DJ K.K.
    27BE K.K. Condor
    27BF Underworld
    27C0 Title (Kid Icarus)
    27C1 Skyworld
    27C2 Kid Icarus Original Medley
    27C3 Famicom Medley
    27C4 Gyromite
    27C5 SPORTSMEDLEY (Unused)
    27C6 Chill (Dr. Mario)
    27C7 Clu Clu Land
    27C8 Balloon Trip
    27C9 Ice Climber
    27CA Shin Onigashima
    27CB Title (3D Hot Rally)
    27CC Tetris: Type A
    27CD Tetris: Type B
    27CE Tunnel Scene (X)
    27CF Power-Up Music
    27D0 Douchuumen (Nazo no Murasamejo)
    27D1 WILDTRACKS (Unused)
    27D2 PictoChat
    27D3 ELECTRO
    27D4 Flat Zone 2
    27D5 Mario Tennis / Mario Golf
    27D6 Lip's Theme (Panel de Pon)
    27D7 Marionation Gear
    27D8 Title (Big Brain Academy)
    27D9 Golden Forest (1080Snowboarding)
    27DA Mii Channel
    27DB Wii Shop Channel
    27DC Battle Scene / Final Boss (Golden Sun)
    27DD Shaberu! DS Cooking Navi
    27DE Excite Truck
    27DF Brain Age: Train Your Brain in Minutes a Day
    27E0 Opening Theme (Wii Sports)
    27E1 Charge! (Wii Play)
    27E2 MAINTHEME (Unused)
    27E3 Encounter
    27E4 Theme of Tara
    27E5 Yell "Dead Cell"
    27E6 Snake Eater (Instrumental)
    27E7 MGS4 Theme of Love Smash Bros. Brawl Version
    27E8 Cavern
    27E9 Battle in the Base
    27EA BEATMANIA (Unused)
    27EB Theme of Solid Snake
    27EC Calling to the Night
    27ED Credits (Super Smash Bros.)
    27EE Menu (Super Smash Bros. Melee)
    27EF Opening (Super Smash Bros. Melee)
    27F0 HOWTOPLAY (Unused)
    27F1 DXTERMINAL (Unused)
    27F2 Green Hill Zone
    27F3 Scrap Brain Zone
    27F4 Emerald Hill Zone
    27F5 Angel Island Zone
    27F6 UCANDO
    27F7 Sonic Boom
    27F8 Super Sonic Racing
    27F9 Open Your Heart
    27FA Live & Learn
    27FB Sonic Heroes
    27FC Right There, Ride On
    27FD HIS WORLD (Instrumental)
    27FE Seven Rings In Hand
    27FF Princess Peach's Castle (Melee)
    2800 Rainbow Cruise (Melee)
    2801 Jungle Japes (Melee)
    2802 Brinstar Depths (Melee)
    2803 Yoshi's Island (Melee)
    2804 Fountain of Dreams (Melee)
    2805 Green Greens (Melee)
    2806 Corneria (Melee)
    2807 Pokémon Stadium (Melee)
    2808 Poké Floats (Melee)
    2809 Big Blue (Melee)
    280A Mother (Melee)
    280B Icicle Mountain (Melee)
    280C Flat Zone (Melee)
    280D Super Mario Bros. 3 (Melee)
    280E Battle Theme (Melee)
    280F Fire Emblem (Melee)
    2810 Mach Rider (Melee)
    2811 Mother 2 (Melee)
    2812 Dr. Mario (Melee)
    2813 Battlefield (Melee)
    2815 Multi-Man Melee 1 (Melee)
    2816 Temple (Melee)
    2817 Final Destination (Melee)
    2818 Kongo Jungle (Melee)
    2819 Brinstar (Melee)
    281A Venom (Melee)
    281B Mute City (Melee)
    281C Menu (Melee)
    281D Giga Bowser (Melee)
    281F Adventure Map
    2820 Step: The Plain
    2821 Step: The Cave
    2822 Step: Subspace
    2823 Boss Battle Song 1
    2824 SSE Results (Nameless)
    2825 Boss Battle Song 2
    2826 Save Point
    2827 SSE DK Jungle (Nameless)
    2828 SSE Luigi Mansion (Nameless)
    2829 Halberd Interior (Nameless)
    282A SSE Data Select (Nameless)
    282B SSE Brinstar (Nameless)
    282C Step: Subspace Ver.2
    282D Step: Subspace Ver.3
    282E Halberd Moving (Nameless)
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    « Reply #6850 on: August 02, 2014, 09:27:41 PM »


    My game freezes before the results screen, any suggestions?
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    « Reply #6851 on: August 03, 2014, 03:35:20 AM »


    My game freezes before the results screen, any suggestions?
    do you have result portraits?
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    « Reply #6852 on: August 03, 2014, 06:49:08 AM »


    do you have result portraits?

    Yes and it is named correctly.
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    « Reply #6853 on: August 03, 2014, 07:31:31 AM »


    Yes and it is named correctly.

    Maybe one of your portraits is too big.
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    « Reply #6854 on: August 03, 2014, 12:42:24 PM »


    ok someone refresh my memory, when i edit the .rels in section08, is the number im putting the fighterid,slotid, or cssslot id?
    I believe it's the fighter id.
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