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Author Topic: Shulk PSA - Continued progress on V1.5  (Read 59398 times)
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    « Reply #60 on: March 10, 2014, 09:42:18 PM »


    You mind helping with this then? Shulk could be a great character with the ideas I made above. Wink

    You mind going back to my thread and counting how many PSA's I have to do? Tongue

    I have no problem with helping, but I'm pretty much running a one man show on my end. My time is much more limited than others.

    If you need help and can't figure it out, I'll do my best to try and help.

    Just don't expect 24/7 customer support Tongue

    Post Merge: March 10, 2014, 09:43:11 PM
    Well, then by all means! I was just trying to be considerate since it's his first PSA. I'm all for fleshing this bad boy out. Wink

    I haven't played the PSA myself, but the guy shows potential. He should be able to do it even on his first PSA.
    « Last Edit: March 10, 2014, 09:43:11 PM by Zack Fair » Logged



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    « Reply #61 on: March 10, 2014, 09:43:42 PM »


    Well, then by all means! I was just trying to be considerate since it's his first PSA. I'm all for fleshing this bad boy out. Wink
    Exactly! If he could switch modes mid battle and heal himself every once and a while, he would be a very unique and versatile character. Making the attacks weak though is key so that he doesn't become OP. Weak, but can perform lot's of awesome combos. It balances out. He could be a little stronger in Monado Mode though.....

    Post Merge: March 10, 2014, 09:45:50 PM
    You mind going back to my thread and counting how many PSA's I have to do? Tongue

    I have no problem with helping, but I'm pretty much running a one man show on my end. My time is much more limited than others.

    If you need help and can't figure it out, I'll do my best to try and help.

    Just don't expect 24/7 customer support Tongue

    Post Merge: March 10, 2014, 09:43:11 PM
    I haven't played the PSA myself, but the guy shows potential. He should be able to do it even on his first PSA.
    Sure thing, it would be nice if we could have a little bit of help like how HeavyD88 helps you, and Revenant for some things. 24/7 isn't something we NEED, it just would be nice if you could help 24/7, but if you could just help overall, then that would be perfect. Well seeing as if you have time of course. Wink

    Post Merge: March 10, 2014, 09:51:26 PM
    The reason I prefer the Monado III is it's not very true to the game to hit people around with an unopened Monado or Monado II.
    Technically, the Monado starts off unopened anyways. I prefer Monado 2 (weirdly) because it matches his outfit more and also that's technically the weapon he uses for more than half the game. He doesn't receive Monado 3 until the end of the game.

    Post Merge: March 10, 2014, 09:53:36 PM
    Thanks, that saves some time! Smiley
    Be sure to credit me if you use these though.
    « Last Edit: March 10, 2014, 09:53:36 PM by SolarShulk4774 » Logged


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    « Reply #62 on: March 10, 2014, 10:19:33 PM »


    May i suggest, not making him heal himself? i find these moves quite "OP" i like character movesets such as these. though i do use muh Wii for brawl mods. but this looks fun, and clone worthy.
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    « Reply #63 on: March 10, 2014, 10:36:10 PM »


    May i suggest, not making him heal himself? i find these moves quite "OP" i like character movesets such as these. though i do use muh Wii for brawl mods. but this looks fun, and clone worthy.

    It isn't too hard to make a version with him healing and another with no healing.
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    « Reply #64 on: March 11, 2014, 08:18:40 AM »


    Well we would need to do heavy alterations to Shulk in order to get this Monado Mode. I actually do kind of like the idea, though. I also like the standard character Shulk too, however. As he is right now his special attacks are kind of like Monado arts. But anyways, what if we were to do two different types of Shulk, one being with how he is likely to be now and the other how he is likely to be with this Monado Mode?

    How I envision (ha) this Monado Mode is that either after a certain amount of time or after using a fighter stance (equivalent to battle soul), Shulk gets to use a Monado art, based on which move he does next.
    - Monado Eater is a larger effect that deals more damage and can hit through shields.
    - Monado Purge would maybe hit through invincibility frames and increased power/size one again.
    - Monado Enchant would increase damage output a little bit.
    - Monado Speed would increase agility for a little bit.
    - Monado Shield would gives him invincibility until after the next attack someone uses on him.
    - Monado Armor would give some damage reduction for an amount of time.
    - Monado Cyclone would be like the current up B but larger and doesn't make him go in the air.
    - Monado Buster would be Monado Buster, just a standard large attack.

    The issue I come into when brainstorming this is that in making these moves usable with the Monado Mode, we remove the capability for them to be used as standard moves while not in Monado mode. For instance, what will the up b instead of Monado Cyclone? What would the B and side B be if not Monado Purge and Monado Eater? They could be standard sword attacks but wouldn't that be a little boring? Also, would Monado Buster still be the final smash or just a part of this mode?

    'But Eric, why not both the weak versions of the monado arts when not in Monado Mode and strong versions when in it?' Well, that's not how it works in the game, sort of defeating the purpose imo.

    I think a good alternative is to have the attacking Monado arts as the special B attacks and then modes with the non-attacking Monado arts being activated either directly from fighter stances or a mode triggered by a fighter stance.

    Post Merge: March 11, 2014, 03:42:28 PM
    K, the download link has been redone with the version that works with the wii.
    « Last Edit: March 11, 2014, 03:42:28 PM by Erico9001 » Logged

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    « Reply #65 on: March 11, 2014, 04:18:05 PM »


    Well we would need to do heavy alterations to Shulk in order to get this Monado Mode. I actually do kind of like the idea, though. I also like the standard character Shulk too, however. As he is right now his special attacks are kind of like Monado arts. But anyways, what if we were to do two different types of Shulk, one being with how he is likely to be now and the other how he is likely to be with this Monado Mode?

    How I envision (ha) this Monado Mode is that either after a certain amount of time or after using a fighter stance (equivalent to battle soul), Shulk gets to use a Monado art, based on which move he does next.
    - Monado Eater is a larger effect that deals more damage and can hit through shields.
    - Monado Purge would maybe hit through invincibility frames and increased power/size one again.
    - Monado Enchant would increase damage output a little bit.
    - Monado Speed would increase agility for a little bit.
    - Monado Shield would gives him invincibility until after the next attack someone uses on him.
    - Monado Armor would give some damage reduction for an amount of time.
    - Monado Cyclone would be like the current up B but larger and doesn't make him go in the air.
    - Monado Buster would be Monado Buster, just a standard large attack.

    The issue I come into when brainstorming this is that in making these moves usable with the Monado Mode, we remove the capability for them to be used as standard moves while not in Monado mode. For instance, what will the up b instead of Monado Cyclone? What would the B and side B be if not Monado Purge and Monado Eater? They could be standard sword attacks but wouldn't that be a little boring? Also, would Monado Buster still be the final smash or just a part of this mode?

    'But Eric, why not both the weak versions of the monado arts when not in Monado Mode and strong versions when in it?' Well, that's not how it works in the game, sort of defeating the purpose imo.

    I think a good alternative is to have the attacking Monado arts as the special B attacks and then modes with the non-attacking Monado arts being activated either directly from fighter stances or a mode triggered by a fighter stance.
    K here's what I got:

    Shulk Normal Mode:
    - Side Special- Slit Edge (10 percent)
    - Down Special- Shaker Edge (8 percent) (and it kind of shovels the enemy into the ground similar to DK's move)
    - Neutral Special- Stream Edge (12 percent)
    - Up Special- He moves his arms so that the Monado is facing down. He then releases it and shock-wave pushes him up (sorry that's all I got for that, I know it's not true to the game, but c'mon one attack won't change much right? Especially because it's his Up Special Mostly used to get up, not deal actual damage.)
    - Side Smash- Back Slash (15 percent)
    - Up Smash- Air Slash (13 percent)
    - Down Smash- Shulk's original talent art: Turn Strike (weak 4-5 hit attack, each dealing say 2 percent each making a total of 10 percent damage.)

    I was thinking Shulk turns into Monado mode with the down taunt about every 2-3 minutes of battle, because a normal 5 stock battle takes up 10-15 mins if you are good. Also by no means is he going to be MORE powerful in this mode
    Shulk Monado Mode:
    - Side Special- Monado Eater  (5 to 10 percent damage) (poisons people)
    - Down Special-  First Charge: Monado Speed (makes him a bit faster in his attacks, not movement) Second Charge: Monado Armor (He is immune to attacks for 5-10 seconds) Third Charge Monado Enchant (increasing every attack percentage by 5 percent. To make it not OP Shulk also deals 5-10 percent damage to himself. ) It takes about 3-5 seconds to move to each charge. Maybe even more.
    - Up Special- Monado Cyclone (5 percent, if you touch it)
    - Neutral Special- Monado Purge (12 percent)
    - All Smashes are like the ones above but 5 percent more powerful (So used to deal 10 percent? Now it deals 15)

    FS- MONADO BUSTER- Shulks Monado releases a blue saber that fills up half the stage. Deals 50 percent damage, and shovels all the enemies into the ground.

    Side Taunt (Optional)- Heal (Heals 5 percent if winning, 10 percent if losing, similar to Lucario's aura)

    Yep, I kind of ran out of ideas for the smashes in Monado Mode and The Up special in Normal Mode, but it should be fine. This is a pretty balanced moveset if you ask me. By all means give your opinions and suggestions on this.
    « Last Edit: March 11, 2014, 04:21:28 PM by SolarShulk4774 » Logged


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    « Reply #66 on: March 11, 2014, 04:50:27 PM »


    Uh, can he not heal with a taunt? Healing is pretty unbalanced IMO.
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    « Reply #67 on: March 11, 2014, 04:52:48 PM »


    Uh, can he not heal with a taunt? Healing is pretty unbalanced IMO.
    Yes there is a heal version and a non heal version. I personally think it's not OP because he can only use it every 2-3 minutes and it only heals 5-10 percent. I guess I should've stated that above....
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    « Reply #68 on: March 11, 2014, 04:56:36 PM »


    The closest you can do with the "heal less if he's winning, heal more if he's losing" is to make it so that if his damage is less than 100 to heal 5% and if his damage is more than 100 to heal 10% or whatever.

    The rest should be possible. Kinda skimmed over it.

    Is it necessary to have so much? Probably not. But it can be done.
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    « Reply #69 on: March 11, 2014, 05:26:28 PM »


    Oo I just thought of what would be good for Shulk's winning theme. The way end of confrontation with the enemy.

    K here's what I got:

    [...]

    Yep, I kind of ran out of ideas for the smashes in Monado Mode and The Up special in Normal Mode, but it should be fine. This is a pretty balanced moveset if you ask me. By all means give your opinions and suggestions on this.
    I'm still not seeing why he would stay in a mode where he uses Monado arts. It's not like he does that in the game.
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    « Reply #70 on: March 11, 2014, 05:29:22 PM »


    The closest you can do with the "heal less if he's winning, heal more if he's losing" is to make it so that if his damage is less than 100 to heal 5% and if his damage is more than 100 to heal 10% or whatever.

    The rest should be possible. Kinda skimmed over it.

    Is it necessary to have so much? Probably not. But it can be done.
    I don't get how there's so much. There is the same amount of attacks a normal character has, except on how he has the extra "Monado Mode", which gives hime four extra attacks. But anyways, how do you think of my plan?

    Post Merge: March 11, 2014, 05:38:12 PM
    Oo I just thought of what would be good for Shulk's winning theme. The way end of confrontation with the enemy.
    I'm still not seeing why he would stay in a mode where he uses Monado arts. It's not like he does that in the game.
    Dude, I'm just going to point out that, in the game, he has to charge up his talent gauge (2-3 minutes in the PSA idea I made) and he switches to a set of new moves also known as the "Monado Arts". If you want it be "game accurate" then might as well not give him Monado Arts at all, because he can't use them unless he charges his talent gauge to full IN THE ACTUAL GAME, Also he can only use one every time he charges up his gauge. This can't be entirely accurate to the game you know or else Shulk would only be able to use his Normal attacks, and ONE monado art once in a while. So really your idea isn't game accurate either, in fact mine is more accurate than yours. Not trying to be mean, but it's kinda the truth. Plus he doesn't stay in the mode, he is only in "Monado Mode for a few minutes just like the actual game. Guess I should have pointed that out. Tongue
    « Last Edit: March 11, 2014, 05:41:29 PM by SolarShulk4774 » Logged


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    « Reply #71 on: March 11, 2014, 06:00:42 PM »


    Why is everyone on the "has to be true to the game" train?
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    « Reply #72 on: March 11, 2014, 06:03:58 PM »


    Quote
    So really your idea isn't game accurate either, in fact mine is more accurate than yours. Not trying to be mean, but it's kinda the truth. Plus he doesn't stay in the mode, he is only in "Monado Mode for a few minutes just like the actual game. Guess I should have pointed that out.

    You believe it's a fact that your idea is more accurate. Hmm. Here's some facts. It only takes five auto attacks to fill up Shulk's talent gauge and this can be done in less than 10 seconds with Haste VI and Double Attack VI gems. You do not stay in this Monado Mode for a few minutes; you use just one monado art.

    This is getting annoying. I've considered your idea. If you're really that set on it, you use psa and brawl box and try to implement it yourself after I've released v1.
    « Last Edit: March 11, 2014, 06:07:30 PM by Erico9001 » Logged

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    « Reply #73 on: March 11, 2014, 06:06:37 PM »


    Why is everyone on the "has to be true to the game" train?
    Exactly! That's what I said, I was just pointing out that if he wanted it to be "game accurate" than Shulk wouldn't be a very good character overall. Also I was pointing out on how, even though I wasn't thinking about it, mine was weirdly more game accurate than his.

    Post Merge: March 11, 2014, 06:08:52 PM
    You believe it's a fact that your idea is more accurate. Hmm. Here's some facts. It only takes five auto attacks to fill up Shulk's talent gauge and this can be done in less than 10 seconds with Haste VI and Double Attack VI gems. You do not stay in this Monado Mode for a few minutes; you use just one monado art.

    This is getting annoying. I've considered your idea. If you're really that set on it, you can learn how to use psa and brawl box and try to implement it yourself after I've released v1.
    It's totally fine. Just trying to make your PSA better with some ideas. I just going to point out as well, that you were being kind of rude first, but whatever you think is right.
    « Last Edit: March 11, 2014, 06:08:53 PM by SolarShulk4774 » Logged


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    « Reply #74 on: March 11, 2014, 10:39:05 PM »


    Yeah I was being a little rude lol.

    Would this be a good winning theme though? (at 3:32)
    <a href="http://youtu.be/gQnY7L8ucCk?t=3m32s" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/gQnY7L8ucCk?t=3m32s</a>


    I was also thinking about from the middle of 3:08 to the way beginning of 3:16 in the main theme
    https://www.youtube.com/watch?v=nNR-wsFAfiU

    The first feels more victorious but then the main theme is just... awesome. Meh.
    I could edit both of them with audacity so they sound natural so it's really just about which is a better fit.
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