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Author Topic: The Brawl Expansion Project  (Read 2847495 times)
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Bgeo25
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« Reply #7005 on: August 15, 2014, 08:00:52 PM »


Brawlex is currently not compatible with common5 that's why sc_character and sc_selmap are separate files in various packs.

Ok I tried using sc_selcharacter and sc_selmap as separate files in the Menu2 folder & removed the previous Common5 but still no luck. Any suggestions?
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    « Reply #7006 on: August 15, 2014, 08:03:21 PM »


    Hi I have an issue with BrawlEx.. when it's activated the game freezes upon selecting a stage. I have BrawlEx's core files "sc_selcharacter" & the stage expansion's "sc_selmap" together in one Common5 but still getting freezing. Here are my codes & if other info is needed let me know.. appreciated.

    Codefile: http://1drv.ms/1sKq9Dh


    Do you have the bx_fighter.rel and the BrawlEx Kirby module? Do you have all required files for you character
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    Bgeo25
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    « Reply #7007 on: August 15, 2014, 09:17:02 PM »


    Do you have the bx_fighter.rel and the BrawlEx Kirby module? Do you have all required files for you character

    Yes I have all required files for the clone and BrawlEx's necessary files. I just can't tell if anything else I have is conflicting.
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    « Reply #7008 on: August 15, 2014, 09:38:29 PM »


    That must explain why I keep getting weird textures happening with a cloned Goku over Pit. When I have normal Pit and Goku fighting, Pit will start to shoot Goku's cloud and his Kamehameha wave appears when, I believe, he flies. I'm still unsure how the second one happens since a computer is doing this.

    On a side note, is it possible to expand Stages as clones too? I looked through the thread below abit and it got me thinking if anyone knew a method to increase stage slots.
    http://forums.kc-mm.com/index.php?topic=20291.0


    PW had mentioned it previously, but as with all of his mentionings, we won't truly know what's going on until he resurfaces.
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    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

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    « Reply #7009 on: August 16, 2014, 12:11:50 AM »


    Yes I have all required files for the clone and BrawlEx's necessary files. I just can't tell if anything else I have is conflicting.
    Does your clone have it's entry set to single or multiple? If it does, that may be your problem which all you'd have to do is set the entry to none.
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    Bgeo25
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    « Reply #7010 on: August 16, 2014, 10:37:37 AM »


    Does your clone have it's entry set to single or multiple? If it does, that may be your problem which all you'd have to do is set the entry to none.

    The clone's files are completely default (from original brawl files). The only thing changed by me was the filename. The freezing happens when you click a stage--even if the clone is NOT selected as one of the characters I'm using. Suggestions anyone..?
    « Last Edit: August 16, 2014, 01:22:52 PM by Bgeo25 » Logged

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    « Reply #7011 on: August 16, 2014, 12:53:32 PM »


    Hey guys, I'm new to this BrawlEx and when I try to add a new character a Random icon shows up and as soon as I scroll to it, it freezes. I've read the Troubleshooting and every file is there. I'm using Riivolution and I was thinking is the XML file? Is there any specific XML file I need to have? Thanks.
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    « Reply #7012 on: August 16, 2014, 01:00:33 PM »


    Hey guys, I'm new to this BrawlEx and when I try to add a new character a Random icon shows up and as soon as I scroll to it, it freezes. I've read the Troubleshooting and every file is there. I'm using Riivolution and I was thinking is the XML file? Is there any specific XML file I need to have? Thanks.

    What xml are you using?
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    « Reply #7013 on: August 16, 2014, 01:02:42 PM »


    What xml are you using?
    A really old one, Beyond's XML
    It's the only one that works for me.
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    « Reply #7014 on: August 16, 2014, 01:12:37 PM »


    A really old one, Beyond's XML
    It's the only one that works for me.


    Beyond's XML forces you to use common5 to have a hacked CSS.

    common5 CSS is not supported by BrawlEx ATM.
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    « Reply #7015 on: August 16, 2014, 01:17:23 PM »


    Beyond's XML forces you to use common5 to have a hacked CSS.

    common5 CSS is not supported by BrawlEx ATM.
    That explains everything, so do I need to delete the common5 and use another XML?
    Edit:
    Got everything working Thanks, but now that I added Marth, Roy's SFX was replaced by Marth's SFX and is bugging me. Anyway we can change that?
    « Last Edit: August 16, 2014, 01:56:24 PM by Wooflezz » Logged

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    « Reply #7016 on: August 16, 2014, 02:38:22 PM »


    Okay, you all ignored me last time, but does anyone know what's wrong? I made a perfectly vanilla Zelda clone, but she crashes when I use her up B!

    Also, it only crashes when I re-appear in air.
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    « Reply #7017 on: August 16, 2014, 04:52:16 PM »


    PW had mentioned it previously, but as with all of his mentionings, we won't truly know what's going on until he resurfaces.

    Ah, ok. So stage expansions might be in the makings, but it is unsure if this ever becomes a reality at this time.

    Okay, you all ignored me last time, but does anyone know what's wrong? I made a perfectly vanilla Zelda clone, but she crashes when I use her up B!

    Also, it only crashes when I re-appear in air.

    Well the Zelda module is still in beta state, so it could be the fact that the module has bugs in it causing your freezes.
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    « Reply #7018 on: August 16, 2014, 09:16:49 PM »


    Brawlex is currently not compatible with common5 that's why sc_character and sc_selmap are separate files in various packs.
    Beyond's XML forces you to use common5 to have a hacked CSS.

    common5 CSS is not supported by BrawlEx ATM.
    What are you two talking about? Common5 CSS works just fine with BrawlEx. I use it without any problems in my build, not to mention that Brawl Minus uses common5.pac with their build as well.
    You two need to stop spreading misinformation. 

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    « Reply #7019 on: August 16, 2014, 09:25:47 PM »


    What are you two talking about? Common5 CSS works just fine with BrawlEx. I use it without any problems in my build, not to mention that Brawl Minus uses common5.pac with their build as well.
    You two need to stop spreading misinformation. 



    Brawl Minus has a different codeset from vBrawl.

    And common5 CSS doesn't work for me and others, so....
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