Akeno Emiya's Blades Store : Preparing to come back...

Started by Akeno/Archer, February 11, 2014, 10:09:37 PM

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What Neutral Air should I give to Saber

A double spin slash (Marth/Roy)
3 (42.9%)
A frontflip slash (Lucina)
2 (28.6%)
Other (post your idea)
2 (28.6%)

Total Members Voted: 7


Incoming wall of text with full of faults (thx to my phone for that... lol)

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[/quote]These values will come handy... thanks man.

Quote from: KingOfChaos on May 31, 2014, 04:40:15 PMAnd change the furthest sword hitboxes to Bone 27 and make the X Offset 0.
I assume that the 27 is an Hex number, right?

Quote from: Naoto-san on May 31, 2014, 06:41:11 PM
She's shaping up nicely.
Main issues:
1. Her Side Tilt needs some hitbox timing adjustments.
2. Her F-air needs the above and to be slowed down.
3. Her Side Smash needs hitbox timing adjustments as well.
4. Her Down Smash needs either a larger first hotbox, or just some timing adjustments.
5. Her U-air needs a new animation. Its literally the same as her N-air.
6. Her N-B, (uncharged) needs a hitbox a bit closer to Saber, or just make the existing one a little larger.
7. Her FS doesn't look like its complete. It kinda does a few slashes, then just abruptly stops after like the 4th or 5th one.
8. I think she needs a new Side B attack animation. I already thought of a good one.
9. Her initial dash speed needs to be taken down a few notches. Its way too fast still. I'd say maybe use Marths or Sheiks speed.
10. Her Up Tilt needs an earlier hitbox staring point. As of now, it seems to only hit at the end, not during the swing upward itself.
1. Placeholder... I have an idea for another Side Tilt. It's a move she does in Unlimited Blade Works. The most boring exercise in sword training: swing.
2. WAY more slowing down... actually, it's supposed to hit quickly, but to suffer a reaaaaally long endlag... though the animation... but it's true that it's too fast.
3.Yea... As I said to KJP, this move is a real pain in the ass... but I like it... Gonna try to fix that.
4. By 1st hitbox, do you mean the sword hitbox? Sorry, I don't get what do you mean...
5. Up Air is fine, gonna change the Neutral Air, though I need an idea...
6. This tornado caused me problems too, huh? Haha! Gonna make the sword hitbox larger (because yes, ther is one)
7. Actually, this move had a similar glitch back when I 1st made it... I'll remake it completly, althogh it's not supposed to loob like that AT ALL.
8. Yep. Instead of 3 weirdly combo-ing hits, this move needs 5 rapid combo-ing hits.
9. Lol... when I think I slowed yer down multiple times. Actually, that's maybe due to the fact I used the stats of my FF Marth and not vBrawl Marth... gonna nerf the speed.
10. At first it was made on purpose... when Irealized that it doesn't connect properly, I changed it to make the hitbox appearing sooner... I'll correct that.

Quote from: Naoto-san on May 31, 2014, 06:41:11 PMI'm glad to see this improving. You actually got her N-B to work properly with its multi-hit. I'll animate a new Side B attack later, still haven't slept yet.
Alright man. Have some rest if you need. I couldn't stand to see the old Side B...  lol... Thank you man.

Well, thank you guys for your feedback. It's cool to hear that you like Saber. She's so close to be complete... Tomorrow, I'll have some time to work on her again, and I think I'll be able to fix alot of these issues.
I have some propositions for the Neutral Air, so I'll make a poll for them. You can suggest some things too.
Right now I think about these:

[spoiler]1. A twirling slash (like Marth's Neutral Air
2. A frontflip slash (like Lucina's Neutral Air)
3. A weak over head slash (like a weak version of Ike's F Air)
4. A forward thrust (like Roy's Side Tilt)
5. Your idea. (Post it on the thread)
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Quote from: LC the Immolator on November 07, 2014, 03:57:35 PMLearning sucks, yeah, but it's from learning that you can eventually create masterpieces.

Quote from: AkenoS3 on June 01, 2014, 12:53:49 AMWhat about knockback?
Knocback scales with damage.

Quote from: AkenoS3 on June 01, 2014, 12:53:49 AMWhat do you mean?
She hits with her body, then swings her sword down. It's clunky because if a foe is hit with the body before the sword swing, then the sword swing won't hit the foe. I would say remove the starting hitboxes, and give her Damage/Knocback Based Heavy Armor Armor in return.

Quote from: AkenoS3 on June 01, 2014, 12:53:49 AMDo you know how can I remove that? Or should I make the animation last longer?
You'll need to use BrawlBox for it.

Quote from: AkenoS3 on June 01, 2014, 12:53:49 AMToo realistic? What do you mean?
The hitboxes are too aligned with the sword. If you take a look at other characters, you can see that their hitboxes go a little further than natural.

Quote from: AkenoS3 on June 01, 2014, 12:53:49 AMI assume that the 27 is an Hex number, right?
No. The 27 is Decimal. If you want the Hex ID, then it's 1B.
I don't take requests.

My PSA Thread
[move][/move]

Quote from: KingOfChaos on June 01, 2014, 01:35:56 AM
Knocback scales with damage.
Alright.

Quote from: KingOfChaos on June 01, 2014, 01:35:56 AMShe hits with her body, then swings her sword down. It's clunky because if a foe is hit with the body before the sword swing, then the sword swing won't hit the foe. I would say remove the starting hitboxes, and give her Damage/Knocback Based Heavy Armor Armor in return.
I tried that to make it a bit like Ganon does for his Down Smash, when he tosses you on one side, then another... Except that here it's only on one side.

Quote from: KingOfChaos on June 01, 2014, 01:35:56 AMYou'll need to use BrawlBox for it.
[censored]... Saber doesn't work in BrawlBox... Her moveset file doesn't open in there.

Quote from: KingOfChaos on June 01, 2014, 01:35:56 AMThe hitboxes are too aligned with the sword. If you take a look at other characters, you can see that their hitboxes go a little further than natural.
True... Though for the Side Smash, it was so annoying that I added a hitbox on the HipN bone...

Quote from: KingOfChaos on June 01, 2014, 01:35:56 AMNo. The 27 is Decimal. If you want the Hex ID, then it's 1B.
I see...
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A forgotten place of a forgotten hero.


Quote from: LC the Immolator on November 07, 2014, 03:57:35 PMLearning sucks, yeah, but it's from learning that you can eventually create masterpieces.

Quote from: AkenoS3 on June 01, 2014, 09:52:16 AM[censored]... Saber doesn't work in BrawlBox... Her moveset file doesn't open in there.
Open her in BrawlBox v0.67.
I don't take requests.

My PSA Thread
[move][/move]

Quote from: KingOfChaos on June 01, 2014, 02:36:00 PM
Open her in BrawlBox v0.67.
That's exactly the version that doesn't work.
[red]On PC On Phone
My PSA thread below.
A forgotten place of a forgotten hero.


Quote from: LC the Immolator on November 07, 2014, 03:57:35 PMLearning sucks, yeah, but it's from learning that you can eventually create masterpieces.

Quote from: AkenoS3 on June 01, 2014, 03:03:04 PM
That's exactly the version that doesn't work.
Try v0.68b then.

If that doesn't work, then update your NET Framework.
I don't take requests.

My PSA Thread
[move][/move]

Quote from: KingOfChaos on June 01, 2014, 03:32:31 PM
Try v0.68b then.

If that doesn't work, then update your NET Framework.
Ahem. It works on this one. So... What should I do? To remove that Action Override, that is.

EDIT: Wait, I should try to save beforehand... If I can't save, that won't really help...

EDIT2: That's what I thought... It won't let me save.
[red]On PC On Phone
My PSA thread below.
A forgotten place of a forgotten hero.


Quote from: LC the Immolator on November 07, 2014, 03:57:35 PMLearning sucks, yeah, but it's from learning that you can eventually create masterpieces.

Quote from: KingOfChaos on June 01, 2014, 03:32:31 PMIf that doesn't work, then update your NET Framework.
One question. What does updating that actually do exactly? I never understood the purpose of it.
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You turned into a real boring [censored] while I was away. -Yoko

Hooray for surpassing 4000 downloads!! Thanks guys!

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Quote from: Naoto-san on June 01, 2014, 10:00:31 PM
One question. What does updating that actually do exactly? I never understood the purpose of it.
It helps with compatibility stuff. Also it's common knowledge to always stay up to date on certain things.
I don't take requests.

My PSA Thread
[move][/move]

Owell, I spend some time changing as much stuff as I could, so, no more timers issues, and more balanced stuff. I'll update it a bit later... when I'm done with school for the day, then there won't be alot for a moment.
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My PSA thread below.
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Quote from: LC the Immolator on November 07, 2014, 03:57:35 PMLearning sucks, yeah, but it's from learning that you can eventually create masterpieces.

I would've loved to give out a fair review/balance analysis, but even if put over link normally makes my game crash upon selection.

mind you i don't use a clone setup when testing things, so it must be my end.
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Quote from: Ultraxwing on June 04, 2014, 08:43:43 PM
I would've loved to give out a fair review/balance analysis, but even if put over link normally makes my game crash upon selection.

mind you i don't use a clone setup when testing things, so it must be my end.
Not your end, it crashes for me too. Fortunately, I found why and I'm gonna fix it. I'll send her to everyone tomorrow.
[red]On PC On Phone
My PSA thread below.
A forgotten place of a forgotten hero.


Quote from: LC the Immolator on November 07, 2014, 03:57:35 PMLearning sucks, yeah, but it's from learning that you can eventually create masterpieces.

Cool, well I'll be ready for it.
WiFi Brawl FC:0606-0014-4748

You turned into a real boring [censored] while I was away. -Yoko

Hooray for surpassing 4000 downloads!! Thanks guys!

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Prepare your bodies >D
Oh, and I think after Saber, Ike is gonna be my new toy-- I mean, base character for PSAs. I have 2 planned for him.
[red]On PC On Phone
My PSA thread below.
A forgotten place of a forgotten hero.


Quote from: LC the Immolator on November 07, 2014, 03:57:35 PMLearning sucks, yeah, but it's from learning that you can eventually create masterpieces.