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« Reply #900 on: August 20, 2011, 07:31:48 PM » |
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...this is probably not going to animate well... BUT TO HELL WIT IT IM STILL GOING TO TRY. It's not done yet, I still have to work the shell intot he back scales/spikes. after that I'll let you guys know how this went :/ EDIT: Well this project came and went unusually quickly. I tried just patching the body polygon to see how the limbs and such would work with the animations. Let's just say I'm going to have nightmares for the next three months. That's pretty hot.
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« Reply #901 on: August 20, 2011, 07:44:28 PM » |
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Oh, I just realized it's your avatar. >.>
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« Reply #902 on: August 20, 2011, 08:02:35 PM » |
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Oh, I just realized it's your avatar. >.>
Yeah, you're late.
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« Reply #903 on: August 20, 2011, 08:07:19 PM » |
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« Reply #904 on: August 20, 2011, 08:11:39 PM » |
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I lol'd.
LOL. Nice job contradicting yourself
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« Reply #905 on: August 20, 2011, 08:14:36 PM » |
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LOL. Nice job contradicting yourself Thanks. It was kind of hard.
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« Reply #906 on: August 20, 2011, 09:04:09 PM » |
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...this is probably not going to animate well... Granny Bowser is looking great so far!
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« Reply #907 on: August 20, 2011, 09:36:50 PM » |
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I edited the other post.
Don't worry, I didn't come unprepared, I actually started this same character on Zelda. I just wanted Bowser's moves for her.
Still, it was great practice. I took the ugliest mother[censored]er Brawl had to offer and I made him into a semi-attracitve demi-dragoness. True it didn't patch well, but it's still a success in my bootk.
Dare I ask for a Brawl Box image? * Velen hides under a Mettaur helmet just in case.
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3DS Friend Code: 2895-6640-9302
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« Reply #908 on: August 20, 2011, 09:54:21 PM » |
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Do not want. Trust me. The bottom jaw got all effed up and the arms are...eaugh. Actually everything is kind of eaugh with it.
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« Reply #909 on: August 20, 2011, 10:14:38 PM » |
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Do not want. Trust me. The bottom jaw got all effed up and the arms are...eaugh. Actually everything is kind of eaugh with it.
Try me. If I can keep from throwing up when under the severe pain caused by a Kidney Stone, and can keep from barfing from the nightmarish looks of Duke Nukem's enemies in Duke Nukem Forever, I think I can handle it. BRING IT ON~!!!!
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3DS Friend Code: 2895-6640-9302
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« Reply #910 on: August 20, 2011, 10:16:32 PM » |
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Try me. If I can keep from throwing up when under the severe pain caused by a Kidney Stone, and can keep from barfing from the nightmarish looks of Duke Nukem's enemies in Duke Nukem Forever, I think I can handle it. BRING IT ON~!!!! just picture a eaugh in brawlbox....
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #911 on: August 20, 2011, 10:18:38 PM » |
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Granny Bowser is looking great so far! Granny Bowser is dead. And thank you .
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« Reply #912 on: August 20, 2011, 10:19:48 PM » |
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so then i guess you are starting on the zelda version?
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #913 on: August 20, 2011, 10:19:59 PM » |
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Granny Bowser is dead.
And thank you .
So, it will never work? On Bowser at least?
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3DS Friend Code: 2895-6640-9302
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« Reply #914 on: August 20, 2011, 10:43:57 PM » |
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So, it will never work? On Bowser at least? Correct, unless someone manages to port Zelda's model to Bowser, but I don't think that would go over well. And I actually had the Zelda version like halfway done before I started the Bowser version. So yeah I'll have it done sometime. I really need to get these drawings that I need to get done done.
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