Home Gallery Resources The Team Rules chat Login Register
Pages:  [1] 2 3 4
Author Topic: BrawlBox, To Maya, and BACK!  (Read 24366 times)
0 Members and 1 Guest are viewing this topic.
Dantarion
Mega Kitten
*****
Offline Offline

Posts: 172

  • Awards Favorite'd Former PMDT Staff Helper

  • View Profile Awards
    « on: February 11, 2014, 02:17:24 AM »


    MayaImporting


    What can we do with this?
    Logged

    Sammi Husky
    Lol Kitten
    *********
    Offline Offline

    Posts: 873


  • Awards Fiery Topic Renowned Hacker >9000 King for a Day

  • View Profile Awards
    « Reply #1 on: February 11, 2014, 02:27:20 AM »


    Been waiting to see this! also, congrats on making mega kitten dant  AWESOME 2.0!
    Logged

    pikazz
    Heroic Kitten
    **
    Offline Offline

    Posts: 2286


    Machinimator!

  • Awards Renowned Hacker Good Citizen Pin Collector Helping Hand

  • View Profile Awards
    « Reply #2 on: February 11, 2014, 05:18:23 AM »


    what is this for madness? that a reason to get Maya!
    Logged

    Stupid Tinypic :C

    PhantomWings
    Mega Kitten
    *****
    Offline Offline

    Posts: 167

  • Awards Super Saiyan Topic Featured

  • View Profile Awards
    « Reply #3 on: February 11, 2014, 03:36:35 PM »


    Dat Falcon. Look at him strut his stuff.

    Nicely done Dant. Good to see you're as badass as ever.
    Logged

    KingJigglypuff
    Meme Machine
    Brawl Vault Staff
    ****
    Offline Offline

    Posts: 7206


  • Awards RAGE!! >9000 Hyperactive Contributor Heart Container

  • View Profile Awards
    « Reply #4 on: February 11, 2014, 03:38:39 PM »


    So how did you accomplish this, Dant? \o0o/
    Logged

    I don't take requests.

    My PSA Thread

    Sammi Husky
    Lol Kitten
    *********
    Offline Offline

    Posts: 873


  • Awards Fiery Topic Renowned Hacker >9000 King for a Day

  • View Profile Awards
    « Reply #5 on: February 11, 2014, 03:39:59 PM »


    i got maya just for this Tongue lol
    Logged

    Albafika
    Anti-Christ
    Administrator
    ******
    Offline Offline

    Posts: 5871


  • Awards Epic Restorer Super Saiyan Topic Star Hacker PC Core Gamer

  • View Profile Awards
    « Reply #6 on: February 11, 2014, 03:57:05 PM »


    Awesome indeed, Dant.
    Logged


    Spex130
    Holy Kitten
    *
    Offline Offline

    Posts: 1958


    So very Spexcellent.

  • Awards Super Saiyan Topic Starstormer Hyperactive Contributor Renowned Hacker

  • View Profile Awards
    « Reply #7 on: February 11, 2014, 05:18:07 PM »


    Cool as it is, what exactly IS this?
    Logged


    Sammi Husky
    Lol Kitten
    *********
    Offline Offline

    Posts: 873


  • Awards Fiery Topic Renowned Hacker >9000 King for a Day

  • View Profile Awards
    « Reply #8 on: February 11, 2014, 05:19:25 PM »


    importing brawlbox's .anim files into maya, then  back lol
    Logged

    Dantarion
    Mega Kitten
    *****
    Offline Offline

    Posts: 172

  • Awards Favorite'd Former PMDT Staff Helper

  • View Profile Awards
    « Reply #9 on: February 11, 2014, 07:29:24 PM »


    I fixed BrawlBox's animation exporter to actually work, then I wrote a tool called BrawlBox2Maya.

    It takes 2 paramters on the command like, a filename for a model pac, and a filename for an animation .pac.

    It outputs all animations in the animation .pac as .anim's, and extracts the model as DAE and the textures as PNG. It also writes a mel script that can be used to create a maya scene for playback of the animations Cheesy.

    Soon it will create a FBX file for each animation, allowing someone to use brawl assets as placeholders for a game engine they might be working on.
    Logged

    Spex130
    Holy Kitten
    *
    Offline Offline

    Posts: 1958


    So very Spexcellent.

  • Awards Super Saiyan Topic Starstormer Hyperactive Contributor Renowned Hacker

  • View Profile Awards
    « Reply #10 on: February 11, 2014, 07:32:54 PM »


    Oh holy crap.

    That's really nice! Nice work!
    Logged


    Sammi Husky
    Lol Kitten
    *********
    Offline Offline

    Posts: 873


  • Awards Fiery Topic Renowned Hacker >9000 King for a Day

  • View Profile Awards
    « Reply #11 on: February 11, 2014, 07:39:13 PM »


    That's amazing!

    actually, this woulda been immensely useful when i was making my game. This will also make animating for brawl alot easier.

    so, it takes a filename for an input model .pac and input animation .pac? then exports them to a specified location, with textures? if so that's really awesome Cheesy
    Logged

    Ultraxwing
    Holy Kitten
    *
    Offline Offline

    Posts: 1599


    Master of the Vault!

  • Awards Constructive Hot Topic KCMM Veteran Heart Container

  • View Profile Awards
    « Reply #12 on: February 11, 2014, 07:44:06 PM »


    I fixed BrawlBox's animation exporter to actually work, then I wrote a tool called BrawlBox2Maya.

    It takes 2 paramters on the command like, a filename for a model pac, and a filename for an animation .pac.

    It outputs all animations in the animation .pac as .anim's, and extracts the model as DAE and the textures as PNG. It also writes a mel script that can be used to create a maya scene for playback of the animations Cheesy.

    Soon it will create a FBX file for each animation, allowing someone to use brawl assets as placeholders for a game engine they might be working on.
    Oh sweet, it works in the reverse correct? it could export the animation one could've made to brawl? and Maya has a ton of standard animations for download from the large community it has, so importing those animation could save plenty of animators time. and Stage makers.
    Totally not helping Blackjax at all
    Logged


    reilavac
    Mega Kitten
    *****
    Offline Offline

    Posts: 126


    Hedgehogs ( ͡^ ͜ʖ ͡^)

  • Awards Shadow the Pinhog

  • View Profile Awards
    « Reply #13 on: February 11, 2014, 07:56:56 PM »


    Really useful, cool. I'll be able to use Maya for something now.
    Logged

    Sammi Husky
    Lol Kitten
    *********
    Offline Offline

    Posts: 873


  • Awards Fiery Topic Renowned Hacker >9000 King for a Day

  • View Profile Awards
    « Reply #14 on: February 12, 2014, 11:37:30 AM »


    Keep us posted on development dant Smiley can't wait to see this thing in action
    Logged

    Pages:  [1] 2 3 4
    Print
    Jump to: